Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Fixed Emplacement 2.3(fortifications remake with Assetpack by AKR3D)
2.491 kommentarer
Vash The Spiegel For 12 timer siden 
Is there any chance of breaking the trench system off into it's own standalone mod? I like that trench system a lot. It also seems to be the least unstable part of the mod.
Silverri††er For 20 timer siden 
yes
foe For 20 timer siden 
sexy women
juliebriggs7914 7. okt. kl. 11:17 
dosent work crashes my game everytime
w-_- 7. okt. kl. 4:17 
大佬 德国轻型工事里的火炮修出来位置不在掩体中间 开炮就自爆了
还有美军那个沙袋机枪堡射击口被封住没办法开火,不过我是德军捡的美军铲子修的 不确定美军本体是不是也这样
Mr. RotFuchs 7. okt. kl. 3:07 
Could u get a Comp with Not enough Ammo ?
🍎 6. okt. kl. 20:21 
how does concrete structures from the right sdie troop spawn work
🍎 6. okt. kl. 20:18 
how do i build from the menu when i try placing fortress it just places but i cant use it
Krevetko 6. okt. kl. 12:25 
The spread has disappeared, how to fix it?
Lufian 6. okt. kl. 3:43 
Will you ever make a WHUB compatibility?
Bullforce Actual 5. okt. kl. 3:32 
Program will be terminated.
APP_ERROR: File not found -
resource/entity/construction/wooden_pillar_resource/wooden_pillar_inner.ply
(C:\WORK\PROJECT_2\goh\GEM\source_work\eRepository.c
pp:374)

RIP=7ffa1b12804a [quant]
RAX=000000000 RBX=0684d930
RCX=000000000 RDX=000000000
RSI=000000001 RDI=0baa0001
RSP=0684d810 RBP=00000001
>>>>>>>>>> eQuantExecutor::Execute
>>>>>>>>>> quantThread::onExecute:nq
>>>>>>>>>> scene:quant
>>>>>>>>>> scene:quant:entity
>>>>>>>>>> scene:quant:entity.1
>>>>>>>>>> scene:quant:actor
>>>>>>>>>> entity::static_call(delay)
>>>>>>>>>> la:delaydo
>>>>>>>>>> entity::raw
>> file "/entity/construction/emplacement_heavy/emplacement_tank_trench_stuart.def"
>> file "emplacement_tank_trench_stuart.mdl"

154:
{VolumeView
"../wooden_pillar_resource/wooden_pillar_inner.ply"}
155:
{bone
"pillar_02"
156:
157:
{matrix34
158:

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - faf95180 - 0x0166532F
L.F CPU_recruit  [ophavsmand] 5. okt. kl. 2:17 
@Lufian there is a button
@dark forest 日志怎么说?
@SpyPenguin is there a certain crash save? if you sent it to me then I can look into it
dark forest 5. okt. kl. 2:06 
为什么我现在一在多人游戏用它,它就报错
Lufian 4. okt. kl. 16:40 
How do vehicle sandbags work now?
Barrett 4. okt. kl. 10:08 
yes but we have L.F CPU_recruit :steamthumbsup:
Noir 4. okt. kl. 9:47 
amazing mod i wish things like this were vanilla
SpyPenguin 4. okt. kl. 5:43 
It crashed like 7 times in radom moments in game but that last one was when I tried to upgrade foxhole
L.F CPU_recruit  [ophavsmand] 4. okt. kl. 4:32 
@Exadius use the special pickaxe in engineer truck
@SpyPenguin were you building some certain fortifications before the crush ?
SpyPenguin 4. okt. kl. 2:48 
@L.D CPU_recruit, nope. All I have is CEV2 -> MACE -> MACEV2 -> FIXED EMPLACEMENT -> FE EXTENSION -> FE CEV2 COMPATIBILITY -> FE MACE COMP -> FE MACEV2 COMP
Exadius 3. okt. kl. 17:00 
how do you remove the concrete structures once built?
L.F CPU_recruit  [ophavsmand] 3. okt. kl. 15:35 
any other mod ?
SpyPenguin 3. okt. kl. 14:10 
What causes this error to happen? It constantly crashing game randomly

EXCEPTION_ACCESS_VIOLATION read at 0xfffffffffffffff8

RIP=140ce55d7 [quant]
RAX=0000000000 RBX=00000001
RCX=0000000000 RDX=04365fa0
RSI=00000000 RDI=00000000
RSP=0718f1a0 RBP=0718f2a0

