Halo: The Master Chief Collection

Halo: The Master Chief Collection

Floodhalla - A Halo 3 AI War
64 条留言
III AVIATOR III  [作者] 9 月 18 日 下午 2:18 
Floodhalla has been patched with official support for the September 17th MCC update. The map will appear and be playable fully again. Enjoy!
III AVIATOR III  [作者] 7 月 31 日 下午 1:47 
@Roach Emperor Ahh, no worries. Thanks for detailing your process to me. Here’s what’s going on:

With the Halo developer tools, all assets need to be added to a map via the tools, and then compiled as a new level to be used. The links I gave above were to assets that are compatible with the dev tools. They cannot be installed via a drag and drop into a directory to make them function with already created maps in MCC. The formats are completely different. That’s just not how things work with the Halo game engines. So I would uninstall those files as they have no use in their current format.

I posted those links to give credit to the modders who ported those assets from the H2A format into H3’s for use with Halo 3’s dev tools. Outside of this, these files cannot do anything to change how any map within the MCC works.

I wish it was as easy as a drag and drop, but it is not. It would make modding Halo much easier for sure. I hope this information helps!
Roach Emperor 7 月 31 日 上午 9:09 
@III AVIATOR III Right, I installed it, extracted the zip and copied tags into the directory. Went into a modded forge halo 3 avalanche map in order to spawn in the elites and they only look like the regular H3 models and not the H2A models that I installed. Sorry for not specifying.
III AVIATOR III  [作者] 7 月 30 日 下午 10:03 
@Roach Emperor The H2A Elite models are for the AI only. Players cannot play as them.
Roach Emperor 7 月 30 日 下午 6:51 
Does the Halo 2a elites work in forge? I've been trying for like 2 hours supposedly installing it correctly and trying it out just to be met with the regular halo 3 elite models in forge
meatpie eater 5 月 22 日 下午 5:20 
thanks great to hear man!
III AVIATOR III  [作者] 5 月 22 日 下午 2:54 
I can absolutely see that happening someday!
meatpie eater 5 月 19 日 下午 1:55 
also i got a question have you ever thought of making a unsc vs flood on high ground like the unsc marines man the walls and a few spawn in that front bunker and hold off the flood as a unsc pelican drop off a squad of marines to reinforce unless its not possible
meatpie eater 5 月 19 日 下午 1:44 
aaah ok thanks mate
III AVIATOR III  [作者] 5 月 19 日 下午 1:27 
Most of them start in the on state, but not all do. If the button flashes intermittently, the switch is off and you can enable/disable it as many times as you like. There are also two switches at the rear of the UNSC base that when pressed, immediately place AI. These then revert back to off automatically once their corresponding AI have been killed. All of the buttons on map have custom info text letting you know which squad each controls. There is also a guide thread posted above with additional info regarding the system. Although, it is a bit outdated and the system has changed somewhat since that was written.
meatpie eater 5 月 18 日 下午 11:31 
so for all the button that appear are all of them automatically on or off at the start of the round?
III AVIATOR III  [作者] 4 月 18 日 上午 11:31 
@Corvian The team switch method only works in Forge. The game ends in customs when attempting to switch. You are stuck with the default spawns in custom games.
CorvianMERCDB 4 月 17 日 下午 10:41 
I am finding this may not be compatible with custom games, I try and do the spawn set up and the game just says Blue team wins so either I will just have to spawn in on green team or just run it via Forge.
III AVIATOR III  [作者] 3 月 1 日 下午 5:05 
Good news - I just released a patch to this mod which makes it compatible with the MCC update released yesterday. It will now function just like before! Enjoy and let me know if you find any bugs.
III AVIATOR III  [作者] 2 月 14 日 下午 11:10 
@JoshuaTheFox I personally felt that they fit nicely and wanted to try using some community made models. I'm sorry you don't like them.
JoshuaTheFox 2 月 14 日 下午 7:59 
Why is it H2A elites instead of just the regular Halo 3 ones? I honestly don't find it necessary and they don't fit with the art style at all. Personally I would just want Halo 3 elites
III AVIATOR III  [作者] 2 月 5 日 下午 9:03 
@Grand Admiral Thrawn Those models were converted by another modder. I just downloaded and used them in this mod as I felt they fit it nicely.
Grand Admiral Thrawn 2 月 5 日 下午 5:23 
How did you get that H2A model into halo 3?
Wesker1991 2024 年 10 月 24 日 下午 2:01 
Can't wait! Looking forward to it, just been playing your Standoff AI battle map. It was really fun.
III AVIATOR III  [作者] 2024 年 10 月 24 日 下午 1:28 
Thanks for playing and good to see you back! You'll love my H3 maps. Lots of fun to be had with them. In fact, I am releasing a brand new one tomorrow!
Wesker1991 2024 年 10 月 24 日 下午 12:10 
Really enjoyed this one, so far this is my favorite Halo 3 AI battle map, going to download your Standoff AI battle map next.
III AVIATOR III  [作者] 2024 年 10 月 3 日 下午 1:21 
I have just released another update with even more content and improvements! Check it out whenever! Enjoy!
III AVIATOR III  [作者] 2024 年 9 月 20 日 下午 5:08 
