边缘世界 RimWorld

边缘世界 RimWorld

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Modded Weapon Sound Replacement
   
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
39.520 MB
2023 年 7 月 5 日 上午 7:43
7 月 25 日 上午 6:25
26 项改动说明 ( 查看 )

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Modded Weapon Sound Replacement

描述
Modded Weapon Sound Replacement
Replaces various modded gun sounds with higher quality variants.
Does not need the mods as requirements; you can have one or the other, or none at all.
Mod load list effectiveness may vary.

Also check out my other mod, Enhanced Vanilla Gun Sounds Revived

Currently replaces the sounds of:
Combat Extended
Vanilla Weapons Expanded
Vanilla Weapons Expanded - Coilguns
Vanilla Weapons Expanded - Laser (Must be put above this mod!)
Vanilla Weapons Expanded - Nonlethal
Glitter Weaponry
Vanilla Factions Expanded - Insectoids
Vanilla Factions Expanded - Vikings
Vanilla Factions Expanded - Pirates
Vanilla Factions Expanded - Medieval
Vanilla Factions Expanded - Settlers
Wisteria Corporation
Rimsenal - Core
Rimsenal - Feral Faction
Rimsenal - Federation Faction
Rimsenal - Augmented Vanilla
The Liberators
Divine Order
Possessed Weapons
[RH2] Faction: VOID (Including the monsters!)
[RH2] Faction: Bounty Hunters
Vanilla Spacer weapons - Beam Gun
GrimForge 40.000 - Imperium weaponry

Planned:
Rimmu-Nation - Weapons

Suggestions are free and welcome!
I will most likely do your suggestion if the mod is popular, or small enough to take little time.

Code is salvaged from the original Enhanced Combat Sounds mod, but does not require Harmony - mod is purely based on XML.
Original mod credits belong to Arekan. VWE re-sound uses some of their work, too.
Thanks to DetVisor for making the thumbnail!
51 条留言
тетеря, блин 8 月 13 日 上午 9:15 
https://gist.github.com/HugsLibRecordKeeper/ff13c369f4a535386159719af71b7308
...
XML error: <soundImpactDefault>BulletImpact_Metal</soundImpactDefault> doesn't correspond to any field in type TerrainTemplateDef. Context: <ThingDef ParentName="CarpetBase">
...


not sure if it's this mod or not. there are multiple errors like this one and all of them connected with bullets.
Conniday  [作者] 7 月 13 日 上午 4:02 
Should work for 1.6 since it's just a simple XML mod, but you guys could check for me.

I'm mainly not working on ANY Rimworld mods at the moment because I'm not in the Rimworld mood, sorry.
Graves 7 月 11 日 下午 4:19 
Plan for 1.6?
Vardath 2023 年 11 月 10 日 下午 1:39 
That was there, I'll fix my copy and let the mod author know. Thanks.
Conniday  [作者] 2023 年 11 月 10 日 上午 8:56 
Dang, I don't have any clipPaths or clipFolders that are labelled Weapons/zat_gun...
There is a space in eventNames, misspelling. Is that from you by accident, or actually in the mod code?
Vardath 2023 年 11 月 10 日 上午 2:49 
Sorry if this is too much info.

<SoundDef>
<defName>Stargate_Shot_Zat_Gun</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Weapons/zat_gun</clipPath>
</li>
</grains>
<volumeRange>
<min>25.76471</min>
<max>25.76471</max>
</volumeRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
Conniday  [作者] 2023 年 11 月 10 日 上午 12:32 
I didn't make a patch for that mod, and I don't even dabble in stargate stuff.
Though it sounds like a mod conflict; try to open the stargate mod's folder and look for the SoundDefs (with a text reading program like Notepad), and then tell me what name of sound the "zat gun" uses.
Vardath 2023 年 11 月 9 日 下午 1:48 
zat gun from the stargate zat'nik'tel! mod. For some reason the sound doesn't play anymore, even after several reinstalls of all mods and the game itself and removing the ludeon folders.
ObscureParticle 2023 年 10 月 13 日 下午 2:08 
Thank you!
Conniday  [作者] 2023 年 10 月 12 日 下午 11:23 
@ObscureParticle - The mod is updated, the sounds you chose should be less loud. If not, try re-subscribing.