边缘世界 RimWorld

边缘世界 RimWorld

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Auto tool switcher
   
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Mod, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.188 MB
2021 年 8 月 29 日 上午 9:37
9 月 5 日 上午 8:14
25 项改动说明 ( 查看 )

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Auto tool switcher

在 Scorpio 的 1 个合集中
Scorpio's mods
20 件物品
描述
OMG another auto tool mod? why should i use this ?

Feature list
-Set Default combat style Melee or Ranged
-Auto pics the best tool for job
-Non violent pawns can use tools
-Select what weapons and tools pawns should put in inventory via a handy policy system
- Auto Melee switching ( having a large colony and having to manually switch pawns to melee because the enemy didn't die to the hail of fire can be a chore )
-Pawns Use fire extinguisher to put out fires
-Shows what tools pawns are using

-Patches included for Vanilla Expanded and Power tools mod , Survival Tools

Recommend having Pocket Sand installed:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2226330302

Survival Tools :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2874729883

23/01/2025
Update:
-Weapon override Gizmo
-Tool Policies changed to only display tools ( improves policy loading times where before it would load all weapons your game had)
-Three chopping stat support
-Cleaning Speed support
-Auto Melee improved Now Requires Pickup and Haul to Function
-Hunting job now prioritizes long range weapons (if pawn doesn't have a long range will look in storage before going to hunt)
-Policies changed to only display tools
-Ditched primary and secondary toggles
-Better de-generalise work support



Credits Scorpio , Taranchuk


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209 条留言
Tox 10 月 28 日 下午 6:46 
does this work with simple sidearms? i prefer simple sidearms over pocket sand because pocket sand is manual but i might switch if this is more efficient
Signus 10 月 27 日 上午 3:57 
Would it be possible to have a toggle for the hunting weapon pickup behaviour? Although, it was quit amusing to see my guy hunt with a triple rocket launcher or the DMS mech guns
sabsuda_san 10 月 3 日 下午 1:38 
Multiplayer ?
axossk 9 月 25 日 上午 3:18 
How do you set default combat style? Everytime my pawn switches to melee, he keeps melee untill I manually equip ranged weapon back.
Scorpio  [作者] 9 月 5 日 上午 8:14 
recompile thanks tynan
davidguy207 7 月 28 日 下午 10:45 
Having the same issue. It causes my pawn to not do any jobs unless they're on priority 2 or higher.
Coolchilion 7 月 28 日 下午 4:17 
I seem to be getting this error when going into dev quicktest

https://gist.github.com/HugsLibRecordKeeper/a864c14ac3077d38398a14455a6377b2
DarkDrow456 6 月 14 日 下午 1:09 
can you please patch the dark ages tools also? that would be a great help. :) thank you for your great work.
Catoscar 4 月 22 日 下午 2:41 
Additionally, fantastic mod. Really lets you feel like you can specialize colonist for multiple tasks. Thanks for making it!
Catoscar 4 月 22 日 下午 2:40 
Is there a way to set the sowing job to look at PlantWorkSpeed instead of PlantWorkHarvestYield? As of now, a pawn will equip a tool with harvest yield instead of work speed even though there's no benefit of harvest for the sowing task.

In addition, is there anyway to set secondary stats to focus on? At the moment, with the tree cutting stat that you added support for, pawns only prioritize harvest yield with no preference for secondary characteristics - meaning you have two tools, one with plant work speed and one with tree cutting that both share the same level of harvest yield, your pawns will not swap between them because they only care about the main stat.