边缘世界 RimWorld

边缘世界 RimWorld

Nomads' Land
17 条留言
Niob  [作者] 10 月 28 日 下午 3:18 
@Bones It should, I'll try that asap
Bones 9 月 10 日 下午 6:48 
Does hopping around on a Gravship count as nomadic?
Niob  [作者] 6 月 25 日 下午 3:48 
@aker_69 Sure, let me know what you think. Any feedback is appreciated!
aker_69 6 月 23 日 下午 5:25 
¡Great! Im now playing with nomad tribals. I go to try this mod as son as posible.
Peryn [Андрій] 2024 年 7 月 9 日 上午 6:26 
Thanks. I love it. The daughter of my leader was born with nomadic trate. And he gathered a big caravan for her to travel! Nice rpleplay.
Niob  [作者] 2024 年 6 月 1 日 下午 3:37 
@Peryn [Андрій]: Thanks heaps for the question - I was very happy to see people like this mod well enough to ask for it to be migrated to 1.5. I've just uploaded a new version that adds support for the current Rimworld version. Let me know if you encounter any issues. Have fun!
Peryn [Андрій] 2024 年 5 月 9 日 下午 11:21 
any 1.5 movements?
Niob  [作者] 2022 年 12 月 29 日 下午 1:29 
Addendum re: Outdoor need: Undergrounders do not have that, but have an Indoor needs meter instead. Might this be new, that your pawns have always either-or?
Niob  [作者] 2022 年 12 月 28 日 下午 5:20 
* The Outdoors need was not a sampling bias from the screenshotting, but is indeed present in my installation. At first I suspected it to be inherited from the lost tribe scenario on which the mod's scenarios are based. However, it does not originate from the mod since it's also present in other scenarios and pawns without the traits, and even in vanilla scenarios when the mod is not enabled. I suspect another mod adds it, but I have no strategy except for deactivating every other mod one-by-one to narrow it down. From the perspective of Nomads' Land, this can't be reproduced. If somebody can repro it for NL per se, please let me know and I'll dig deeper.
Thanks again for your feedback, and have a great time!
Niob  [作者] 2022 年 12 月 28 日 下午 5:20 
@handsomegrape: Getting back to you regarding your questions:
* The dependency on Biotech is suitably weak - in a config without that DLC, the gene stuff is not available ofc, but all other things the mod adds as of v1.0.0 (especially traits and scenario) are. I'll change the documentation to clarify this in the next update.

(cont'd)
TurtleShroom 2022 年 12 月 24 日 上午 8:46 
Pro-tip: you don't neccesarily have to require the "Biotech" EP, even if you add Genes! Just put the Genes in a Conditional Patch and have it called if you have the EP.
handsomegrape 2022 年 12 月 24 日 上午 8:10 
Okie doke. I know there's a precept called don't mind the outdoors or something but I don't recall seeing a need for it, maybe one of those tree hugger memes if it's not modded *shrugs*. Merry Christmas.
Niob  [作者] 2022 年 12 月 24 日 上午 7:25 
As for the Outdoor need, I have not added that on purpose - I'll double-check if this was just bad luck in the screenshot sampling process, or something that truly came in with one of the definitions. The trait def is not as deterministic as one would expect, so I'm still figuring out all the edges and pitfalls there. For example, the Nomadic trait declares a conflict with the Undergrounder trait, so pawns shouldn't generate with both traits at once, but the game doesn't care -- it's quite likely I made a mistake there, I'll also check that for the next version.

Thanks again for your feedback and questions, stay safe :lunar2019piginablanket:
Niob  [作者] 2022 年 12 月 24 日 上午 7:25 
Hi handsomegrape, thanks for your sharp eyes.

The genes are defined, but not strictly necessary to enjoy the Nomadic experience, since they are currently not referenced by the scenario - I still need to research how to do that (optionally), so for now, only the trait is forced, for which the base game is enough. The traits are where the "meat" of the mod is right now. The genes only activate the traits and make them inheritable for that tribey-offspring-feeling, so without Biotech, that part should simply not be there. I do have Biotech installed, but did not think to test the mod without the DLC activated. I'll do that for the next version, in order to maximize compatibility.

(cont'd)
handsomegrape 2022 年 12 月 24 日 上午 5:48 
If it adds genes, shouldn't it require biotech? From the looks of the screenshots, it doesn't look like you have biotech installed though.

I also noticed you added a need for outdoors, unless that's from somewhere else, that might be worth mentioning.
Niob  [作者] 2022 年 12 月 24 日 上午 12:49 
Hey TurtleShroom, thanks for checking out Nomads' Land. It's not meant to be unique - there are also a couple other mods that focus on Nomads, but none of them really did exactly what I was looking for, so I chose to learn RW modding to do it myself :letsgo:
I'm working on improving it further until it's a nice little package that does one thing, but does it well. Hope you have a good time, stay safe! :steamhappy:
TurtleShroom 2022 年 12 月 23 日 下午 5:59 
Every feature of this Mod is already implemented in the Vanilla Memes Expanded Mod, both nomadic and sedentary.