RimWorld

RimWorld

Gold Rush (Continued)
45 kommentarer
kyrambox 31. juli kl. 10:33 
It would be nice to have some sliders to tweak mod)
Zaljerem  [ophavsmand] 11. juni kl. 13:50 
From one Zal to another, you're welcome! Have a 1.6 update while we're at it. :)
Zalbloing 11. juni kl. 13:38 
from one zal to another thank you this mod is awesome
Zaljerem  [ophavsmand] 31. dec. 2024 kl. 7:42 
Thanks, added support for "Refine the silver!"
Late 24. okt. 2024 kl. 14:09 
This is one of my favorite mods. There is a recent mod "Refine the Silver"" The author added raw gold that can be refined at the smithy to produce Gold; The mods don't conflict in any way I have seen. I made a change in the recipe.xml file to produce "TBW_Gold_Raw" where this mod produces Gold just so i could add that extra step. That stretched what I know about xml. So far it's working well. Just passing this on for consideration. Writing a patch is beyond my skills Thanks
[XGm] XTCProbstA2_TTV 3. apr. 2024 kl. 16:11 
If they think the gold is to op for the amount, just see about adding a slider of "efficiency" for it and have 0 be base -x is below it and +x is above the base amount. Just a thought. I'm adding this mod just for the fact of early game gold.
The 7 Spiders of Hip-Hop 2. mar. 2024 kl. 2:57 
what if the gold spawned nodes like helixian gas? or if there were a scripted event/quest like the mech facilities where a colonist hears about the "gold up in them there mountains over yonder?"
Zaljerem  [ophavsmand] 30. dec. 2023 kl. 16:49 
Thanks for the heads-up. Obviously anything that lets you produce Gold basically effortlessly is going to be overpowered. I didn't create the mod, only updated it. If you have specific ways I could balance the mod, I am always open to suggestions.
MrUregancho 30. dec. 2023 kl. 14:00 
This mod is overpowered. You might want that but just a heads up.
MASHINIST 9. juni 2023 kl. 10:08 
это конечно может быть связанно с имбалансностью другого мода который добавляет хороших роботов шахтеров, но все же мне кажется лучше всего дать игрокам настроить количество выпадение золота
MASHINIST 9. juni 2023 kl. 10:05 
Хороший мод, но пожалуйста понизьте выпадение золота при промывке, его выпадает слишком много учитывая то что выпадает оно каждый раз. спасибо за мод
Zaljerem  [ophavsmand] 3. juni 2023 kl. 10:46 
Makes sense, thanks.
Alien Xenomorph 3. juni 2023 kl. 10:43 
Biofuel refining require Electricity (may be not and it is my mods did it, but in my current game it is). I thought dredge technology is rather simple and it is possible to buy chemfuel from traders or milk from boomalopes before you can make it by self. That's why I suggested Electricity instead of Biofuel refining.
Zaljerem  [ophavsmand] 3. juni 2023 kl. 8:55 
Updated: Sluice requires Smithing, Dredge and shaking table require Smithing and Electricity. I might change the Dredge to Smithing and Biofuel refining rather than Electricity as it requires chemfuel. Any thoughts?
Zaljerem  [ophavsmand] 3. juni 2023 kl. 5:14 
Good suggestion, I will implement it.
Alien Xenomorph 3. juni 2023 kl. 5:10 
I would suggest to add some prerequisites for some buildings. For example "Smithing" for stream sluice and "Electricity" for dredge and shaking table. Electricity for dredge is questionable but I didn't fount anything more suitable. When my neolitic tribe people have ability to build such a things then they can't build even simple bed - I think it's a bit wrong.
It is just a three lines in Buildings_GR_Production.xml (or three by tree for a sake of readability), I did it and it's working good.
Ren 1. juni 2023 kl. 10:34 
Oh awesome, thank you!
