Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Jani's Shipyard
666 条留言
Fenris 13 小时以前 
Noted, and thanks for answering!
janiTNT  [作者] 13 小时以前 
Most other mods AS LONG as the storage names are configured correctly.
Does not apply to missile parts though, they are likely to not work
Fenris 15 小时以前 
Do the inserters work with other mods, or does every single building/weapon need to be specified for compatibility?
janiTNT  [作者] 10 月 9 日 上午 10:42 
i might do it later
RiceMaster 10 月 9 日 上午 3:43 
can you*
RiceMaster 10 月 9 日 上午 3:42 
can make a standalone version of the drones?
Silver_Antony 10 月 8 日 上午 8:03 
There's a broken part that is causing the game to crash while loading. I put the log for it in the Help and Bugs discussion
264155249 9 月 24 日 上午 4:40 
( •̀ ω •́ )y:steamthumbsup:
janiTNT  [作者] 9 月 23 日 下午 1:27 
try to manually update mod by unsubscribing for a moment or similar solutions
Private Skulls 9 月 23 日 下午 12:56 
uhh jani it broke from big_part_destroyed.wav
janiTNT  [作者] 9 月 23 日 下午 12:34 
ENJOY UPDATE!!!!!!!!
janiTNT  [作者] 9 月 21 日 下午 3:28 
i dont think so, the problem is the soudnds actually
that is a legacy thing i gotta take out
zerggodmaster 9 月 21 日 上午 12:14 
it seems that "brimstone" is affecting it and preventing the game from loading. based on crash log
janiTNT  [作者] 9 月 19 日 下午 4:30 
patch mods: absolutely
reuploads: no
MedicCoco 9 月 18 日 下午 5:44 
You ok with someone else updating it then?
janiTNT  [作者] 9 月 18 日 上午 7:41 
yeah
i havent really touched cosmoteer in a long while
i dont know
Mr_ShadowThourne 9 月 17 日 上午 11:57 
Hey cutie patootie jani, its okay to take a break, take care
dillonjaymc 9 月 17 日 上午 8:01 
Jani please fix the mod its one of my favourites the game is basically unplayable without it
janiTNT  [作者] 9 月 15 日 上午 11:09 
yeah its still broken and i havent touched it my bad
Ants N Gaming 9 月 15 日 上午 5:29 
[09/15/2025 A couple of issues ] [ Could not find file ]

[steamapps\common\Cosmoteer\data\ships\terran\control_room_small\operating.wav'. ] [ Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0" failed.]
janiTNT  [作者] 9 月 12 日 上午 7:58 
i'll be transparent and say that i just havent got motivation to work on it again recently, very into 3-4 different games
raysny57 9 月 12 日 上午 5:46 
Your good . . . takes a lot of maintenance sometimes. I like the mod.
janiTNT  [作者] 9 月 11 日 下午 3:15 
The mod is not updated my baddd
This may take a few days
raysny57 9 月 11 日 上午 8:58 
I was able to remove the mod and restart the game. Subsequently when I reinstalled the mod and elected usage in the game the game failed again upon restart.
raysny57 9 月 11 日 上午 8:56 
A couple of issues causing the application to fail on start up:
09/11/2025 11:17:41 | [Workshop ID 2880017812] - janiTNT.TechMod (Modern 1.23.2)
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part" failed.
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0" failed.
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0/Sound" failed.
dx155 9 月 11 日 上午 1:43 
Do you have any idea what the Galactic Allegiance mod looks like
janiTNT  [作者] 9 月 10 日 下午 1:40 
its broken unfortunately
1-2 days i'll fix it maybe
KABOOomm22 9 月 10 日 上午 8:50 
need update ?
skizzoskillz 9 月 2 日 下午 3:33 
No component named 'PlasmaStorage' in part 'janiTNT.FusionReactorLarge'.

