Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Fixed Emplacement 固定阵地 2.3 (工事重制:使用Assetpack by AKR3D)
2,468 条留言
Flisken 1 小时以前 
The camo on vehicles and emplacements doesnt work when using this mod
L.F CPU_recruit  [作者] 10 小时以前 
@tabone54 what does the log say
@Cruz probably not
tabone54 12 小时以前 
I loaded Infinite arrows, more starting reaseach and stages, no artillery MACE, MACE, and then your mods
Cruz 13 小时以前 
Does this work With Hortens FrontLines?
L.F CPU_recruit  [作者] 14 小时以前 
@tabone54 what's your mod list ?
@Lufian try to build it on flat land if possible
@2Char what bug ?
@williamb1995 most of those are indestructible
tabone54 15 小时以前 
I was playing as Germany when I got CTD
Lufian 10 月 2 日 上午 6:20 
The concrete one that is
Lufian 10 月 2 日 上午 6:16 
German MG Tower can't shoot
2Char 10 月 2 日 上午 5:40 
75mm_leig18_emplacement bug in conquest
williamb1995 10 月 2 日 上午 4:23 
Are the protections/defenses destructible?
Barrett 10 月 2 日 上午 3:08 
maybe better when u activating more then 2-3 mod using mod manager
L.F CPU_recruit  [作者] 10 月 1 日 下午 6:42 
updated
BaronVonPickles 10 月 1 日 下午 6:37 
I was playing the United States.
L.F CPU_recruit  [作者] 10 月 1 日 下午 6:37 
what faction ?
BaronVonPickles 10 月 1 日 下午 6:35 
I'm not quite sure what you mean by that
L.F CPU_recruit  [作者] 10 月 1 日 下午 5:43 
check for date
BaronVonPickles 10 月 1 日 下午 5:21 
CTD playing as United States.
Only mods active are: Fixed Emplacement, Fixed Emplacement Extension, Paratrooper Extension for Fixed Emplacement.

Exception:
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000060

RIP=14054ce03 [main_loop]
RAX=6e247220 RBX=00000008
RCX=00000040 RDX=fba83338
RSI=fba82f90 RDI=fba83330
RSP=0513eb70 RBP=0513ed20
>>>>>>gui.cmd.exec_all
>>>>>gui.cmd.exec(generic)
>>>>gui:cmd:exec_generic
>>>gui.mp.showpage
>>gui:pm:show
>gui:pm:activate(page_launcher_multiplayer)

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F
L.F CPU_recruit  [作者] 10 月 1 日 下午 5:10 
what faction
tabone54 10 月 1 日 下午 5:06 
I got the same CTD as Vietcong Samurai after the update
Sele-ioz 10 月 1 日 上午 10:55 
Massive W, my man was on top of this fix on the spot.
Barrett 10 月 1 日 上午 1:35 
emplacement_ground_floor_at_heavy
the boards on the floor are missing textures
L.F CPU_recruit  [作者] 9 月 30 日 下午 11:40 
@Sanitäter 了解 后续会有修改,现在先尽量在平地部署,或者用工兵移除过高的沙包
@虚无 哪个阵营?
虚无 9 月 30 日 下午 11:02 
跟mace一起用的,征服模式点研究就跳出
Sanitäter 9 月 30 日 下午 10:57 
虎王的坦克掩体在大部分地形都会过高,它通常会挡住炮口,相反在一些左右有倾斜的斜坡反而会正常
L.F CPU_recruit  [作者] 9 月 30 日 下午 6:01 
updated
VietcongSamurai 9 月 30 日 下午 5:07 
Hi might be having issues again with opening up the research tree.
I get this error:

EXCEPTION_ACCESS_VIOLATION read at 0x000000a0

RIP=1400d8f87 [main_loop]
RAX=1426328b0 RBX=1426328b0
RCX=00000000 RDX=1411d6250
RSI=16ab4ebe0 RDI=1492ced70
RSP=072ded10 RBP=072deda9
> gui:dialog:ku(btn_open_research)

I use this in conjunction with MACE and as it did get updated today. Perhaps they changed something on their end that causes it to crash.
Silverri††er 9 月 30 日 下午 4:23 
awesome!
L.F CPU_recruit  [作者] 9 月 30 日 下午 4:14 
fixed
Sele-ioz 9 月 30 日 下午 3:12 
Newest update broke some things. Viewing some emplacements in the army building crashes, selecting most emplacements to build in a match crashes the same.
I've only tested a handful of them, but the simple german MG bunker and the german Pak40 building work for instance.
The error is an access exception violation

Here is a finnish example with the maxim MG fortification, taken from last lines of a minidump log:

RIP=1401af416 [main_loop]
RAX=00000000 RBX=00000000
RCX=00000000 RDX=00000002
RSI=70470be8 RDI=70470b90
RSP=04fef480 RBP=04fef580
> gui2:lre:spawn(emplacement_maxim_fin_vehicle)


A bit above that, i see stuff like:

[00:00:40] Undefined material for entity : emplacement_45mm_pillbox_maxim_m32_vehicle[0x0 raw]


Hope this helps, you can DM me for the entire minidump if i missed some important stuff (1000 char limit).

