Left 4 Dead 2

Left 4 Dead 2

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Special Infected Synchronization (Competitive)
   
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Infected: Special Infected
Game Content: Scripts
文件大小
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816.592 KB
2023 年 8 月 3 日 下午 2:17
11 月 11 日 下午 8:00
137 项改动说明 ( 查看 )

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Special Infected Synchronization (Competitive)

在 Thumos 的 1 个合集中
Special Infected Synchronization Bundle
3 件物品
描述
This add-on will allow special infected to attack all at once. Unlike my deprecated mutation named "Concerted Contagion", this one will work with any game mode either in single player or on a local server.

What this add-on does is allow the special infected to respawn based on a set timer since the last special infected was killed. Once the time is up, all special infected will be able to spawn and attack at the same time. Additionally, the command variables for the infected have been modified to function similarly to Versus which allows them to attack more efficiently.

Overall, this add-on will entice the survivors to be more cautious when dealing with the special infected as they can potentially catch you off-guard if you're not careful.

Additional Information
If you want to change the settings of this add-on and/or know what each of the available options do, see this thread.

If you want to know how to use chat to change settings in-game, see this thread.

If you'd like to use a different version of the add-on, they can be found in the Special Infected Synchronization Bundle.

Looking for the options related to passive Tanks? I have moved them into their own add-on which you can download here.

If this add-on gets updated, then I recommend moving the `sisync-comp` folder out of the `./ems/` directory so the settings in the configuration file will be properly generated.
450 条留言
Thumos  [作者] 12 月 2 日 上午 10:30 
@阿东 For rescue closets to work again, you simply need to remove the `sv_rescue_disabled` command variable from the `convars.txt` file located in the `./ems/sisync-comp/` directory.
阿东 12 月 1 日 下午 11:34 
How do I enable the rescue function? Please! I really need this!
Thumos  [作者] 11 月 22 日 下午 2:27 
@jb^rsy The `SpawnScalarOccupiedLimit` option determines how many field of views will be scanned by the `SpawnScalarOccupiedRadius` option before the earliest one gets deleted. The `SpawnScalarOccupiedRadius` option determines how wide the field of view will be from the survivor to the valid spawn area so the next special infected won't spawn within its radius.
jaborsy 11 月 21 日 下午 11:57 
I have a few more questions, you mentioned before in the comments that in order to make the SI spawn in different directions, you need to modify SpawnScalarOccupiedRadius/Limit. I wanted to know what they actually do when increasing/decreasing them.
Thumos  [作者] 11 月 21 日 下午 3:15 
@jb^rsy That's odd. When I increased the `SpawnRangeMin` option to 300, the special infected simply spawn further away as long as the value is lower than the `SpawnRangeValid` option. Me personally, I recommend setting the `SpawnRangeMin` option to a lower value than the `SpawnRangeValid` option by at least 200 so it gives special infected enough opportunities to spawn.
jaborsy 11 月 21 日 下午 2:01 
Oh and to add as well, the default value for SpawnRangeMin is 200. However when I increase it by 100 the infected seem to spawn much closer, as if increasing the value gives inverted results.
jaborsy 11 月 21 日 下午 1:58 
I have another question. SpawnRangeValid and SpawnRangeMin seems to be broken because everytime I try to change their values the SI won't spawn altogether. Are these hard-coded in the script ?
Thumos  [作者] 11 月 21 日 下午 12:59 
@jb^rsy If less special infected have spawned than either the `MaxSpecials` or `MaxSpecialsTank` option for longer than the value set for the `LastSpawnedInterval` option, then special infected will stop spawning and the respawn timer will begin counting down until they are allowed to spawn again.
jaborsy 11 月 21 日 下午 12:43 
Hello, i just want to clarify something.
For the convars "LastSpawnedInterval", does this mean an SI can no longer spawn after my set time value ? For example, I killed 3 SI, but killed the 4th one later. Does this mean for the next rotation only 3 will spawn because I killed the 4th one later ? ( the 4th kill time exceeded the time I put in the LastSpawnedInterval cvar )
Thumos  [作者] 11 月 19 日 下午 12:10 
@devvie_DanEli That's not good. Are you crashing back to the desktop? If so, do you have other add-ons enabled alongside this one? If not, are there any errors in the console?