Total War: WARHAMMER III

Total War: WARHAMMER III

Guv's Better Norsca Overhaul Mod (Updated 6.0 / 2024-12-14)
91 kommenttia
MightNight 23.3. klo 7.34 
@Shiroe Yeah would you mind sharing the patch for SCM: Tribes of the North?
Guvenoren  [tekijä] 15.1. klo 4.16 
Ok, so I am doubtful if this mod is the actual culprit
Aimop95 14.1. klo 13.06 
Yes. And the chariots are technically different as well (marauder vs chaos chariot). That said, I've been giving the Mod creator of the sigvald mod more info on my mod conflict and we've noticed that when I use console commands to give myself all the tech tree for slaanesh, I can upgrade chaos chariots to gorebeast chariots. but when I wait turns to research the tech, despite researching the tech, it still won't allow me to upgrade. He says that specific interaction with the techall command is probably due to how he set up the tech tree (hid/disabled all the old undivided tech).
Guvenoren  [tekijä] 13.1. klo 23.42 
Weird. It's tied to Warband mechanics no?
Aimop95 13.1. klo 17.41 
Hello! Thanks for all your hard work on this mod! I wanted to ask you where I might look in your mod to solve a mod conflict with the mod "Lost & Found Chaos: Sigvald". What's happening is that whenever both of those mods are enabled, for Sigvald's faction, the tech Daemonic Mounts no longer allows Chaos chariots to upgrade to Gorebeast chariots.
Guvenoren  [tekijä] 14.12.2024 klo 3.15 
No clue buddy
SleepyJoe69 1.10.2024 klo 1.18 
Radius compatible?
Guvenoren  [tekijä] 31.8.2024 klo 2.15 
I don't own a version like that, sry
Ender 30.8.2024 klo 15.02 
@Shiroe could you share a patched version for Tribes of the North? I love that mod and would love to use this with that. My brain is too small for even the smallest of patches like that lol
Guvenoren  [tekijä] 30.8.2024 klo 2.44 
Ye I am never personally going to make this compatible with other mods, because that'd be impossible to maintain. If anyone wants to make it compatible with other mods go for it!
Shiroe 30.8.2024 klo 2.23 
just thought i'd mention it for anyone trying to use this together with SCM : tribes of the north , from what i could figure out with my peanut brain its the added character skill line causing the incompatibility , went into this mods pack file and deleted the tables related to character skills and now it loads into campaign just fine .
Obelus 16.7.2024 klo 10.39 
Does this still work Ok?
Guvenoren  [tekijä] 23.5.2024 klo 2.38 
Sure go ahead!
MichaelGFI 14.5.2024 klo 0.33 
@Guvenoren With your permission, I'd like to do a mod showcase video for this mod. Looks like it's stable and working but I'll hold off if you prefer.
Ender 9.5.2024 klo 11.53 
Yeah I'd love to see these two mods become compatible!
Vaxar Kun 7.5.2024 klo 5.41 
yea, but it wasnt the case prior to patch/DLC. Anyway, it is what it is
Guvenoren  [tekijä] 7.5.2024 klo 4.08 
Incompatibility I guess
Vaxar Kun 6.5.2024 klo 2.07 
when used together with Tribes of the North, this seems to make any campaign crash around 10% load in - not sure whats going on
Guvenoren  [tekijä] 4.5.2024 klo 11.13 
sigmars_disciple
It says it was updated 04-30. Which was the day of the patch.

@Deeyourself
?
MantisUK 4.5.2024 klo 11.05 
@sigmars_disciple don't work for me if I use them both
Deeyourelf 2.5.2024 klo 22.52 
Is this compatible with Shogun 2?
sigmars_disciple 1.5.2024 klo 21.22 
And the same is true for 5.0 then?
It's hard to predict as a user what the chances are. A lor of mods seem to require small updates

I think to save time, you might want to consider putting a status comment re: 5.0 on as many of your mods as you can ;)

Saving your time and those of the poor sould trying to get that mod count towards where it was with 4.2.3 (I'm truly sorry - I am!) <3
Guvenoren  [tekijä] 22.4.2024 klo 0.26 
Because you took such time to write this, I am not sure but it would likely be okay. In regards to patch, unless it changed something for norsca, I think you'll be fine
sigmars_disciple 20.4.2024 klo 16.57 
Hey Guv, first of all: yes - you may answer "no clue" again to my upcoming question - but you prob wanna give this a quick try yourself first. Unless you're sitting at home throwing darts at printouts of CA executives' faces, I guess. But if you still have love for this game and the mighty Norsca, let me be the first to ask you directly:

