边缘世界 RimWorld

边缘世界 RimWorld

Right Tool For The Job (Continued)
27 条留言
BoomboxPahom 9 月 18 日 上午 4:31 
Thanks for this mod
g0at 7 月 18 日 上午 10:38 
Can you add mid save?
m33n 7 月 16 日 上午 3:36 
This mod works with 1.6
Risel96 5 月 3 日 上午 3:16 
@Zaljerem
Is there any way I can change the tool belt slot? Many of my mods add things to the same slot and I'd like to change that.
tanyfilina 2024 年 5 月 5 日 上午 7:04 
This might be interesting to you too (though not updated too...): https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2566231583
Zaljerem  [作者] 2024 年 5 月 5 日 上午 6:50 
Thanks ... I'm actually subscribed to it and didn't realize! Perhaps I'll take a look at it and see what can be done for a 1.5 update ...
tanyfilina 2024 年 5 月 5 日 上午 6:47 
Found it, here it is https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2874729883
Comments say it doesn't wor on 1.5, unfortunately.
Zaljerem  [作者] 2024 年 5 月 5 日 上午 6:37 
This one does not, and I don't know, first I've heard of that. Sounds interesting, though ... let me know if you find it!
tanyfilina 2024 年 5 月 5 日 上午 6:06 
I believe there was a mod that decreased the workspeed without the right tool. This one doesn't, right? Don't you know which one that was?
Mr.Ray 2024 年 4 月 16 日 上午 10:08 
Thanks
Zaljerem  [作者] 2024 年 4 月 16 日 上午 8:58 
Of course. Updated to 1.5.
Mr.Ray 2024 年 4 月 16 日 上午 7:55 
1.5?
WQHH 2023 年 12 月 28 日 上午 7:47 
It doesn't appear in my game. I've added it and I can see it in the modsconfig.xml in the config folder. But it won't be loaded and I can't see any content of it. Is there anything wrong with your file, like a dll file missing?
Zaljerem  [作者] 2023 年 5 月 4 日 下午 1:31 
Updated: Moved drill, chainsaw and autohammer to Machining research.
Zaljerem  [作者] 2023 年 5 月 4 日 上午 6:55 
Great suggestion, will do!
Monkey 2023 年 5 月 4 日 上午 6:07 
So nice to see one of the earlier toolmods getting updated for 1.4 :D
Suggestion: the drill, chainsaw and autohammer should be moved into machining research since having them already through smithing is breaking the game balance for tribal starts a little bit. I think tribal starts weren't a thing back when ItchyFlea created the mod.
Zaljerem  [作者] 2023 年 2 月 8 日 下午 5:40 
You don't have to risk a save, you could go to the mod folder and open the .xml with a text editor, but I'll try to get around to that for you. :)
Pasaway 2022 年 11 月 13 日 下午 9:41 
Any chance of posting the stat offsets for those who are curious but don't want to risk a save to find out?
Katieclysm 2022 年 11 月 11 日 下午 6:04 
@meltedplasticarmyguy You want automatic tool switcher:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2588418157
Katieclysm 2022 年 11 月 11 日 下午 5:58 
Gonna be more interest in this with VWE removing tools without warning.
Zaljerem  [作者] 2022 年 11 月 8 日 上午 10:56 
Yes, there's no fancy logic or code here - this is an ancient mod, these are simply melee weapons with stat offsets.
meltedplasticarmyguy 2022 年 11 月 8 日 上午 10:51 
The right tool is not being used. My pawn insists on use the hammer for everything... even combat. It does not matter if there are better items in the inventory, it's always the hammer.
Zaljerem  [作者] 2022 年 11 月 6 日 上午 10:40 
Please let me know if you run into any issues.
Zaljerem  [作者] 2022 年 11 月 6 日 上午 10:40 
They shouldn't conflict, VE is usually good about internal naming of items, and I try to be as well, so that mods don't conflict if even they have similar content.
Teusdv 2022 年 11 月 6 日 上午 10:17 
it has a hammer too and some other tools i think
Zaljerem  [作者] 2022 年 11 月 6 日 上午 7:03 
Don't see why it shouldn't be, these are basically melee weapons and apparel, nothing too special going on.
Teusdv 2022 年 11 月 4 日 下午 9:51 
compatible with vanilla extended ?