Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Roadside bays pack (realistic mode start)
13 Komentar
potski 15 Jan @ 9:57am 
Yes, it is lacking:
$RESOURCE_SOURCE_WORKERS
$RESOURCE_SOURCE_GRAVEL
$RESOURCE_SOURCE_ASPHALT
$RESOURCE_SOURCE_CONCRETE
$RESOURCE_SOURCE_OPEN
$RESOURCE_SOURCE_OPEN_BRICKS
$RESOURCE_SOURCE_OPEN_PANELS
$RESOURCE_SOURCE_OPEN_BOARDS
$RESOURCE_SOURCE_COVERED
$RESOURCE_SOURCE_COVERED_ELECTRO
Without them a CO has no way to get resources. I don't experience crashing but the CO does nothing.
gwahazar 29 Nov 2024 @ 2:57am 
CO2 with 1 vehicle is crashing game during assigment of resoures.
I guess due to lack of RESOURCE_SOURCE definitions, building.ini file in CO2 is shorter than for CO (3 slots).
Pitagoras991 18 Jul 2024 @ 2:41am 
This thing is absolutly brilliant!

And great for the beginning phase of the game, whan one schould not over-expand

Bus stops in form of roadside signs schuld be included in the game as default!
gvynd 1 Jan 2024 @ 2:58am 
@thorstein92 came looking exactly for this; spasibo, tovarisch!
thorstein92  [pembuat] 17 Okt 2023 @ 1:29am 
@gwahazar the whole point of this mod is to have minimal hitbox - and plop this things roadside without any issues.
And glow is a bug connected to building editor. I am too lazy to fix it.
gwahazar 27 Sep 2023 @ 2:40am 
Very useful. However, hitbox is very small, one need to zoom to select facility.
Also tanks/posts are glowing in dark, not sure if it is feature or just bug related to material definition?
someone123457806 28 Mar 2023 @ 2:54pm 
I need someone to upload the vanilla dirt assets like parking and distribution that cost some money to build instead of being free. Its so infuriating to finally get good assets for my villages only for them to be limited to 3-5 depots each on the entire map
bfcmik 25 Mar 2023 @ 5:29pm 
Thanks. Love these.
thorstein92  [pembuat] 24 Mar 2023 @ 5:59pm 
@Basil Peace - I did not and i'm not intend to do gravel and asphalt versions.
This are only muddy bays.
If someone want to turn them into gravel/asphalt he can using "fake roads" ingame or just use different assets.

If all 4 road connections are in use turns are smooth.
Basil Peace 24 Mar 2023 @ 8:42am 
@thorstein92, IMO gravel and asphalt versions should be non-free.

Or maybe there are some reasons not to use them after the start, and prefer classic layouts? For example, bad turns and speed loss
Bastardo 24 Mar 2023 @ 1:30am 
Very useful mod. Thank you!
thorstein92  [pembuat] 23 Mar 2023 @ 11:12pm 
@081 I can; but i won't. Use vanila "fake roads" from decor tab to make that.(You have examples of parking and bus stop at preview images)
081 23 Mar 2023 @ 10:45pm 
can you make gravel and asphalt version? thanks