Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






Anyway I´m still getting negative diplo feedback even with enhanced labor purge. Is there anything I should check in policies?
Sorry that it took me LITERAL months to do!
Will there be ways to sabotage such regimes by spy operations to expose them to the UN/space community and ruin their rep with everyone?
[19:58:25][trigger_impl.cpp:1190]: Script Error: Invalid context switch [] from D2-1421 [planet], file: common/decisions/political_purge.txt line: 3, Scope:
type=planet
id=4426
random={ 0 3521587297 }
random_allowed=yes
from={
type=country
id=1
random={ 0 1835454750 }
random_allowed=yes
}
it seems that you need to have exists = owner before the context switch (planet.owner), because it keeps checking uninhabited planets as well.
@Donofett
Yes, it is possible. I think it's the Dynamic Political Events have an edict which allows you to activate a secret police which kills pops in your empire for not having the same ethic as your government's.
That coupled with this mod would bring you the true space communism experience.
Well, actually, it might be. I'll take a look.
Hope to see a Megacorp option of this civic (Mandatory Re-employment Education)?