Stationeers

Stationeers

Deadly Toxins
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更新于:9 月 16 日 上午 9:21
作者:Hisha

[Version 1.4.0]

- Finally fixed the annoying breathing when wearing a suit, playing with the mod should be much more enjoyable now
- Added new starting conditions to balance the mod with the new changes in the Biggest Update Ever update
- Balanced oxygen toxicity such that recovery happens slightly faster when in a properly mixed atmosphere
- Improved some calculations for when warnings appear and for what reason
- Since the new starting conditions allow me to spawn stuff for players, the mod will no longer replace oxygen canisters with air canisters when starting a new game

NOTE: This update contains some changes in how some configurations work so I would highly encourage to delete the mods config file in the bepinex config folder (or check the defaults using StationeersLaunchPad by inspecting the mod in the workshop menu in-game). If you have customized any parameters, consider if the configured value is still appropriate based on the default value

更新于:2024 年 11 月 7 日 上午 10:00
作者:Hisha

[Version 1.3.6]

- Updated the mod to be compatible with Stationeers Short Circuit update

更新于:2024 年 6 月 8 日 上午 5:16
作者:Hisha

[Version 1.3.5]

- Updated mod compatibility with latest version of Stationeers
- Fixed an issue with serializing mod data

NOTE: A configuration change was made to CO2 toxicity as it was behaving incorrectly and the value was changed from 0.08 to 0.065. Please modify your configuration accordingly or delete the configuration file for deadly toxins in the bepinex directory and launch the game to get a new config if you have no modifications

更新于:2024 年 4 月 11 日 上午 8:38
作者:Hisha

[Version 1.3.4]

- Fixed an issue where playing as a robot would cause error spam in the console

更新于:2024 年 2 月 25 日 上午 4:40
作者:Hisha

[Version 1.3.3]

- Fixed dedicated server compatibility

NOTE: This does not mean that I guarantee the mod will work on dedicated servers as it is not tested on a server, just that the mod will be loaded on a server while previous versions would not be loaded at all.

更新于:2024 年 1 月 15 日 下午 3:55
作者:Hisha

[Version 1.3.2]

Playing with oxygen toxicity will now also convert Mk II portable gas tanks to nitrox tanks in scenarios that replaces the landers gas tank with a mk II one

更新于:2023 年 12 月 12 日 上午 4:05
作者:Hisha

[Version 1.3.1]

Compatibility update for the Stationeers rockets update

更新于:2023 年 10 月 3 日 上午 9:41

[Version 1.3.0]

The oxygen toxicity update!

- Added oxygen toxicity
- Breathe pure oxygen for too long and you will start to suffer from oxygen poisoning which will eventually kill you.
- To avoid being poisoned by oxygen you will need to keep a mixed atmosphere of oxygen and an inert gas (Nitrogen being the only inert gas in the game at the time of writing)
- You can breathe pure oxygen continously for about an in-game day at the default settings (which are of course configurable like pretty much everything else)
- It takes time to recover from oxygen exposure so keep in mind that you will need to spend some time between pure oxygen exposure and your comfy mixed atmosphere to recover.

- When starting a new game with oxygen toxicity enabled you will now spawn with a tank of Nitrox (Nitrogen and Oxygen mix) on the lander instead of Oxygen

更新于:2023 年 7 月 25 日 下午 1:47

[Version 1.2.1]

This update contains a lot of changes behind the scenes, hopefully giving a more balanced experience

- Fixed an issue where plants were effected by incorrect calculations
- Fixed an issue where toxicity detection was too sensitive

更新于:2023 年 7 月 20 日 上午 9:03

[Version 1.2.0]

- Updated to support phase change update.
- You can now drown if you are in an environment that is too full of liquid (threshold for drowning is configurable)
- Liquids are just as toxic as their gaseous counterparts although liquids will not impact breathing until the level of liquid gets to a point where you would be consumed by the liquid

Please let me know if you encounter any odd behavior with the liquids as it is a new addition and is difficult to test currently. From the testing I have managed to do it seems to be working quite well but at the time of release has not been tested in a proper playthrough