Zaljerem  [ophavsmand] 1. juni 2023 kl. 5:32 
Funny you should ask, I was just in the last phase of testing that one. Here ya go: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2983494299
Ren 31. maj 2023 kl. 18:52 
Any chance you could bring back Milk Dragon? It won't take much effort, you just need to change ToxicSeverity to ToxicResistance with only two mentions of it, change every AudioGrain_Folder to AudioClip as well as clipfolderPath to clipPath. And five sound files need to be converted from mp3 to ogg. I had done it all myself but I have no clue how to upload to steam otherwise I'd do it myself, author had given permission. But figured I'd ask you since you already run a continued series so more likely people would find it.
wafflesandwhiskey 31. maj 2023 kl. 12:34 
@Zaljerem Thank you so much. If you have a Kofi or anything, I can throw you some love.
Ren 30. maj 2023 kl. 15:35 
Wasn't sure if maybe I just had really sensitive hearing or something
Zaljerem  [ophavsmand] 30. maj 2023 kl. 15:29 
No worries, I took another look, they were all way too high.
Ren 30. maj 2023 kl. 15:26 
Didn't expect you to lower it for the mod itself but thank you :happy_yeti:
Zaljerem  [ophavsmand] 30. maj 2023 kl. 15:00 
Updated: Lowered volume on all sound effects.
Ren 30. maj 2023 kl. 14:38 
Had to massively turn down sounds for each thing (-16dB the loudest to -20dB the quietest I changed them to) but apart from that thanks for bringing the mod back
mracobes 29. maj 2023 kl. 5:25 
Is possible set map random limit to extracting river sediment? Because of this, you will have to change the map from time to time.
Zaljerem  [ophavsmand] 28. maj 2023 kl. 6:40 
Updated: Lowered gold panning volume.
Zaljerem  [ophavsmand] 28. maj 2023 kl. 3:50 
I checked it, it's set too loud, update coming.
Alien Xenomorph 28. maj 2023 kl. 2:47 
@wafflesandwhiskey, you could try Individual Sound Volume mod. Filter by word "pan".
Zaljerem  [ophavsmand] 27. maj 2023 kl. 12:13 
Mod options required programming beyond my skillset, but when I get a moment I'll decrease the volume of that and push an update.
wafflesandwhiskey 27. maj 2023 kl. 12:10 
@Zaljerem Thanks for all your incredible mods but could you please add a mod option menu to disable the sound while panning. It's way too loud compared to base game sounds.
Phaneron 27. maj 2023 kl. 2:36 
Thanks. Great work updating all these mods.
Zaljerem  [ophavsmand] 26. maj 2023 kl. 12:33 
Great job! Looks great, I'll link it up above.
Phaneron 26. maj 2023 kl. 12:28 
For anyone interested, I did a retexture of this mod. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2980900546
Zaljerem  [ophavsmand] 28. feb. 2023 kl. 9:43 
As the bills in this mod are all Mining, this mod would add a mech that would be useful in that regard: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880619019

It would be neat to have a specific "goldbug" mech that would do only the gold rush tasks, that's going to require a bit more work though, we'll see.
Zaljerem  [ophavsmand] 27. feb. 2023 kl. 18:03 
That's a great idea, and I'm looking into it now.
TurtleShroom 23. feb. 2023 kl. 21:01 
Are Mechanoids able to do these jobs? That would be an incredible mixture of old and new!
Zaljerem  [ophavsmand] 22. feb. 2023 kl. 6:28 
Added screenshots.
Zaljerem  [ophavsmand] 21. feb. 2023 kl. 15:45 
As soon as I can.
Kokorocodon 21. feb. 2023 kl. 15:43 
I will sub then. But we sure could use some screenshots.
Zaljerem  [ophavsmand] 21. feb. 2023 kl. 15:35 
Yes
Kokorocodon 21. feb. 2023 kl. 15:30 
the textures were updated too?
Hydromancerx 21. feb. 2023 kl. 10:03 
Glad this is back!
TurtleShroom 21. feb. 2023 kl. 8:10 
Genius!