Also, not all crashes produce minidumps. My most recent in trying to build the german 3.7cm flak did not produce a minidump.
Silverri††er 9 月 30 日 下午 2:43 
Yeah, it also crashes when you try to build anything. It's probably just the latest update that broke something.
Barrett 9 月 30 日 下午 2:42 
***************** Exception *****************
[00:04:35] File not found - resource/entity/construction/wooden_pillar_resource/wooden_pillar_inner.ply (eIORepository.cpp:374) @ [quant]
------------------------------------------------------------------
>>>>>>>>>>>> eQuantExecutor:Execute
>>>>>>>>>>> quantThread:onExecute:nq
>>>>>>>>>> quantThread:quant
>>>>>>>>> scene:quant
>>>>>>>> scene:quant:entity_1
>>>>>>> scene:quant:actor
>>>>>> scene:quant:ge
>>>>> entity:static_call(delay)
>>>> ia:delaydo
>>> entity:raw
>> file "/entity/construction/emplacement_heavy/emplacement_tank_trench_heavy.def"
> file "emplacement_tank_trench_heavy.mdl"

154: {VolumeView "../wooden_pillar_resource/wooden_pillar_inner.ply"«}
155: }
156: {bone "pillar_02"
157: {matrix34
158: 1 0 0


CALL TO ARMS – GATES OF HELL Editor - v1.055.0 - editor x64
2025.09.29 14:02 - x64 - fa4f95180 - 0x0145891C
Noobslayer 9 月 30 日 下午 2:30 
Mod crashes the game when I try to entrench vehicles, noting that it cannot find a wooden plank file, I activated the mod last before playing conquest
Eisen 9 月 30 日 上午 10:10 
Are there plans to make this compatible with Horten's Mod?
L.F CPU_recruit  [作者] 9 月 30 日 上午 8:25 
@Barrett try to deploy on flat ground if possible
L.F CPU_recruit  [作者] 9 月 30 日 上午 6:50 
@Barrett I'll take a look when I have the chance
Barrett 9 月 30 日 上午 4:42 
when bt7 build his emplacement he cant shoot
maybe wrong emplacement
max verstappen 9 月 29 日 下午 6:08 
@L.F CPU_recruit that search came up with nothing in steam community, you're the only one who knows who 'huawei_jojo(大头蜀黍)' is. can you ask them to upload the models to workshop?
[GA-CSG]Capt. Howard 9 月 29 日 下午 12:37 
Really love the mod, but I am wondering if there is an issue why the German vehicles no longer have camouflage textures anymore. It's either standard grey for soft-skin and lightly armored vehicles or khaki/tan for tanks. It also does not adjust for setting either, as vehicles no longer have winter skins for winter maps - green for Soviet/US and khaki for German.
KKNN 9 月 29 日 上午 9:55 
佬,芬兰120榴弹炮阵地物品栏里弹药箱放错了,放成120迫的弹药箱了:steamhappy:
L.F CPU_recruit  [作者] 9 月 29 日 上午 12:41 
@wenqweasd 有截图什么的吗?
@TWITCH sure why not
@DaNksta @Yoseph Stylein I'll take a look
Yoseph Stylein 9 月 28 日 下午 7:45 
Sorry, when I try and use anything from this mod, it only acts as a ghost.

For example, sandbag walls can be walked through, or trenches don't move any dirt.

I am using Valour with the comp patch and in the right order.
DaNksta 9 月 28 日 下午 2:20 
Can't build anything with any units after installing this mod (dynamic campaign)
TWITCH 9 月 28 日 上午 3:00 
is it possible in the future we can build bunkers for the germans?
wenqweasd 9 月 26 日 下午 11:23 
德国轻型榴弹炮修建的时候位置歪了,直接在弹药箱上面了
Mxpwr 9 月 26 日 下午 7:22 
I love this mod! Im glad to see you updating it frequently.
NODDY 9 月 26 日 下午 12:47 
ey m8 this is some exelent work keep it up !!!:steamthumbsup: looking forward to when it can work with horten!!!
L.F CPU_recruit  [作者] 9 月 26 日 上午 8:48 
@max verstappen human skins are made by huawei_jojo(大头蜀黍)
@NegativeonE did it crash
@✞ Shinoxxi I am exhauted
@大菜逼西丽 顺序应该是没问题的,可以试试模组管理器
max verstappen 9 月 25 日 下午 2:37 
@L.F CPU_recruit who's the model maker for the girls? could u possibly ask them to upload to workshop or ask for permission?
NegativeonE 9 月 24 日 下午 11:31 
hi i cant use this mod while playing frontlines with my friend
✞ Shinoxxi 9 月 24 日 上午 11:59 
@L.F CPU_recruit PLEASE make a compatability patch with Conquest Rebalanced
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3167249047&searchtext=ai

🙏🙏🙏