>>> eQuantExecutor::Execute
>>> quantThread::onExecute:nq
>>> mp.core.update.for_quant
>>> mp.service_manager.update.for_quant
>>> client:gamespawn
> player:spawn


CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F
L.F CPU_recruit  [ophavsmand] 3. okt. kl. 7:22 
@Flisken the vehicles can have camo when they go to battle the second time
Flisken 3. okt. kl. 5:12 
The camo on vehicles and emplacements doesnt work when using this mod
L.F CPU_recruit  [ophavsmand] 2. okt. kl. 20:10 
@tabone54 what does the log say
@Cruz probably not
tabone54 2. okt. kl. 18:58 
I loaded Infinite arrows, more starting reaseach and stages, no artillery MACE, MACE, and then your mods
Cruz 2. okt. kl. 17:11 
Does this work With Hortens FrontLines?
L.F CPU_recruit  [ophavsmand] 2. okt. kl. 16:37 
@tabone54 what's your mod list ?
@Lufian try to build it on flat land if possible
@2Char what bug ?
@williamb1995 most of those are indestructible
tabone54 2. okt. kl. 16:06 
I was playing as Germany when I got CTD
Lufian 2. okt. kl. 6:20 
The concrete one that is
Lufian 2. okt. kl. 6:16 
German MG Tower can't shoot
2Char 2. okt. kl. 5:40 
75mm_leig18_emplacement bug in conquest
williamb1995 2. okt. kl. 4:23 
Are the protections/defenses destructible?
Barrett 2. okt. kl. 3:08 
maybe better when u activating more then 2-3 mod using mod manager
L.F CPU_recruit  [ophavsmand] 1. okt. kl. 18:42 
updated
BaronVonPickles 1. okt. kl. 18:37 
I was playing the United States.
L.F CPU_recruit  [ophavsmand] 1. okt. kl. 18:37 
what faction ?
BaronVonPickles 1. okt. kl. 18:35 
I'm not quite sure what you mean by that
L.F CPU_recruit  [ophavsmand] 1. okt. kl. 17:43 
check for date
BaronVonPickles 1. okt. kl. 17:21 
CTD playing as United States.
Only mods active are: Fixed Emplacement, Fixed Emplacement Extension, Paratrooper Extension for Fixed Emplacement.

Exception:
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000060

RIP=14054ce03 [main_loop]
RAX=6e247220 RBX=00000008
RCX=00000040 RDX=fba83338
RSI=fba82f90 RDI=fba83330
RSP=0513eb70 RBP=0513ed20
>>>>>>gui.cmd.exec_all
>>>>>gui.cmd.exec(generic)
>>>>gui:cmd:exec_generic
>>>gui.mp.showpage
>>gui:pm:show
>gui:pm:activate(page_launcher_multiplayer)

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F
L.F CPU_recruit  [ophavsmand] 1. okt. kl. 17:10 
what faction
tabone54 1. okt. kl. 17:06 
I got the same CTD as Vietcong Samurai after the update
Sele-ioz 1. okt. kl. 10:55 
Massive W, my man was on top of this fix on the spot.
Barrett 1. okt. kl. 1:35 
emplacement_ground_floor_at_heavy
the boards on the floor are missing textures
L.F CPU_recruit  [ophavsmand] 30. sep. kl. 23:40 
@Sanitäter 了解 后续会有修改,现在先尽量在平地部署,或者用工兵移除过高的沙包
@虚无 哪个阵营?
虚无 30. sep. kl. 23:02 
跟mace一起用的,征服模式点研究就跳出
Sanitäter 30. sep. kl. 22:57 
虎王的坦克掩体在大部分地形都会过高,它通常会挡住炮口,相反在一些左右有倾斜的斜坡反而会正常
L.F CPU_recruit  [ophavsmand] 30. sep. kl. 18:01 
updated
VietcongSamurai 30. sep. kl. 17:07 
Hi might be having issues again with opening up the research tree.
I get this error:

EXCEPTION_ACCESS_VIOLATION read at 0x000000a0

RIP=1400d8f87 [main_loop]
RAX=1426328b0 RBX=1426328b0
RCX=00000000 RDX=1411d6250
RSI=16ab4ebe0 RDI=1492ced70
RSP=072ded10 RBP=072deda9
> gui:dialog:ku(btn_open_research)

I use this in conjunction with MACE and as it did get updated today. Perhaps they changed something on their end that causes it to crash.
Silverri††er 30. sep. kl. 16:23 
awesome!