RimWorld

RimWorld

Right Tool For The Job (Continued)
27 kommentarer
BoomboxPahom 18. sep. kl. 4:31 
Thanks for this mod
g0at 18. juli kl. 10:38 
Can you add mid save?
m33n 16. juli kl. 3:36 
This mod works with 1.6
Risel96 3. maj kl. 3:16 
@Zaljerem
Is there any way I can change the tool belt slot? Many of my mods add things to the same slot and I'd like to change that.
tanyfilina 5. maj 2024 kl. 7:04 
This might be interesting to you too (though not updated too...): https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2566231583
Zaljerem  [ophavsmand] 5. maj 2024 kl. 6:50 
Thanks ... I'm actually subscribed to it and didn't realize! Perhaps I'll take a look at it and see what can be done for a 1.5 update ...
tanyfilina 5. maj 2024 kl. 6:47 
Found it, here it is https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2874729883
Comments say it doesn't wor on 1.5, unfortunately.
Zaljerem  [ophavsmand] 5. maj 2024 kl. 6:37 
This one does not, and I don't know, first I've heard of that. Sounds interesting, though ... let me know if you find it!
tanyfilina 5. maj 2024 kl. 6:06 
I believe there was a mod that decreased the workspeed without the right tool. This one doesn't, right? Don't you know which one that was?
Mr.Ray 16. apr. 2024 kl. 10:08 
Thanks
Zaljerem  [ophavsmand] 16. apr. 2024 kl. 8:58 
Of course. Updated to 1.5.
Mr.Ray 16. apr. 2024 kl. 7:55 
1.5?
WQHH 28. dec. 2023 kl. 7:47 
It doesn't appear in my game. I've added it and I can see it in the modsconfig.xml in the config folder. But it won't be loaded and I can't see any content of it. Is there anything wrong with your file, like a dll file missing?
Zaljerem  [ophavsmand] 4. maj 2023 kl. 13:31 
Updated: Moved drill, chainsaw and autohammer to Machining research.
Zaljerem  [ophavsmand] 4. maj 2023 kl. 6:55 
Great suggestion, will do!
Monkey 4. maj 2023 kl. 6:07 
So nice to see one of the earlier toolmods getting updated for 1.4 :D
Suggestion: the drill, chainsaw and autohammer should be moved into machining research since having them already through smithing is breaking the game balance for tribal starts a little bit. I think tribal starts weren't a thing back when ItchyFlea created the mod.
Zaljerem  [ophavsmand] 8. feb. 2023 kl. 17:40 
You don't have to risk a save, you could go to the mod folder and open the .xml with a text editor, but I'll try to get around to that for you. :)
Pasaway 13. nov. 2022 kl. 21:41 
Any chance of posting the stat offsets for those who are curious but don't want to risk a save to find out?
Katieclysm 11. nov. 2022 kl. 18:04 
@meltedplasticarmyguy You want automatic tool switcher:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2588418157
Katieclysm 11. nov. 2022 kl. 17:58 
Gonna be more interest in this with VWE removing tools without warning.
Zaljerem  [ophavsmand] 8. nov. 2022 kl. 10:56 
Yes, there's no fancy logic or code here - this is an ancient mod, these are simply melee weapons with stat offsets.
meltedplasticarmyguy 8. nov. 2022 kl. 10:51 
The right tool is not being used. My pawn insists on use the hammer for everything... even combat. It does not matter if there are better items in the inventory, it's always the hammer.
Zaljerem  [ophavsmand] 6. nov. 2022 kl. 10:40 
Please let me know if you run into any issues.
Zaljerem  [ophavsmand] 6. nov. 2022 kl. 10:40 
They shouldn't conflict, VE is usually good about internal naming of items, and I try to be as well, so that mods don't conflict if even they have similar content.
Teusdv 6. nov. 2022 kl. 10:17 
it has a hammer too and some other tools i think
Zaljerem  [ophavsmand] 6. nov. 2022 kl. 7:03 
Don't see why it shouldn't be, these are basically melee weapons and apparel, nothing too special going on.
Teusdv 4. nov. 2022 kl. 21:51 
compatible with vanilla extended ?