边缘世界 RimWorld

边缘世界 RimWorld

Expertise Augmentation
104 条留言
Mikan-m 10 月 15 日 上午 12:08 
Potato.tech 9 月 21 日 下午 4:53 
hey, i see that you have the matriarch from RM_Mech listed, but sadly that mod doesnt seem to be available on the workshop anymore. could you perhaps apply the same thing to the matriarch found in the gestalt engine mod? link here
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3392334612
The wise old man 8 月 1 日 下午 7:03 
do mech from the 2.0 mod benefit because your links to 1.0 ?versionhttps://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3296057117
Kyle McTexas 7 月 30 日 下午 6:12 
A patch for Chougou Mechs would most definitely be appreciated if possible.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3531074246
Gravitrax39 7 月 23 日 下午 9:59 
Absolutely love this mod, I was wondering if it would be possible to add The Dead Man's Switch https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3121742525 and The Dead Man's Switch - Synthetic https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3374615241 ? Thank you for your work!
DHDragon 7 月 17 日 上午 2:39 
I would absolutely love it if you could make this compatible with the Milira Farmer mechs (https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3305505123) , there used to be a mod to do that but it hasn't been updated to 1.6
StatistNo1  [作者] 7 月 3 日 下午 2:45 
It's updated. Let me know if something is bugged.
StatistNo1  [作者] 6 月 25 日 上午 1:47 
I will update this mod to 1.6 in the next 2 weeks or so.
If I can be bothered I will check out the comments and add more mechs from other mods.
Mask of Humble 6 月 5 日 上午 7:37 
I know you probably get a ton of requests but I'd be grateful if you added this mod to the list and thank you.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3255828040
AUV 4 月 20 日 下午 9:21 
是否可以更改为研究完成对应科技,对机器体增加对应的身体状态来增加工作等级,这样就不需要对不同mod的机械体做出对应的补丁?
Bevi 4 月 18 日 上午 6:53 
I have been looking for a mod like this for HOURS. Thank you, my fabricors can actually be useful if it works.
Tea 3 月 25 日 上午 5:28 
will the shooting skills be upgraded?
云海沉香 3 月 24 日 下午 7:41 
20140909ty 1 月 25 日 下午 2:12 
They are so cute, plz
20140909ty 1 月 25 日 下午 2:10 
RutraNickers 1 月 10 日 上午 6:15 
litekoala 2024 年 12 月 5 日 上午 2:37 
i cant find the research projects
Pasaway 2024 年 11 月 13 日 上午 7:14 
Can you please add the following mod? The original is already supported:

More Mechanitor Mechs 2.0
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3296057117
tommanley102 2024 年 11 月 11 日 下午 2:06 
richab99 2024 年 11 月 11 日 下午 1:04 
Are there any plans to add compatibility with Tiered Mechanoids? (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2884029577)
RedGoat 2024 年 9 月 4 日 上午 8:43 
+1 on adding a patch for advanced mechanoids
Milliardo Von Drache 2024 年 9 月 3 日 下午 3:58 
Is there a right place to put in the load order?
Enigmatic 2024 年 8 月 27 日 下午 1:46 
Do you think you could add a patch to also include Advanced Mechanoids? They already have level 15 Skill as a base, so maybe the research should only increase their skill by 1 per level so that they reach level 20 Skill in their respective fields.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3271746828
Quri1q 2024 年 8 月 18 日 下午 4:02 
Quri1q 2024 年 8 月 18 日 下午 4:00 
Could this be added to the surrogate mechanoid
StatistNo1  [作者] 2024 年 8 月 5 日 上午 4:54 
Hey, sorry for the silence. I will add some of these over the weekend.
cybercomplex 2024 年 7 月 26 日 上午 8:44 
JKthree 2024 年 6 月 22 日 上午 8:08 
There's a few worker mechs i know of that could use a skill boost.
Maid and Octo-bot from Obsidia Expansion
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2519492373
and CL4P-TP
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2961066406
elfxiong 2024 年 6 月 21 日 下午 9:52 
Does it affect Lifters and Cleansweepers in any way, since their works don’t involve skills?
Nyx (She/Her) 2024 年 6 月 3 日 下午 4:04 
weirdly I don't mind their skills being capped to 10, but I would love if there was basically this mod but for work *speed*. Mechanoids take ages to get anything done
aef8234 2024 年 5 月 16 日 下午 10:49 
Is there a way for you to also add faster workspeeds to the mechs? My issue is that constructoids have a pathetic 0.5 construction speed and outright giving the entire race 2.0 feels a bit cheap.
Aira 2024 年 5 月 15 日 上午 9:11 
What do u think of splitting the research into their respective tier, like upgrade 1 and 2 locked behinf standard, the next 2 would be after rhat and the last one locked behind ultra?
StatistNo1  [作者] 2024 年 5 月 7 日 下午 5:59 
Hi 1269073814,

