Sid Meier's Civilization V

Sid Meier's Civilization V

Components - Civ 6 City Loyalty
16 kommenttia
MrTango 31.12.2024 klo 9.31 
Lastly, any plans on adding barbarian clans mode? or at least barb camps can become city-states if theres a free slot.
MrTango 31.12.2024 klo 8.02 
Also, palace (capitals) should have max loyalty, so city-states and 1city civs don't lose their home city.
And, will free citys belonging to former players/city-states should resurrect them (become theirs).
MrTango 30.12.2024 klo 9.32 
What does Il Principe version mean? is this mod page it?
Parallel Black 30.12.2024 klo 8.44 
I'd really like to make it slightly easier to cause enemy cities to rebel. Is there a value I can change that will cause that?
aaaaa142 22.12.2023 klo 5.34 
i can't believe you did it. you are GOD OF MODDING CIV5
aaaaa142 22.12.2023 klo 5.04 
JESUS THIS IS AMAZING!!!! you are genius!!! is it work with VP?
Iska and Ismet  [tekijä] 16.9.2023 klo 8.30 
Medieval super late reply, but the Il Principe version has been updated so that they become City-States instead of Barb Cities. (Unless no dead CS to yoink, then they're barbs.)
Disconnection 13.6.2023 klo 10.59 
Will the free cities become city states after awhile?
Iska and Ismet  [tekijä] 24.3.2023 klo 20.19 
@Inverted uh maybe idk probably I want to

v4: Removed my ad-hoc local city happiness, loyalty just uses global happiness instead
Interm 24.3.2023 klo 13.20 
Could you make a separate mod for the "Rise and fall" mechanic from Stones to Stars?
Iska and Ismet  [tekijä] 21.3.2023 klo 7.27 
Also no changes to the AI <3
friend robocat 21.3.2023 klo 1.14 
thank you for the changes
i guess the ai is now extra careful about expanding into far off corners of the map in the early game now. Or not.
Iska and Ismet  [tekijä] 20.3.2023 klo 7.46 
Okay, so, I didn't notice a change in speed but I have a pretty beefy computer, so if you want to turn off the pressure from foreign/domestic citizens, open up Iska_GetCityLoyalty.lua in the mod folder and change g_bIncludePressureFromCitizens (right at the top) to '= false' instead of '= true'. That should make it quick again.

As for war, this mod doesn't touch diplo at all, so I don't think it's this mod, or perhaps just confirmation bias.
friend robocat 19.3.2023 klo 21.58 
noticing the AI declares less wars now
please fix this
friend robocat 19.3.2023 klo 21.38 
now it lags compared to v1 :(
Iska and Ismet  [tekijä] 19.3.2023 klo 8.13 
v2:
- Added loyalty from foreign/domestic pressure with slightly tweaked formulas from civ 6
- Added Loyalty info to InfoToolTipInclude so Monument/Palace now show +Loyalty in their ToolTip (Previously was just CityScreen)
- Resources must now be improved to provide local City Happiness
- Added bonus Loyalty from Traits (see screenshots)
- Fixed issue where Free Cities were invisible