Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Roadside bays pack (realistic mode start)
13 Comments
potski Jan 15 @ 9:57am 
Yes, it is lacking:
$RESOURCE_SOURCE_WORKERS
$RESOURCE_SOURCE_GRAVEL
$RESOURCE_SOURCE_ASPHALT
$RESOURCE_SOURCE_CONCRETE
$RESOURCE_SOURCE_OPEN
$RESOURCE_SOURCE_OPEN_BRICKS
$RESOURCE_SOURCE_OPEN_PANELS
$RESOURCE_SOURCE_OPEN_BOARDS
$RESOURCE_SOURCE_COVERED
$RESOURCE_SOURCE_COVERED_ELECTRO
Without them a CO has no way to get resources. I don't experience crashing but the CO does nothing.
gwahazar Nov 29, 2024 @ 2:57am 
CO2 with 1 vehicle is crashing game during assigment of resoures.
I guess due to lack of RESOURCE_SOURCE definitions, building.ini file in CO2 is shorter than for CO (3 slots).
Pitagoras991 Jul 18, 2024 @ 2:41am 
This thing is absolutly brilliant!

And great for the beginning phase of the game, whan one schould not over-expand

Bus stops in form of roadside signs schuld be included in the game as default!
gvynd Jan 1, 2024 @ 2:58am 
@thorstein92 came looking exactly for this; spasibo, tovarisch!
thorstein92  [author] Oct 17, 2023 @ 1:29am 
@gwahazar the whole point of this mod is to have minimal hitbox - and plop this things roadside without any issues.
And glow is a bug connected to building editor. I am too lazy to fix it.
gwahazar Sep 27, 2023 @ 2:40am 
Very useful. However, hitbox is very small, one need to zoom to select facility.
Also tanks/posts are glowing in dark, not sure if it is feature or just bug related to material definition?
someone123457806 Mar 28, 2023 @ 2:54pm 
I need someone to upload the vanilla dirt assets like parking and distribution that cost some money to build instead of being free. Its so infuriating to finally get good assets for my villages only for them to be limited to 3-5 depots each on the entire map
bfcmik Mar 25, 2023 @ 5:29pm 
Thanks. Love these.
thorstein92  [author] Mar 24, 2023 @ 5:59pm 
@Basil Peace - I did not and i'm not intend to do gravel and asphalt versions.
This are only muddy bays.
If someone want to turn them into gravel/asphalt he can using "fake roads" ingame or just use different assets.

If all 4 road connections are in use turns are smooth.
Basil Peace Mar 24, 2023 @ 8:42am 
@thorstein92, IMO gravel and asphalt versions should be non-free.

Or maybe there are some reasons not to use them after the start, and prefer classic layouts? For example, bad turns and speed loss
Bastardo Mar 24, 2023 @ 1:30am 
Very useful mod. Thank you!
thorstein92  [author] Mar 23, 2023 @ 11:12pm 
@081 I can; but i won't. Use vanila "fake roads" from decor tab to make that.(You have examples of parking and bus stop at preview images)
081 Mar 23, 2023 @ 10:45pm 
can you make gravel and asphalt version? thanks