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A solution would be to use Pawn Editor or Character Editor to remove that hediff.
If it's bugged and cannot be removed easily, then you remove that hediff yourself.
is there any way to fix it
-Add <WorkToMake>60000</WorkToMake> under <statBases>
-Open the mod folder
-Go to Defs/ThingDefs/RangedSpacer
-Replace all instances of
<recipeMaker Inherit="False" />
with
<recipeMaker>
<researchPrerequisite>BeamWeapons</researchPrerequisite>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
<displayPriority>230</displayPriority>
</recipeMaker>
-Add 10 to displayPriority for each instance after the first
And for those wanting the guns to appear at the same commonality as say the beam repeater:
-Delete all instances of <generateCommonality>0.1</generateCommonality><!--0.1--> (note that the sniper has a commonality of 0.05, delete that too)
-Delete all instances of <li>RewardStandardLowFreq</li>
Badabingus badabungus