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Nahlásit problém s překladem






$RESOURCE_SOURCE_WORKERS
$RESOURCE_SOURCE_GRAVEL
$RESOURCE_SOURCE_ASPHALT
$RESOURCE_SOURCE_CONCRETE
$RESOURCE_SOURCE_OPEN
$RESOURCE_SOURCE_OPEN_BRICKS
$RESOURCE_SOURCE_OPEN_PANELS
$RESOURCE_SOURCE_OPEN_BOARDS
$RESOURCE_SOURCE_COVERED
$RESOURCE_SOURCE_COVERED_ELECTRO
Without them a CO has no way to get resources. I don't experience crashing but the CO does nothing.
I guess due to lack of RESOURCE_SOURCE definitions, building.ini file in CO2 is shorter than for CO (3 slots).
And great for the beginning phase of the game, whan one schould not over-expand
Bus stops in form of roadside signs schuld be included in the game as default!
And glow is a bug connected to building editor. I am too lazy to fix it.
Also tanks/posts are glowing in dark, not sure if it is feature or just bug related to material definition?
This are only muddy bays.
If someone want to turn them into gravel/asphalt he can using "fake roads" ingame or just use different assets.
If all 4 road connections are in use turns are smooth.
Or maybe there are some reasons not to use them after the start, and prefer classic layouts? For example, bad turns and speed loss