Halo: The Master Chief Collection

Halo: The Master Chief Collection

Floodhalla - A Halo 3 AI War
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更新于:9 月 18 日 下午 2:16

Version 1.3.2 Update. Changelog:

- Compatibility hotfix for the Halo MCC patch released on September 17th, 2025.

更新于:3 月 1 日 下午 5:02

Version 1.3.1 Update. Changelog:

- Compatibility hotfix for the Halo MCC patch released on February 28th, 2025.

更新于:2024 年 10 月 3 日 下午 1:19

Version 1.3 Update. Changelog:

- My new "AI Controller System 2.0", which now uses color coded switches based on which faction they belong to, in addition to new custom description text for each switch. Now each button lets you know exactly which squad it controls.

- All new active camo combat forms squad added to the Flood team. They have their own control switch in the Flood base.

- Spartans now more consistently charge into battle against the Flood and no longer sometimes hesitate to advance near the UNSC/Elites base.

- Master AI killswitch added on top of the crashed Pelican at the map's center. Press this to delete all AI on map and cycle their individual control switches OFF. This is perfect for restarting battles from scratch without needing to quit out or start a new round.

- AI pathfinding improvements, as well as code-side changes and improvements.

- Reduced the respawn delay periods for a number of the AI squads.

更新于:2024 年 5 月 15 日 下午 12:09

Version 1.2 update. Changelog:

- My custom AI squad switch system has been added. All AI squads are fully controllable.

- Improvements made to the AI movement commands. Flood will now progress further into the battlefield once deployed, and be more tenacious with locating/engaging enemies.

- Existing dropship paths updated to streamline deployment of their forces.

- New dropship deployment locations were added for the UNSC/Elite forces.

- Vehicles are now not always included with the infantry drops.

- Added support for a Wraith and Spectre to be possibilities for the Phantom drop.

- Added support for a Warthog to be sometimes dropped with the UNSC Pelican.

- AI Spartan squad added to the survivor team. They come with their own Pelican deployment.

- Gold Sentinel Captains will now carry and use the blue Eliminator beam.

- Greater diversity of gear and ranks for the initial survivor squads.

- Initial survivors can now be called back via QRF buttons located in the waterfront tower.

- Flood Carriers that arrive via dispersal pods now have a greater amount of deployment locations near the flood base.

- Flood Pure Forms that arrive via dispersal pods now have a greater amount of deployment locations near the flood base.

- Flood Pure Forms no longer spawn by default.

- All weapons, equipment, and vehicles from the H3 sandbox have been added into the Forge menu.

- Scenery palette from the map "Sandbox" added to this map.

- Forge budget increased to $15,000.

- Player spawns have been updated to be more consistent with their allied AI factions. UNSC (green) will spawn near their base, Flood (purple) will spawn near their base, and Sentinels (gold) will spawn near the map’s center. See the section in the description to learn how to set this up.

- New preview image for the steam thumbnail.

更新于:2024 年 2 月 15 日 下午 7:58

Version 1.1.4 Update:

- Compatibility update for the MCC patch released on February 14th, 2024.

更新于:2023 年 9 月 22 日 下午 5:22

Version 1.1.3 Update:

- Compatibility update for the MCC patch released on September 19th, 2023.

更新于:2023 年 7 月 20 日 下午 7:33

Version 1.1.2 Update:

- Compatibility update for the MCC patch released on July 20th, 2023.

更新于:2023 年 7 月 13 日 下午 7:48

Version 1.1.1 Update:

- Compatibility hotfix for the MCC update released on July 12th, 2023.

更新于:2023 年 6 月 21 日 下午 2:41

Version 1.1:

- All issues with AI hesitating to advance into combat have been fixed. Battles are now more intense and frequent. After deploying/spawning, the AI will immediately progress to the center of the map to attack the opposing team. The only squad excluded is the initial survivors, who are slower to advance. This is intentional and by design.

- Flood Dispersal Pods from the last campaign mission of H3 added to this level. Flood squads including the Carriers and Pure Forms are deployed via these dispersal pods at the Flood controlled tower. In addition, dispersal pods will land throughout the map at random intervals carrying a variety of different Flood squads. So stay on your toes at all times and in all locations. The Flood could arrive anywhere at any time!

- Gold Sentinel Captain from Halo 2 added as a possibility for spawn with the Sentinel squad. I was not able to get the AI to use the included Blue Eliminator Beam, but I still included the weapon at the base of the Sentinel wall. This is a custom made asset made by another modder, he is credited in the Credits section!

- ODST squad upgraded to include more possibilities for weapons and ranks.

- Phantom that drops the Elites and Grunts now has a proper grav lift activation when deploying these troops. There is also now a slightly higher chance of getting Energy Sword Elites.

- Beam Rifle wielding Flood and Elites removed - as the weapon is ineffective against Flood, and the Flood cannot fire the weapon.

- Code side cleanup with many optimizations.

更新于:2023 年 2 月 16 日 下午 12:58

- Initial release of mod