X4: Foundations

X4: Foundations

Head Hunter
225 条留言
Chillmatica  [作者] 11 月 15 日 上午 7:30 
Just having a bounty is enough. However the response size of the head hunters depends on the size of the fleet your bountied ship is in. The idea was to have an even-ish fight for the head hunters. So if your ship that gets a bounty is just one ship by itself, you'll typically only have one head hunter looking for you.

Additionally, the head hunters do not magically know where you are. They know what sector you are in and then they run a search pattern for you once there. I didn't think it would be much fun and it would have been too easy to just give the head hunters your ship as a target and they beeline to you across the galaxy. This way you have a chance to evade them for real.

Finally, there is a timer that runs every handful of minutes with a percent chance to activate the bounty hunters. It's pretty aggressive, I think it was every 15 minutes there's a 50% chance or something. It's been a long time. Those values could be adjusted if you want in the script files.
Vanloub 11 月 14 日 上午 6:59 
What are the conditions to get bounty hunter on our own ship ? Didn't get attecked during several hours with a 1M+ bounty and i find't that strange.

Is there anyway to "provoke" the event ? Or maybe should i modify the files to get harassed more often ?

Also, thank you for your mod, it is awesome
Alex Nares 11 月 6 日 下午 2:21 
I'll give that a try, thanks!
Chillmatica  [作者] 11 月 6 日 上午 5:23 
https://www.nexusmods.com/x4foundations/mods/552
You'll need this additional mod for that.
Alex Nares 11 月 5 日 下午 10:34 
Can't figure out how to open the Wanted board *on the map* like shown in the first screenshot. I can view the wanted board in the Settings menu but it's a static list that doesn't show me where they are on the map.
Cadvan 10 月 30 日 上午 4:13 
Shooting down a Pirate ship of GEF (Fallen Familys) - getting bounty
Now an argon head hunter tries to get it!?

Shoud friends/Foe listing not work here too?
Why would a law abiding citizen of Argon Federation hunt down pirate hunters to get the bounty pirates set
Cadvan 10 月 30 日 上午 2:25 
I'm playing german.

The Headhunter-Borad shows multiple Readtext's ( the one on map with kuetees UI-extension)
=ReadText8008574-210= and so on....

and kuetee's UI-extension is availible via Steam too:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3477279743
Bongo0310 10 月 26 日 上午 9:11 
awesome mod! Can you clear a bounty put on you by another faction?
EliotXII 10 月 15 日 上午 9:15 
How can I increase the bounty value? I would like to be paid at least 1KK for every K I destroy
sleepy 9 月 24 日 上午 10:11 
Check the settings in the extension options menu. You can toggle boardable headhunters.
MacrossQuarter 9 月 24 日 上午 9:41 
Will the bounty hunter abandon the ship? I want to board the ship but it says it's not possible.
sleepy 9 月 18 日 下午 12:19 
I really really love this mod!
Icebane696 9 月 18 日 上午 8:10 
So I killed a K with a 7m bounty and got about 100k. I killed a fighter with a 2m bounty, got about 70k.
AgentX2006 9 月 17 日 上午 7:47 
I can't get the Wanted Board on the map screen to work when I select both Show all locations and Show all factions. With both selected it displays nothing. Not even the Headers of Wanted Ship, Reward, Last Spotted, and Wanted By. As soon as I change it to Only known Sectors OR a specific faction it works fine. Any idea why or how to fix it?
sleepy 9 月 16 日 上午 8:41 
damn thats amazing, thank you!
Chillmatica  [作者] 9 月 16 日 上午 5:21 
You can pay off the bounty by hailing any of the head hunters and selecting the option to pay off.
sleepy 9 月 15 日 上午 12:02 
any way to pay off my bounty?
Tanksaawk 9 月 14 日 下午 3:40 
Works with 8.0
Shiroyo 8 月 24 日 上午 8:15 
Overall very great mod, but the one thing that I don't really like is that the bounty hunters that hunt you down sometimes have the Allied factions associations. I got hunted by 5 Yaki ships when I had +30 reputation with them, and I lost some when killing their ships :(
Chillmatica  [作者] 8 月 8 日 下午 12:12 
lol :) You're welcome Josh.

