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Deadly Toxins
   
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2.872 MB
2023 年 7 月 14 日 下午 2:51
9 月 16 日 上午 9:21
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Deadly Toxins

在 Hisha 的 1 个合集中
Deadly Mods
4 件物品
描述
NOTE: This mod is compatible with StationeersLaunchPad. If you have StationeersLaunchPad installed it will automatically be loaded by subscribing, no additional steps required.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

If you do not have and do not wish to install StationeersLaunchPad, you will have to install bepinex and manually copy the dll file from the mods scripts folder to the bepinex plugin directory
for the mod to be installed.
WARNING: Without StationeersLaunchPad this mod WILL NOT be automatically enabled by simply subscribing to it.

Description:
The days of breathing toxic atmospheres are over!

With this mod you will not be able to breathe in atmospheres that contain 10% or more of toxins or other gasses and liquids that would cause trouble breathing.
The closer to the 10% threshold, the harder it will be to breathe and at 10% and above you will rapidly go towards fainting and becoming unconscious and eventually death.

For humans to survive you will also need to keep a mixed atmosphere of oxygen and an inert gas (like nitrogen) in order to avoid oxygen poisoning.
There is no equivalent of oxygen poisoning for zrilians as there is no lore to suggest they would get sick of high consentrations of volatiles.

The mod comes with new starting conditions that are made to balance the start of your game with this mod, it is highly recommended that you use one of these starting conditions as I cannot guarantee that you can succeed with starting conditions from vanilla or other mods.

It is NOT recommended to use mixed air in the oxygen tank of your suit as the suit atmosphere is too small for mixed air to be effective, instead it will cause you to suffocate due to low oxygen. Instead, prioritize building a small habitat that can hold mixed air and use that to take a breahther every once in a while.

Toxic gasses differ for different species, the specifics can be altered if there are good reasons so I am open for discussion in the comments as to what gasses should or should not be toxic to which species.
For the time being this is the current setup:
Toxic gasses for humans:
- Pollutants (POL)
- Volatiles (VOL)
- Carbon Dioxide (CO2)

Additionally Nitrous Oxide (NOS) will also cause breathing difficulties at higher levels but the limit is much higher than toxic gasses and is above the point at which you will go unconscious.

Toxic gasses for zrilians:
- Pollutants (POL)
- Oxygen (O2)

Once again Nitrous Oxide (NOS) will cause breathing difficulties at high levels, for zrilians it is much higher than for humans though, zrilians also have a higher tolerance in the vanilla game before passing out.

NOTE: Most numbers in the mod are configurable so feel free to have a peak at the configuration in bepinex/config/DeadlyToxins.cfg (or in-game in the workshop menu if you have StationeersLaunchPad installed) and customize your experience to fit your needs and desires :D
58 条留言
froggx 10 月 15 日 下午 10:23 
partial pressure corresponds to the actual quantity of gas molecules (in mols) you're breathing in regardless of total air pressure. however %vol is obviously gonna be faster to figure out in game thanks to the tablet, so i can understand why you might prefer to work with that from a 'gamified' perspective.

either way it cracks me up seeing someone not used to this mod walk into the greenhouse and suffocate :selphinehappy:
Orondreth 10 月 14 日 下午 1:09 
I appreciate the effort.
I've found a diving related page on the subject as well as few other things.
If anyone knows their way around this topic, it would be divers. Especially saturation divers.

https://dan.org/alert-diver/article/carbon-dioxide-safety/
https://worldbuilding.stackexchange.com/questions/20946/at-what-oxygen-levels
https://worldbuilding.stackexchange.com/questions/10159/minimal-livable-atmosphere
https://personal.utdallas.edu/~tres/pharm/alcohol/display21_05.html
Hisha  [作者] 10 月 14 日 上午 7:45 
In my original research I didn't come across specific references to partial pressure. But I will definitely have a second round of research with this in mind and make changes accordingly. I do try to balance realism and challenge. The goal of the mods is overall to add additional challenge to the game while keeping the game fun. But if I find that using partial pressure doesn't take away from either of those I may change it once I get more familiar with it.
Orondreth 10 月 13 日 上午 8:30 
why use % instead of partial pressure? The IRL toxicity is dependent on the partial pressure.
I've seen lists of hypercapnia symptoms that show %-volume, but those are only correct at 1 atm.
Hisha  [作者] 10 月 12 日 下午 12:56 
It is based on the partial pressure, yes, but the composition is what I use to determine the level at which negative effects occur. So if the partial pressure is 100kpa and 10kpa is CO2 you would have 10% CO2 in the composition which would be bad.
Likewise, if you have a partial pressure of 50kpa and 5kpa is CO2, you would also have 10% CO2 in the composition which would be bad as well.
froggx 10 月 8 日 下午 9:41 
@Hisha
i'm not 100% on this, but i think the game determines what is safe to breathe by partial pressure rather than %concentration. that's why you're fine below a 10% O2 concentration in a 200kPa room or when you use a plant analyzer the "toxic" threshold is given in kPa. so when you say 10% is toxic threshold, do you mean to say 10kPa partial pressure?
froggx 10 月 8 日 下午 9:26 
from what i can tell the vanilla behaviour for breathing mixed air is unchanged i.e. it's fine until the partial pressure of O2 drops below the "safe" threshold (which is still 20 kPa before you start wheezing and 16 kPa before you suffocate). if you fill your tank with a 75:25 nitrox blend it takes time for N2 buildup to push it below that threshold. at first you won't notice a problem, but you'll suffocate long before your air tank runs out unless you either prevent N2 buildup by running a filter in your suit or purge the excess N2 by flushing your helmet.
Hisha  [作者] 10 月 7 日 上午 10:00 
The mod is not balanced around using mixed air and when I have tested it in the past I have not been able to make it work properly. Not sure what is causing it to work for you but I suppose I will have to investigate it further, perhaps some recent changes has enabled it to work better. Although, I do like the idea of having the oxygen toxicity as a deterrent to using the suit for too long at a time so I'm not sure I would change the requirement of using O2 in the suit
Orondreth 10 月 7 日 上午 1:34 
not my experience. I always use a mixture in the suit+ O2 tank, otherwise high O2 concentration becomes toxic.
Hisha  [作者] 10 月 4 日 上午 8:59 
@Orondreth please see my comment below yours :D