Total War: WARHAMMER III
Guv's Better Norsca Overhaul Mod (Updated 6.0 / 2024-12-14)
91 коментара
MightNight 23 март в 7:34 
@Shiroe Yeah would you mind sharing the patch for SCM: Tribes of the North?
Guvenoren  [автор] 15 ян. в 4:16 
Ok, so I am doubtful if this mod is the actual culprit
Aimop95 14 ян. в 13:06 
Yes. And the chariots are technically different as well (marauder vs chaos chariot). That said, I've been giving the Mod creator of the sigvald mod more info on my mod conflict and we've noticed that when I use console commands to give myself all the tech tree for slaanesh, I can upgrade chaos chariots to gorebeast chariots. but when I wait turns to research the tech, despite researching the tech, it still won't allow me to upgrade. He says that specific interaction with the techall command is probably due to how he set up the tech tree (hid/disabled all the old undivided tech).
Guvenoren  [автор] 13 ян. в 23:42 
Weird. It's tied to Warband mechanics no?
Aimop95 13 ян. в 17:41 
Hello! Thanks for all your hard work on this mod! I wanted to ask you where I might look in your mod to solve a mod conflict with the mod "Lost & Found Chaos: Sigvald". What's happening is that whenever both of those mods are enabled, for Sigvald's faction, the tech Daemonic Mounts no longer allows Chaos chariots to upgrade to Gorebeast chariots.
Guvenoren  [автор] 14 дек. 2024 в 3:15 
No clue buddy
SleepyJoe69 1 окт. 2024 в 1:18 
Radius compatible?
Guvenoren  [автор] 31 авг. 2024 в 2:15 
I don't own a version like that, sry
Ender 30 авг. 2024 в 15:02 
@Shiroe could you share a patched version for Tribes of the North? I love that mod and would love to use this with that. My brain is too small for even the smallest of patches like that lol
Guvenoren  [автор] 30 авг. 2024 в 2:44 
Ye I am never personally going to make this compatible with other mods, because that'd be impossible to maintain. If anyone wants to make it compatible with other mods go for it!
Shiroe 30 авг. 2024 в 2:23 
just thought i'd mention it for anyone trying to use this together with SCM : tribes of the north , from what i could figure out with my peanut brain its the added character skill line causing the incompatibility , went into this mods pack file and deleted the tables related to character skills and now it loads into campaign just fine .
Obelus 16 юли 2024 в 10:39 
Does this still work Ok?
Guvenoren  [автор] 23 май 2024 в 2:38 
Sure go ahead!
MichaelGFI 14 май 2024 в 0:33 
@Guvenoren With your permission, I'd like to do a mod showcase video for this mod. Looks like it's stable and working but I'll hold off if you prefer.
Ender 9 май 2024 в 11:53 
Yeah I'd love to see these two mods become compatible!
Vaxar Kun 7 май 2024 в 5:41 
yea, but it wasnt the case prior to patch/DLC. Anyway, it is what it is
Guvenoren  [автор] 7 май 2024 в 4:08 
Incompatibility I guess
Vaxar Kun 6 май 2024 в 2:07 
when used together with Tribes of the North, this seems to make any campaign crash around 10% load in - not sure whats going on
Guvenoren  [автор] 4 май 2024 в 11:13 
sigmars_disciple
It says it was updated 04-30. Which was the day of the patch.

@Deeyourself
?
MantisUK 4 май 2024 в 11:05 
@sigmars_disciple don't work for me if I use them both
Deeyourelf 2 май 2024 в 22:52 
Is this compatible with Shogun 2?
sigmars_disciple 1 май 2024 в 21:22 
And the same is true for 5.0 then?
It's hard to predict as a user what the chances are. A lor of mods seem to require small updates

I think to save time, you might want to consider putting a status comment re: 5.0 on as many of your mods as you can ;)

Saving your time and those of the poor sould trying to get that mod count towards where it was with 4.2.3 (I'm truly sorry - I am!) <3
Guvenoren  [автор] 22 апр. 2024 в 0:26 
Because you took such time to write this, I am not sure but it would likely be okay. In regards to patch, unless it changed something for norsca, I think you'll be fine
sigmars_disciple 20 апр. 2024 в 16:57 
Hey Guv, first of all: yes - you may answer "no clue" again to my upcoming question - but you prob wanna give this a quick try yourself first. Unless you're sitting at home throwing darts at printouts of CA executives' faces, I guess. But if you still have love for this game and the mighty Norsca, let me be the first to ask you directly:

