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报告翻译问题






either way it cracks me up seeing someone not used to this mod walk into the greenhouse and suffocate
I've found a diving related page on the subject as well as few other things.
If anyone knows their way around this topic, it would be divers. Especially saturation divers.
https://dan.org/alert-diver/article/carbon-dioxide-safety/
https://worldbuilding.stackexchange.com/questions/20946/at-what-oxygen-levels
https://worldbuilding.stackexchange.com/questions/10159/minimal-livable-atmosphere
https://personal.utdallas.edu/~tres/pharm/alcohol/display21_05.html
I've seen lists of hypercapnia symptoms that show %-volume, but those are only correct at 1 atm.
Likewise, if you have a partial pressure of 50kpa and 5kpa is CO2, you would also have 10% CO2 in the composition which would be bad as well.
i'm not 100% on this, but i think the game determines what is safe to breathe by partial pressure rather than %concentration. that's why you're fine below a 10% O2 concentration in a 200kPa room or when you use a plant analyzer the "toxic" threshold is given in kPa. so when you say 10% is toxic threshold, do you mean to say 10kPa partial pressure?
<Item Id="ItemEvaSuit" SlotId="Suit">
<Gas Type="Nitrogen" Moles="0.3075" Celsius="20"/>
<Gas Type="Oxygen" Moles="0.1025" Celsius="20"/>
<Item Id="ItemGasCanisterEmpty" SlotId="AirTank">
<Name Value="Oxygen Canister"/>
<Color Id="White"/>
<Gas Type="Oxygen" Moles="262" Celsius="20"/>
</Item>
...
</Item>
This is not just an update but also a rework of some of the mods features to, hopefully, address some issues some people had with the mod. Please see the change log for the full list but to highlight one notable change, you will no longer have the annoying breathing when wearing a suit as previous versions had.
This version also comes with a change to how some configurations work, so if you use the default config I suggest either removing the existing config file or reset the configuration in the workshop menu in-game if you use StationeersLaunchPad.
As always, please do let me know if you find any issues and I will do my best to address them as soon as possible. I hope you will enjoy the new update and thanks for playing!
i really like what this mod does, although once you hit pollution, CO2 or volatile gasses at 10% it's not so much a "would cause trouble breathing" and more of a "would have killed you already." irl Closer to 1% on CO2 (which is also an indicator of overall air pollution in itself). However a 10% threshold is great for a game, it's just punishing enough that maybe I'll remember to start putting on my EVA suit BEFORE i step out onto the Martian surface for once.
Can you provide a few more details about what is broken specifically? The mod seems to load fine, so which part of the mod appears to be broken?
I will fix potential issues but unfortunately I don't have the time to go through everything right now so narrowing it down will help me identify potential issues faster :D
All debug messages are toggled behind that setting so there shouldn't be anything from the mod added to the log if it is false.
If you do have it set to false, please let me know some of the log statements that you're seeing and I'll see if I missed any in my search. I did not find any statements I haven't added the toggle for so please do let me know :D
My player.txt is 2.5gb and player_prev.txt is sitting at 11gb. ~226 mil lines on the prev.txt
A configuration change was made to CO2 toxicity as it was behaving incorrectly and the value was changed from 0.08 to 0.065. Please modify your configuration accordingly or delete the configuration file for deadly toxins in the bepinex directory and launch the game to get a new config if you have no modifications
I get it as soon as I load the world. It stops when I hit the Escape menu(presumably because the ticks stop, the spam goes on for a bit)
I edited an alternative save of the same world; crude job, but I basically set my species to 'Human' instead of 'Robot' and after dying the spam cleared up (even if my looks didn't). I get the pure oxygen warning as well (damaging the lungs because of the pure oxygen I'm breathing)
[Exception] keynotfoundexception: the given key 'robot' was not present in the dictionary.
This message is spammed around 20 times per second.
I'm playing as a robot with the intention of switching races when I die
It sucks to remove a feature that one has spent time on creating and tweaking, but I'd say cut it loose.
You should not require nitrogen filters in your suit as you should still start with just oxygen in your suit.
Please do let me know if you experience any issues with this update as it does contain a decent amount of changes :D
New games started with oxygen poisoning turned on will spawn you with a nitrox (oxygen+nitrogen gas mixture) gas tank on the lander instead of the usual oxygen tank. Therefore you should consider if you want it enabled or not before starting a new game.
If you have further questions, please don't hesitate to ask or give me suggestions :D