安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3350261140
\script\campaign\wh3_main_combi\
needs to be duplicated and named
\script\campaign\cr_oldworld\
Pretty easy to do if you're familiar with RPFM (and a very simple update for Cat Spiros to implement).
appears that this mod is not compatiable with ToW
"Immortal Empires Extended" by Chaos Robie = IEE
<3
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2830048100
If so, I could look into making those visually last like 5 turns and then disappear. However it would take me some time to adjust it. It is possible to do.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3020153635
* Missions for Cathay, Ogre Kingdoms, Dark Elves, Dwarfs, Empire, Greenskins, High Elves, Kislev, Lizardmen, Skaven and Vampire Counts
Other factions did not receive it since they already have other mechanics of mission based or forced confederation and meeting of their potential allies, also explained in mod description.
In Bretonnia's case, tech tree allows them to meet and force confederate their kin, so they aren't included in this mod.
Are you playing multiplayer campaigns - it is not designed for MP and I cannot vouch it will work there
Otherwise I have no idea, no one else seems to be having issues, tell me which faction you're playing and I'll personally check it
If the pop up notification is funky - that's on CA, they broke notifications last big patch