I don't add fighting mechs to this mod.
Aira 2024 年 4 月 21 日 上午 1:22 
thank you!
StatistNo1  [作者] 2024 年 4 月 21 日 上午 1:16 
Aira,
I have added Croissant and Baguette to the list.
TacoLite 2024 年 4 月 21 日 上午 1:01 
@StatistNo1 Ah, that actually makes sense. Thank you for explaining that, I hadn't even considered that angle of design.

"But do you really want enemy Centipedes to be even stronger?"
Uhhh... [i.pinimg.com]
StatistNo1  [作者] 2024 年 4 月 21 日 上午 12:34 
TacoLite,

the problem with the skill level system is the reason why I add every kind of mech individually instead of just upgrade every single mech in the first place.

If you want to, I can quickly cobble together a mod that just upgrades every mech, including combat ones.
But do you really want enemy Centipedes to be even stronger? :^)
StatistNo1  [作者] 2024 年 4 月 21 日 上午 12:23 
Hi TacoLite,

this would be theoretically possible, but a bad idea.
If you upgrade the skill level of the Agrihand, it upgrades the skill level of ALL Agrihands, no matter the faction.
That is fine with Agrihands and similar utility mechs, since it doesn't matter if the enemy Fabricor can craft better or not.
That would be a problem with combat mechs. Upgrading the Scyther would also upgrade the mechfactions Scythers.
That's just how Rimworld has implemented the skill level system for mechs. They are bound to the Def of the mech, not to individual instances of mechs.
This is why most mods have all these subsystems and additional mechs. No other way to get around the fact that increased skill level for your mechs also means increased skill level for enemy mechs.
TacoLite 2024 年 4 月 21 日 上午 12:09 
@StatistNo1 Hey boss, this is a really cool mod. I like it because of the vanilla friendly aspect to it. It doesn't introduce entire sub-systems to the game or try to become the focus of the playthrough - it's a lovely lightweight addition that works well with just about every mod I've thrown at it.

Would you please consider adding a line of researches that mirror the existing line, but for combat mechanoids, increasing their shooting skill by 1-2 points per research? It would be a similarly low complexity method of improving the combat abilities of mechanoids without requiring entire systems dedicated to augmentations or other TPS sensitive mechanics (things like additional hediffs).

Either way, thank you for making this mod using your free time, and continuing to support it with patches and updates alike.

EDIT: Corrected typo.
StatistNo1  [作者] 2024 年 4 月 20 日 下午 8:55 
Hi Aira,
I need a link to that mod.
Aira 2024 年 4 月 20 日 下午 8:47 
thank you!, have u thought about adding the exgt biomechanoid as one of the upgrade?
H. Romeu Pinto SKINS 2024 年 4 月 20 日 下午 6:49 
Found this mod just after 1.5 update. Thank you so much! You are awesome <3
StatistNo1  [作者] 2024 年 4 月 20 日 下午 2:04 
Hi 9th level wizard,
the projects are wayyyy to the right.
StatistNo1  [作者] 2024 年 4 月 20 日 下午 2:03 
Heya friends.
The mod is updated to 1.5 .
The Matriarch from Gestalt Engine has been added.
The E-54 from the E-Series has been added. Although I wasn't able to test this. E-Series threw me a ton of unity texture errors, even when downgrading to Rimworld 1.4 .

I haven't tested every single modded mech, so lemme know if one of them doesn't work.
9th level wizard 2024 年 4 月 18 日 下午 7:16 
Where are these techs found? I can't seem to find them in the tree.