1.) Any insight whether this lovely mod is fine to run with the current 4.2.3 and
2-.) Would you foresee any problems that could occur if users are running it with the brand new monster 2 GB Norsca overhaul mod by SCM? (Do grab the submod by Rhox which is to be run with Mixer, I believe.... Turn off the Wolfribe, "Legendary Surtha Ek" and "Men Of The North" mods if you usually would run those) <3

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3227790113
Guvenoren  [tekijä] 3.12.2023 klo 9.31 
No clue
Kris 30.11.2023 klo 11.58 
Does this work with extra norsca factions like Egil Styrbjorn's Skaelings in mixu's LL?
Guvenoren  [tekijä] 21.11.2023 klo 14.41 
Would be cool, but sounds scripty. I'd love that
Vaxar Kun 21.11.2023 klo 10.03 
maybe you could add some temporary bonus after his army defeats another LL ? i mean he is a dueller and all that
Anyhow, makes sense you removed it
Guvenoren  [tekijä] 21.11.2023 klo 7.57 
Yo,

So i removed the bonus vs large thingy bonus for Wulfrik. It was weird and just, not right. I changed it to something far more digestible, albeit maybe a bit boring. But oh well, the wanderer gets trinkets I guess.
Guvenoren  [tekijä] 23.10.2023 klo 20.16 
Correct, in the right unit sets for the effect keys, yes
Vaxar Kun 23.10.2023 klo 3.59 
right, it did work in the sense i could get more trrops from WoC but neither were marked ones. Anyhow, how could i add Wulrik's faction bonuses to Deco's expanded roster units? If it's not too difficulty to explain in a steam comment of course. I assume it's about adding the right units/unit sets to the effect scope?
Guvenoren  [tekijä] 19.10.2023 klo 18.19 
I use them, should work
Vaxar Kun 19.10.2023 klo 11.26 
neither was updated recently and neither seems to have indicated changes to WoC hence my question. But i'll try fixed allied outposts then, thanks
Guvenoren  [tekijä] 18.10.2023 klo 21.41 
Check optional mods
Vaxar Kun 16.10.2023 klo 12.28 
>Norsca now benefit a lot from borrowing units from Warriors of Chaos and Daemonic factions to bolster their warhosts.

always liked the idea, but never really seen it used much considering dark fortress allied recruitment is kinda a joke. Can you provide any solution to get more marked units?
Guvenoren  [tekijä] 13.10.2023 klo 8.24 
Ok!
Flying Katz 13.10.2023 klo 7.51 
I was crushed by Ulfric's counter-large unit forces, probably because I played the game in high difficulty
Guvenoren  [tekijä] 13.10.2023 klo 7.42 
how so?
Flying Katz 13.10.2023 klo 7.41 
Throgg's troll army still seems to be in an awkward position
Guvenoren  [tekijä] 10.10.2023 klo 9.39 
Yes. No idea why
Kornelius 10.10.2023 klo 0.19 
Hey did CA remove the Norsca totems from razing settlements?
Guvenoren  [tekijä] 4.10.2023 klo 4.46 
Neat! :)
Guvenoren  [tekijä] 13.9.2023 klo 2.45 
Excellent 👌
☞ PrimarcH ☚ 12.9.2023 klo 22.24 
thks guve for your work!! is Amazing Mod and for now i not have problem thks!!:BFG2fist::heckyeah:
Guvenoren  [tekijä] 10.9.2023 klo 20.22 
:)
Gimett 10.9.2023 klo 12.14 
Thanks for the quick fix and awesome mod!
Guvenoren  [tekijä] 10.9.2023 klo 10.43 
Noticed whats wrong. I will fix! Thanks for letting me know!
I am working on it asap
Guvenoren  [tekijä] 10.9.2023 klo 7.17 
oh, really? I need to check
Gimett 9.9.2023 klo 9.43 
The additional skill line for Norscan Warlords currently does not work. If you have the time could you please take a look at it? Most likely the 4.0 update broke it.