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报告翻译问题






To be fair though, the raging inferno of a stockpile detonation would aid in cooking said deer.
One question though, is it intended that these weapons don't count as a hunting weapon? Anyone equipped with these weapons won't hunt and triggers the "hunter lacks a ranged weapon" notification.
Here, take a look!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2999509683
https://i.gyazo.com/4074b9b39638c3c720356b84fb35e3e3.mp4
@Itzal by all means, love to see what ya come up with.
@Master Sheesh Newton came up with the names, but I never noticed the FTL calls until you mentioned it, lol.
@Leaky But Whole ya, the guns technically count as explosives, the way the game sees it if you used the guns for hunting it will cause fires. so when you are hinting a deer you could also be causing 30 wildfires across the map and it might destroy the hunters meat. that's also why explosive weapons cant be used for hunting.
@Pearific Ya, hope more people do unique stuff like this the game is just ripe for creative ideas.
If you catch my drift.
=/
@Ralathar44 funny ya say that we had ideas for a beam like shotgun works similar to that but dropped it because it didn't fit with the whole single target focus idea we had for the beam guns.
but still is a fun idea.
The ranged version of this would prolly affect a small "bubble" of users. Maybe something like all enemies in a 1x3 area.
When compared to direct hard damage AOE weapons these would be lower damage, slower TTK on soft targets, and prolly more problematic (setting lots of things on fire can be good OR bad). But safer (friendly fire with rockets and grenades hurts) and against swarms of medium to hard targets could exclipse the DPS of other AOE weapons.
@JessieFeathers they do indeed, and its incredibly comedic.