@Judas: you can disable the head hunters in the option menu and make use #1 and #2 above.
howgoesit7315 8 月 7 日 下午 7:05 
you could also learn to code and make a mod that does what you want instead of ♥♥♥♥♥♥♥♥ about the fact someone made a mod for free that you didnt have to use
Joshinya42 8 月 4 日 下午 1:45 
Look in between my posts leaving feedback another person posted the same feedback AGAIN! wow!
Joshinya42 8 月 4 日 下午 1:44 
The cool thing from the author would be if they reviewed the reams of feedback that this mod is great except for the part that every user says isnt great? Nope :D Thanks! Keep being a wad of douche and I will keep using ur mods and disabling the ♥♥♥♥ i wish worked as advertised but instead works like teladi junk - overpriced and broke upon opening. You did good work until you forgot to pull the wad of ♥♥♥ out ur ass
Mogger 7 月 30 日 下午 5:26 
Wayyyyyy to strong. The enemy headhunters will follow/find you no matter what, "actually search for your ships" pffff as if. And they are ALWAYS the perfect counter to whatever ship they are attacking. Its like the ship can see your ships stats and perfectly counter it, for example: if your ship has a max range of 5km then the enemy will only get weapons further than 5km and stay away and long range shoot you. Not only that but all the attacking ships will have this modification. DO NOT GET THIS MOD unless you like to have literally every single ship you have CONSTANTLY get attacked with perfect counters with absolutely NO penalty to the attacking enemies faction/industry. You could literally slaughter thousands of ships and the enemies econ would not change.
Chillmatica  [作者] 7 月 11 日 上午 9:45 
Glad you like it Josh :)
Joshinya42 6 月 30 日 下午 3:34 
WOW this is SO COOL when I do NOTHING to deserve a bounty except maybe kill one ship accidentally in OOS or something and a few hours later Antigone and Argon are sending hundred million dollar kill fleets to chase me accross the universe deep into xenon territory for an alleged bounty of a whopping 137k apparently. Multiple behemoths, 40+ S ships equppied with destroyer killer missiles up the wazoo. /sarcasm. Apparently I can go to a bounty office somewhere to pay off a bounty for a thing I didnt do or dont remember that was not a blip for anyone except for the headhunters sending MULTIPLE hundred million dollar fleets to chase me. Ridiculous. Cool for the money earned for kills part. Dont bother turning on the other bull.
[KurwaZoo] Chomik 6 月 1 日 上午 5:13 
This mod is amazing!
RaummarschallФZaruflex 5 月 28 日 上午 1:24 
Hi, nice mod :)
Which option disables the bounty hunters coming for me and does disabling them removes my bounty?
Wryson Rose 4 月 25 日 下午 12:55 
Is there by chance a way to have one of my ships that has a bounty automatically pay it off if there's funds available?
Valtyr 4 月 2 日 下午 6:00 
How to disable the voice prompt that a ship with a bounty is within range I am tired of hearing it lol
Wryson Rose 3 月 28 日 下午 11:04 
I'm noticing that these bounty hunters are very...loose with their bounty targeting.

Example would be that I have a freighter with a bounty. They spawn in a good distance away, and pass by a smaller ship that does NOT have a bounty, but IS a member of my faction.

They'll engage, and completely destroy that target, and any others between them and the bounty target.

If they're going to be attacking ships at random, rather then their intended bounty, then they might as well just call themselves raiders instead of bounty hunters, right?
Priester 3 月 27 日 上午 9:29 
When i reset the Bounty board will new bounty's appear or did i break it ?
Chillmatica  [作者] 3 月 22 日 下午 12:51 
It is possible by hailing any of the bounty hunters
Wryson Rose 3 月 20 日 上午 9:34 
Now is it possible to PAY OFF the bounty? :D