System.InvalidOperationException: No component named 'PlasmaStorage' in part 'janiTNT.FusionReactorLarge'.
janiTNT  [作者] 8 月 31 日 下午 3:37 
yeah
Locutus von Borg 8 月 31 日 下午 2:52 
sry for posting it here and in bug reports discussion, its the same.in bugreports there the limit is a bit higher, so there is more, but that is it.
janiTNT  [作者] 8 月 31 日 上午 10:40 
will investigate
Locutus von Borg 8 月 31 日 上午 3:33 
building a fusion reactor in play testing a design works, but in career mode it crashes the game with:

System.InvalidOperationException: No component named 'PlasmaStorage' in part 'janiTNT.FusionReactorLarge'.

at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 780

at Cosmoteer.Ships.Parts.Part.AddComponentsNoQueue(IList`1 components) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 1425

at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 703

at Cosmoteer.Ships.Parts.Part.<.ctor>g___InitComponents|149_0(<>c__DisplayClass149_0&) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 464
Midiray 8 月 24 日 上午 8:25 
ah, unfortunate. thanks for the help
janiTNT  [作者] 8 月 24 日 上午 7:00 
Unfortunate. in that case it's that mod that has non-standard internally named storage names i believe, and so the inserters don't see it.
Midiray 8 月 23 日 下午 8:34 
I was referring to the normal factories, 4x4 steel, diamond, etc. None of them work, unfortunately, I had to replace them all with vanilla factories.
janiTNT  [作者] 8 月 23 日 上午 8:36 
They should work by default with every factory as long as they have the correct names.
exeptions are of course, the missiles, if that's what you're saying i can easily fix it!
Midiray 8 月 23 日 上午 8:00 
is it possible for you to make the inserters compatible with standardized 4x4 factories?
AnonaCraffter 8 月 23 日 上午 7:22 
fusion reactor crashes with resource synthesizer parts
Fused Ion 8 月 19 日 上午 10:56 
Oh I was more or less thinking you target a thing, and it launches a sticky probe that would disable either crew slots or power delivery. That way you need a progressively larger number of drones for higher tier things, and could be further broken out into small and large if needed. This does require, I think, the drone to somehow exist as a "repair to remove", but normal HP could work 🤷‍♂️
janiTNT  [作者] 8 月 19 日 上午 10:24 
i haven't seen people ask for it but yeah its soon:tm:

I don't think i'll add a hacking drone, buuut
I wonder what it could entail,,, FTL hacking drone... new trigger tech might allow remote disabling of any component but that might be a bad idea because would add a new component to base_part and might lag everything by a small amount
Alternatively it could deal a variety of existing effects i unno
Fused Ion 8 月 19 日 上午 9:08 
Is there any shot the new Thermal Canisters can be added to the resource inserters? Sorry if this was mentioned already, might be blind. Also +1 for the bigger drone plans 👀 maybe one thats FTL-Hacking Drone like
janiTNT  [作者] 8 月 19 日 上午 8:02 
You can find the spawn rules in this path:
(Mod path aka 2880017812)/Hyperoid/Hyperoid_sysgen.rules

SpawnChance = 17/18 means one every 18 systems would not spawn anything
MinNodeTier = 4 means the system needs to be at least difficulty/tier 4 to spawn
you can mess with the other SpawnChance(s) and set them to 1 instead
you can increase count of them by adding numbers to count
hisairnezz 8 月 19 日 上午 6:33 
Hi
I tried to modify hyperoids spawn and i have 100 % chance of it , but ... due to the rest of the mods :D i only have a few aftermath systems , like 10 of 300 , thats ways to less. :D
I cant find the system restriction , i´m crying :D
If you like to make it more common in some way , it would be super nice.
Thank you
janiTNT  [作者] 8 月 18 日 下午 10:02 
smaller supercannons would be cool yeah
i want to do bigger drones and have plans....
EllyBelly 8 月 18 日 下午 9:52 
I do feel the drones are kinda irrelevant when you get to lvl 14+ maybe a nuke drone or bigger ones with more weaponry would make it better. Or instead of offensive go defensive and have repair drones that go out and repair during battle. All ideas of course.
rithicae.monroe 8 月 18 日 下午 8:05 
Maybe instead of a big, fk-off cannon
You could implement something that expands upon your "drone" concept

Rather than the ultimate weapon, you could create the ultimate support
EllyBelly 8 月 18 日 下午 6:37 
I too like the idea of big gun but not when it freezes my game for 10 seconds while it deletes whatever it hit take the fun out of watching the ship get torn in two and replaces it with "is my game gonna crash"
janiTNT  [作者] 8 月 18 日 上午 10:15 
i might completly remove bfg from this mod and put on its own mod but not sure when to execute that
i like the idea of big dumb cannon like that though so maybe i'll do something
rithicae.monroe 8 月 18 日 上午 5:42 
Oop, I see that there's a "Mining Laser fixed as well"
Hehe

I knew you could do it Mod Dev
Cheers for that