Sid Meier's Civilization V

Sid Meier's Civilization V

Components - Civ 6 City Loyalty
16 kommentarer
MrTango 31. dec. 2024 kl. 9:31 
Lastly, any plans on adding barbarian clans mode? or at least barb camps can become city-states if theres a free slot.
MrTango 31. dec. 2024 kl. 8:02 
Also, palace (capitals) should have max loyalty, so city-states and 1city civs don't lose their home city.
And, will free citys belonging to former players/city-states should resurrect them (become theirs).
MrTango 30. dec. 2024 kl. 9:32 
What does Il Principe version mean? is this mod page it?
Parallel Black 30. dec. 2024 kl. 8:44 
I'd really like to make it slightly easier to cause enemy cities to rebel. Is there a value I can change that will cause that?
aaaaa142 22. dec. 2023 kl. 5:34 
i can't believe you did it. you are GOD OF MODDING CIV5
aaaaa142 22. dec. 2023 kl. 5:04 
JESUS THIS IS AMAZING!!!! you are genius!!! is it work with VP?
Iska and Ismet  [ophavsmand] 16. sep. 2023 kl. 8:30 
Medieval super late reply, but the Il Principe version has been updated so that they become City-States instead of Barb Cities. (Unless no dead CS to yoink, then they're barbs.)
Disconnection 13. juni 2023 kl. 10:59 
Will the free cities become city states after awhile?
Iska and Ismet  [ophavsmand] 24. mar. 2023 kl. 20:19 
@Inverted uh maybe idk probably I want to

v4: Removed my ad-hoc local city happiness, loyalty just uses global happiness instead
Interm 24. mar. 2023 kl. 13:20 
Could you make a separate mod for the "Rise and fall" mechanic from Stones to Stars?
Iska and Ismet  [ophavsmand] 21. mar. 2023 kl. 7:27 
Also no changes to the AI <3
friend robocat 21. mar. 2023 kl. 1:14 
thank you for the changes
i guess the ai is now extra careful about expanding into far off corners of the map in the early game now. Or not.
Iska and Ismet  [ophavsmand] 20. mar. 2023 kl. 7:46 
Okay, so, I didn't notice a change in speed but I have a pretty beefy computer, so if you want to turn off the pressure from foreign/domestic citizens, open up Iska_GetCityLoyalty.lua in the mod folder and change g_bIncludePressureFromCitizens (right at the top) to '= false' instead of '= true'. That should make it quick again.

As for war, this mod doesn't touch diplo at all, so I don't think it's this mod, or perhaps just confirmation bias.
friend robocat 19. mar. 2023 kl. 21:58 
noticing the AI declares less wars now
please fix this
friend robocat 19. mar. 2023 kl. 21:38 
now it lags compared to v1 :(
Iska and Ismet  [ophavsmand] 19. mar. 2023 kl. 8:13 
v2:
- Added loyalty from foreign/domestic pressure with slightly tweaked formulas from civ 6
- Added Loyalty info to InfoToolTipInclude so Monument/Palace now show +Loyalty in their ToolTip (Previously was just CityScreen)
- Resources must now be improved to provide local City Happiness
- Added bonus Loyalty from Traits (see screenshots)
- Fixed issue where Free Cities were invisible