@LoneWolf Thank you for your interest in the map! To answer your question - that would require me making the changes and recompiling the map. That or I would have to make an entirely separate version with the H3 elites in there. Both of these options would take a bit of time to accomplish/implement. As of right now I haven’t had any complaints concerning the H2A elite models, so they will remain in there for the foreseeable future. Of course if I start getting a lot of requests to remove them thats another story.
LoneWolf50126 2024 年 9 月 19 日 下午 5:20 
Can the H2A Elites be replaced with the H3 version? They look out of place.
III AVIATOR III  [作者] 2024 年 5 月 15 日 下午 12:18 
Today is update day! Version 1.2 is now released with a bunch of fixes and new features. Try it out now and have a blast! See the changelog or update post for a full list of all changes!
III AVIATOR III  [作者] 2024 年 4 月 23 日 下午 12:21 
@KOMMANDER Yes this is correct. Green is UNSC/Elites, Purple is Flood, and Gold is Sentinels.
KOMMANDER 2024 年 4 月 23 日 上午 2:35 
Ok i just figured it out for anyone else who may have experienced the same problem, all you have to do is change to team green.
KOMMANDER 2024 年 4 月 23 日 上午 2:22 
im sure this isnt the mods fault but the allies see me as an enemy and i dont know how to fix it
III AVIATOR III  [作者] 2024 年 2 月 15 日 下午 8:00 
Floodhalla is all set to function with the MCC update released yesterday. Everything is back to normal! Enjoy!
III AVIATOR III  [作者] 2024 年 2 月 14 日 下午 1:50 
@SnorpMan I never found any problems with the AI fighting each other. In fact, the last update I released for this map made the battles much more chaotic - something the fans requested. I’m glad you like Floodbound. As soon as I get some time after I release my next map, I’ll see about doubling back and making some enhancements to Floodhalla.
SnorpMan 2024 年 2 月 14 日 上午 9:49 
flood bound is honestly way better the teams dont really fight each other cause they spawn so far from each other and the sentinals really ruin it imo and the map likes to spawn you with the flood when u are not on their team
III AVIATOR III  [作者] 2023 年 10 月 16 日 下午 7:51 
@Ab_Pocalypse Yes. Above in the description, there is a list of which team colors you need to join to have each of the factions allied with you. This is Green for the Marines/Elites, Purple for the Flood, and Gold for the Sentinels.
Ab_Pocalypse 2023 年 10 月 16 日 下午 3:06 
It's cool, but both the marines and elites attack me whenever I spawn. Am I doing something wrong?
III AVIATOR III  [作者] 2023 年 9 月 22 日 下午 5:25 
Floodhalla is now good to go with the latest MCC patch released on September 19th! Enjoy!
III AVIATOR III  [作者] 2023 年 9 月 22 日 下午 5:25 
@Dopple You are very welcome! These were always dreams of mine too, and now I am making AI mods a reality!
dopple 2023 年 9 月 21 日 下午 6:41 
Literally making my dreams come true, thanks for this badass mod :greedyHeart:
III AVIATOR III  [作者] 2023 年 7 月 20 日 下午 7:35 
I have just updated Floodhalla to be functional with the July 20th MCC update. All is functional.
III AVIATOR III  [作者] 2023 年 7 月 18 日 下午 10:00 
@JustLoveToHate You can Forge on this map as you normally would on the default Valhalla, however you cannot place AI. That is all handled by my code.
goose 2023 年 7 月 18 日 下午 3:22 
i still trying to find a way to spawn things :steamfacepalm:
III AVIATOR III  [作者] 2023 年 7 月 14 日 下午 7:20 
@Galactose No problem! I'm glad to hear you enjoyed the mod!
Galactose Intolerant 2023 年 7 月 14 日 下午 6:08 
thanks for all your hard work :) great mod
III AVIATOR III  [作者] 2023 年 7 月 13 日 下午 7:51 
Floodhalla has just been updated to be fully compatible and functional with the July 12th MCC update. Enjoy!
III AVIATOR III  [作者] 2023 年 7 月 12 日 下午 9:29 
@Volcanis On it! Will have one out within the next 24hrs!
Volcanis 2023 年 7 月 12 日 下午 9:14 
Needs an update
III AVIATOR III  [作者] 2023 年 7 月 11 日 下午 12:02 
@Volcanis Yes, you can side with any of the 3 factions on this map by joining the teams listed above in the description. As for the difficulty, I was getting a number of requests in the past by players saying the flood are not aggressive enough, and do not pursue the player as much as they should. So with the last update I made to this map, the tenacity of the AI was increased, and additional spawns were added in.
Volcanis 2023 年 7 月 11 日 上午 12:42 
i played it and its far too difficult,no allies,no way to even spawn without being hunted down
Volcanis 2023 年 7 月 11 日 上午 12:28 
Are the elites/or can they ally with unsc and the player?
III AVIATOR III  [作者] 2023 年 6 月 21 日 下午 3:43 
Attention all Floodhalla fans! The version 1.1 update is now available and includes a number of fixes, upgrades, and additions. Enjoy!
III AVIATOR III  [作者] 2023 年 5 月 28 日 下午 8:44 
@Colonel_Saunders Ahh, it seems you aren't joining the proper teams that the AI are allied with. So for the teams to work, start up the map in custom games or forge. In the MCC menu, select the little icon next to your name on the upper right of your screen. Once clicking this, another menu should appear with an option to change team. Select Green to be allied with the UNSC/Elites, Purple to side with the Flood, or Gold to fight alongside the Sentinels. Let me know if this helps you :)
Colonel_Saunders 2023 年 5 月 28 日 下午 6:52 
Quick question, how do you make it so the other marines, odst's and elites see you as allies? Once i spawn in even in team battle they come after me.