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报告翻译问题






Additionally, the head hunters do not magically know where you are. They know what sector you are in and then they run a search pattern for you once there. I didn't think it would be much fun and it would have been too easy to just give the head hunters your ship as a target and they beeline to you across the galaxy. This way you have a chance to evade them for real.
Finally, there is a timer that runs every handful of minutes with a percent chance to activate the bounty hunters. It's pretty aggressive, I think it was every 15 minutes there's a 50% chance or something. It's been a long time. Those values could be adjusted if you want in the script files.
Is there anyway to "provoke" the event ? Or maybe should i modify the files to get harassed more often ?
Also, thank you for your mod, it is awesome
You'll need this additional mod for that.
Now an argon head hunter tries to get it!?
Shoud friends/Foe listing not work here too?
Why would a law abiding citizen of Argon Federation hunt down pirate hunters to get the bounty pirates set
The Headhunter-Borad shows multiple Readtext's ( the one on map with kuetees UI-extension)
=ReadText8008574-210= and so on....
and kuetee's UI-extension is availible via Steam too:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3477279743
@Judas: you can disable the head hunters in the option menu and make use #1 and #2 above.
Which option disables the bounty hunters coming for me and does disabling them removes my bounty?
Example would be that I have a freighter with a bounty. They spawn in a good distance away, and pass by a smaller ship that does NOT have a bounty, but IS a member of my faction.
They'll engage, and completely destroy that target, and any others between them and the bounty target.
If they're going to be attacking ships at random, rather then their intended bounty, then they might as well just call themselves raiders instead of bounty hunters, right?
I just uhm...'acquired' a battleship that had a bounty, and now the buddies of the faction that I stole from (I won't say who! :P ) is now paying for a headhunter for ME.
I've installed the recommended MOD UI from Nexus, which includes options for turning off Player targeting Headhunters as well as letting you board Headhunters.
I'll play around with UI options to figure out what works best, I appreciate the options!
My experience with the NPC Headhunters has not been smooth.
Defending myself against them triggers police alerts, even when waiting for them to attack me first (unless I'm in an unclaimed system, but that's a rare encounter with headhunters for me).
Additionally, shooting off large ship components from the headhunters triggers (small) rep loss.
Finally, headhunter ships will despawn mid-fight at times.
I'm not a fan of being unable to board these headhunter ships either. I can understand a "balance" reason for making every boarding attempt against large headhunters "impossible", but considering this with the points above the experience has not been fun.
So. In my experience. To get it to work with Kuda you gotta, disable Kuda, enable HH, save. Then you load the game with HH, save (normal save). Enable KUDA, load the game. And then it should work. But if you star the game with both KUDA and HH for some reason not all features of hte mod will work ¯\_(ツ)_/¯]
This worked for me, as well.