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With the Halo developer tools, all assets need to be added to a map via the tools, and then compiled as a new level to be used. The links I gave above were to assets that are compatible with the dev tools. They cannot be installed via a drag and drop into a directory to make them function with already created maps in MCC. The formats are completely different. That’s just not how things work with the Halo game engines. So I would uninstall those files as they have no use in their current format.
I posted those links to give credit to the modders who ported those assets from the H2A format into H3’s for use with Halo 3’s dev tools. Outside of this, these files cannot do anything to change how any map within the MCC works.
I wish it was as easy as a drag and drop, but it is not. It would make modding Halo much easier for sure. I hope this information helps!