Stellaris

Stellaris

Remote Re-education Facilities - New Authoritarian Civic
46 kommentarer
Donofett  [skapare] 22 jun @ 4:07 
Feel free to update, I'm not sure when I'll get around to it
EdenPilled 16 jun @ 17:48 
Any chance I could update this mod if there are no present plans to do so
group 17 maj @ 18:12 
4.0 update would be sick
Beast-Storm 22 feb, 2024 @ 17:25 
Can you make a 3.6.1 legacy version?
Spider 12 feb, 2024 @ 3:33 
Any luck fixing it?
[OGC]stalkergsc 18 aug, 2023 @ 16:12 
Great to hear that king.
Donofett  [skapare] 2 aug, 2023 @ 10:08 
3.8 is coming, hopefully to fix the purge causing opinion loss and to add a council position for the Galactic Paragons owners.
Beast-Storm 26 jul, 2023 @ 17:05 
Can you make a 3.6.1 Legacy version?
Donofett  [skapare] 20 jun, 2023 @ 4:02 
I still need to revisit this mod and update it to 3.8, the diplo malus for purging is a bug.
[OGC]stalkergsc 19 jun, 2023 @ 1:33 
Mod is great and it strongly enhances my roleplay, I want my purges be based on political thoughts and not race.
Anyway I´m still getting negative diplo feedback even with enhanced labor purge. Is there anything I should check in policies?
甲基磷酸钙 21 maj, 2023 @ 4:17 
updates?
Paul 12 apr, 2023 @ 9:56 
i still get -200 opinion loss with special genocide type
Donofett  [skapare] 1 apr, 2023 @ 12:55 
Now updated to include compatibility for Bug Branch. Also 3.7.

Sorry that it took me LITERAL months to do!
WhiskeyFur 18 mar, 2023 @ 16:33 
Basically, be able to play as china or north korea... gotcha.

Will there be ways to sabotage such regimes by spy operations to expose them to the UN/space community and ruin their rep with everyone?
greensniperhat 17 feb, 2023 @ 0:13 
I keep getting these errors:

[19:58:25][trigger_impl.cpp:1190]: Script Error: Invalid context switch [] from D2-1421 [planet], file: common/decisions/political_purge.txt line: 3, Scope:
type=planet
id=4426
random={ 0 3521587297 }
random_allowed=yes
from={
type=country
id=1
random={ 0 1835454750 }
random_allowed=yes
}

it seems that you need to have exists = owner before the context switch (planet.owner), because it keeps checking uninhabited planets as well.
Arthur cat-boy Morgan 3 feb, 2023 @ 6:30 
i suddenly feel like i love china, and i don't know why, i also know that nothing happened in Tienanmen square 1989:china:
Donofett  [skapare] 26 jan, 2023 @ 13:47 
Are you sure you were purging with the enhanced labor? My testing said it didn't do that. Maybe my testing is wrong. You're not supposed to need to do anything fancy.
Average Anon 26 jan, 2023 @ 12:24 
I still got the diplo malus from purging pops in enchanced forced labor. Does it requires anything special to work properly?
Donofett  [skapare] 22 jan, 2023 @ 16:04 
You can check the planet population tab to see what ethics are present; if they're all the correct ethic and the building shuts off, then that's correct. If wrong ethics are present and the building is off, then that IS a bug and I'll have to look at it.
mwfraize 22 jan, 2023 @ 14:48 
That's strange, in a previous game when there weren't any incorrect ethics it still gave the jobs but non of the pops took the job. But if say everything is working as intended, well it's your mod
Donofett  [skapare] 22 jan, 2023 @ 11:50 
The building is supposed to shut off when no incorrect ethics are present on the planet.
mwfraize 22 jan, 2023 @ 10:31 
They are missing the jobs, for clarification
mwfraize 22 jan, 2023 @ 10:23 
For some reason the building randomly stopped working. No clue why, it was working fine yesterday.
Vietnam 20 jan, 2023 @ 10:29 
Finnaly i can get rid of the xenophile and egalitarian faction
ghosterino 3 jan, 2023 @ 9:58 
I've actually achieve that by combining egalitarian and police state
Anachi 2 jan, 2023 @ 22:35 
WOW, it means I will finally accomplish my communist utopia
ghosterino 2 jan, 2023 @ 13:50 
It's funny Police State doesn't require to be authoritarian
Volkov 2 jan, 2023 @ 7:44 
@Cosmosyn
@Donofett
Yes, it is possible. I think it's the Dynamic Political Events have an edict which allows you to activate a secret police which kills pops in your empire for not having the same ethic as your government's.

That coupled with this mod would bring you the true space communism experience.
Paul 2 jan, 2023 @ 7:34 
mfw anti-globalist guy removed his comment xd
Donofett  [skapare] 2 jan, 2023 @ 5:59 
Unfortunately, I'm not sure if that's possible.

Well, actually, it might be. I'll take a look.
Cosmosyn 2 jan, 2023 @ 4:53 
Can we get an option here to just outright purge pops of diverging ethics, with the side effect of an extraordinarily larger chance to switch ethics out of fear/submission?
BigFish 2 jan, 2023 @ 1:21 
The guy below the guy below the guy below the guy below me has never felt the touch of a man, woman, or non conforming person
Simbach Vazo 1 jan, 2023 @ 22:33 
The guy third down from me needs to be interred in one of these re-education camps, pronto.
Paul 1 jan, 2023 @ 11:50 
guy below me has schizophrenia
SamiSha 1 jan, 2023 @ 8:20 
Kanye West mod
SolarFlare1234 1 jan, 2023 @ 2:46 
good mod :steamthumbsup:
Wise Repeater 31 dec, 2022 @ 20:27 
:steamthumbsdown: :steamfacepalm: social credit -8964
Immio 31 dec, 2022 @ 9:40 
This is pretty neat!
Papa Beard 31 dec, 2022 @ 4:38 
Kanye West mod
Daisuke 31 dec, 2022 @ 4:15 
Kanye West mod
Blastedsneeze63 31 dec, 2022 @ 3:34 
Kanye West mod lol
Donofett  [skapare] 30 dec, 2022 @ 7:03 
It is not compatible, because of the way Detainees work with only accepting incorrect ethics. A patch would need to be made.
Juhn 30 dec, 2022 @ 3:34 
How compatible is it with some other mods that add ethics and civics like Stellaris Evolved?
Grendain 29 dec, 2022 @ 13:27 
Gg :techs::steamthumbsup::steamthis:
Donofett  [skapare] 29 dec, 2022 @ 5:55 
If someone other than me can give me enough flavor text, I would happily port it to a MegaCorp form. I'm a little burnt out on making flavor text for this mod right now sadly
marky612 29 dec, 2022 @ 0:51 
Absolutely love this mod!
Hope to see a Megacorp option of this civic (Mandatory Re-employment Education)?