I just uhm...'acquired' a battleship that had a bounty, and now the buddies of the faction that I stole from (I won't say who! :P ) is now paying for a headhunter for ME.
Chillmatica  [作者] 3 月 19 日 上午 7:36 
Yep, that's always kinda been an issue with any hostiles flying next to stations or other friendly targets. The only thing that sorta helped me with that was playing VRO that has the faster projectiles and resulted in hitting friendlies a little less. Or one of those mods that reduces the effects of friendly fire directly.
Skaeger 3 月 18 日 下午 6:47 
I like the idea of the headhunters, but they like to attack my ships when they are near stations and if I am in system it inevitably results in my ships missing and hitting the station, causing the station to get angry and attack all of my ships nearby. That isn't really the fault of the mod, but it is an unavoidable consequence. There's no option in-game to tell my ships to move so they don't have friendly targets lined up if they miss.
Chillmatica  [作者] 3 月 18 日 下午 2:31 
They are bounty hunters though so it'd also be odd if they only show up when it's convenient for the player. They can be disabled in options if you need a break to do something else though and still retain the other benefits of the mod like general bounties, etc.
Neurocite 3 月 13 日 上午 3:49 
yeah being head hunted by groups of corvette's in the middle of missions is not ideal. especially when ive only got a silly small bounty. not even sure how i ended up with the bounty on me
THE DAYMAN 3 月 12 日 上午 6:28 
I do like this mod, but the fact that 3 head hunters in ships worth 30m+ show up in random xenon infested systems to try and claim a 100k bounty from the lead ship of my fleet of 10 syns is a bit stupid and they appear constantly.
Clanker Crusher 3 月 1 日 下午 8:28 
Any way to do some config editing to change options as long as SirNuke hasn't updated his API?
Toma Arashi 2 月 26 日 上午 7:11 
This is one of the best content mods for vanilla X4 period, I can't even begin to tell you how much fun and engagement i have with it
Chillmatica  [作者] 1 月 30 日 下午 7:58 
Sure thing :) I ended up getting pretty familiar with adding options with all my mods because it definitely became next to impossible to make everyone happy. Options is the answer!
GhostBlade 1 月 30 日 上午 9:01 
EDIT to previous comment;
I've installed the recommended MOD UI from Nexus, which includes options for turning off Player targeting Headhunters as well as letting you board Headhunters.

I'll play around with UI options to figure out what works best, I appreciate the options!
GhostBlade 1 月 30 日 上午 7:49 
Unfortunately uninstalling.

My experience with the NPC Headhunters has not been smooth.
Defending myself against them triggers police alerts, even when waiting for them to attack me first (unless I'm in an unclaimed system, but that's a rare encounter with headhunters for me).

Additionally, shooting off large ship components from the headhunters triggers (small) rep loss.

Finally, headhunter ships will despawn mid-fight at times.

I'm not a fan of being unable to board these headhunter ships either. I can understand a "balance" reason for making every boarding attempt against large headhunters "impossible", but considering this with the points above the experience has not been fun.
Magnus 1 月 26 日 上午 8:06 
This sounds amazing!
shilum_nehum 1 月 16 日 下午 6:11 
quick question, if i enable no faction bounties does that restrict the bounties to only xenon or does it include khaak and pirate factions?
Wanderingsun 2024 年 11 月 30 日 下午 8:03 
[Fidel Castro Oct 22 @ 2:33pm
So. In my experience. To get it to work with Kuda you gotta, disable Kuda, enable HH, save. Then you load the game with HH, save (normal save). Enable KUDA, load the game. And then it should work. But if you star the game with both KUDA and HH for some reason not all features of hte mod will work ¯\_(ツ)_/¯]

This worked for me, as well.
Jambo 2024 年 11 月 26 日 上午 4:03 
I have the bounty board appearing empty :(
Fidel Castro 2024 年 10 月 22 日 上午 11:33 
So. In my experience. To get it to work with Kuda you gotta, disable Kuda, enable HH, save. Then you load the game with HH, save (normal save). Enable KUDA, load the game. And then it should work. But if you star the game with both KUDA and HH for some reason not all features of hte mod will work ¯\_(ツ)_/¯
Fidel Castro 2024 年 10 月 18 日 下午 2:59 
I just got + 12 rep for killing a 2m bounty. That might be a little out of hand. It was not even a hard bounty just someone that had accumulated enough heat on them.