1.) Any insight whether this lovely mod is fine to run with the current 4.2.3 and
2-.) Would you foresee any problems that could occur if users are running it with the brand new monster 2 GB Norsca overhaul mod by SCM? (Do grab the submod by Rhox which is to be run with Mixer, I believe.... Turn off the Wolfribe, "Legendary Surtha Ek" and "Men Of The North" mods if you usually would run those) <3

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3227790113
Guvenoren  [автор] 3 дек. 2023 в 9:31 
No clue
Kris 30 ноем. 2023 в 11:58 
Does this work with extra norsca factions like Egil Styrbjorn's Skaelings in mixu's LL?
Guvenoren  [автор] 21 ноем. 2023 в 14:41 
Would be cool, but sounds scripty. I'd love that
Vaxar Kun 21 ноем. 2023 в 10:03 
maybe you could add some temporary bonus after his army defeats another LL ? i mean he is a dueller and all that
Anyhow, makes sense you removed it
Guvenoren  [автор] 21 ноем. 2023 в 7:57 
Yo,

So i removed the bonus vs large thingy bonus for Wulfrik. It was weird and just, not right. I changed it to something far more digestible, albeit maybe a bit boring. But oh well, the wanderer gets trinkets I guess.
Guvenoren  [автор] 23 окт. 2023 в 20:16 
Correct, in the right unit sets for the effect keys, yes
Vaxar Kun 23 окт. 2023 в 3:59 
right, it did work in the sense i could get more trrops from WoC but neither were marked ones. Anyhow, how could i add Wulrik's faction bonuses to Deco's expanded roster units? If it's not too difficulty to explain in a steam comment of course. I assume it's about adding the right units/unit sets to the effect scope?
Guvenoren  [автор] 19 окт. 2023 в 18:19 
I use them, should work
Vaxar Kun 19 окт. 2023 в 11:26 
neither was updated recently and neither seems to have indicated changes to WoC hence my question. But i'll try fixed allied outposts then, thanks
Guvenoren  [автор] 18 окт. 2023 в 21:41 
Check optional mods
Vaxar Kun 16 окт. 2023 в 12:28 
>Norsca now benefit a lot from borrowing units from Warriors of Chaos and Daemonic factions to bolster their warhosts.

always liked the idea, but never really seen it used much considering dark fortress allied recruitment is kinda a joke. Can you provide any solution to get more marked units?
Guvenoren  [автор] 13 окт. 2023 в 8:24 
Ok!
Flying Katz 13 окт. 2023 в 7:51 
I was crushed by Ulfric's counter-large unit forces, probably because I played the game in high difficulty
Guvenoren  [автор] 13 окт. 2023 в 7:42 
how so?
Flying Katz 13 окт. 2023 в 7:41 
Throgg's troll army still seems to be in an awkward position
Guvenoren  [автор] 10 окт. 2023 в 9:39 
Yes. No idea why
Kornelius 10 окт. 2023 в 0:19 
Hey did CA remove the Norsca totems from razing settlements?
Guvenoren  [автор] 4 окт. 2023 в 4:46 
Neat! :)
Guvenoren  [автор] 13 септ. 2023 в 2:45 
Excellent 👌
☞ PrimarcH ☚ 12 септ. 2023 в 22:24 
thks guve for your work!! is Amazing Mod and for now i not have problem thks!!:BFG2fist::heckyeah:
Guvenoren  [автор] 10 септ. 2023 в 20:22 
:)
Gimett 10 септ. 2023 в 12:14 
Thanks for the quick fix and awesome mod!
Guvenoren  [автор] 10 септ. 2023 в 10:43 
Noticed whats wrong. I will fix! Thanks for letting me know!
I am working on it asap
Guvenoren  [автор] 10 септ. 2023 в 7:17 
oh, really? I need to check
Gimett 9 септ. 2023 в 9:43 
The additional skill line for Norscan Warlords currently does not work. If you have the time could you please take a look at it? Most likely the 4.0 update broke it.