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all though a friend of mine did have the same issue with the tool a few days ago and he said that his gmod didnt say it had any confliting errors i know my gmod is not showing any addon conflictions
i went and turnes it into a animated prop and it did show everything but the options for the bones were not showing up saying that the selected ragdoll had no bones
my guess is some kind of garrys mod update has messed with some kind of function with it
hoping it gets fixed soon
thanks
But i have been told from someone else in the meantime that bone posing addons do not allow translations on models with collisionjoints. So i suppose gmod itself is doing this wonky stuff. :/
Any idea why this may happen? It's using collisionjoints.
I am wondering if there can be an update for when you use the tool that it displays all the bones automatically in the bone list? Reason I ask because sometimes I click the wrong button and then I have to open the entire list again, one by one...
for some reason though the fonts on all the text in the heirarchy menu are white...
on a white/bright background.
Can highlight each line to see what they are, but it makes it really hard to read.
Can see from the screenshots here though that the font isn't supposed to be bright so I'm assuming it's clientside.
It's also a ragdoll mover in every way.
Only two complaints I have is that it seem unable to revert a prop back into a ragdoll which is the function that belongs on the left click and, unlike the ragdoll mover, it does not provide a way to scale the sizes of its function, which is a pain on props with a lot of bones in the way.
Also, what does the "drive" function do by the way (it's on the right click's menu when you aim with C)?