Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Jani's Shipyard
709 条留言
janiTNT  [作者] 12 月 19 日 上午 7:42 
Is it not working still?
Sage3238 12 月 19 日 上午 5:39 
@kyro Fr even if you revert the game version this will cause difference in mod version
kyro 12 月 17 日 上午 6:22 
wont lie the game updates almost garenteed every two weeks and each update breaks a few of my mods, ts is terriffying in speed
Sage3238 12 月 16 日 下午 8:54 
just unsub and sub and restart the game that worked for me
Sage3238 12 月 16 日 下午 8:53 
Jani just got outupdated
SHRIMP 12 月 16 日 下午 7:29 
maybe because 0.30.3b just update
SHRIMP 12 月 16 日 下午 7:28 
nope still cause crash
janiTNT  [作者] 12 月 16 日 下午 6:27 
mod should be fixed maybe
Sage3238 12 月 15 日 下午 8:15 
@旧日星河 Halfling.ObjectText.OTNavigateException: Unable to find final target '/Actions/26/Overrides/TrueHEMissileStorage' in mod.rules" having the same error
旧日星河 12 月 15 日 下午 7:18 
Hello, I encountered a crash when using your mod (with this game update)
game crash with error: "Halfling.ObjectText.OTNavigateException: Unable to find final target '/Actions/26/Overrides/TrueHEMissileStorage' in mod.rules"
If it is indeed the problem of this mod, please fix it
janiTNT  [作者] 12 月 15 日 下午 4:25 
What!!!!!!!! oh no
Rip my hiatus
Amber 12 月 15 日 下午 4:16 
sadly with the latest update this mod seems to not work. as in the game wont start
janiTNT  [作者] 11 月 27 日 下午 8:11 
I have rough ideas about making a better drone system but not sure if it'll happen this year at all
ooo 11 月 27 日 下午 7:39 
Could you enhance the drone launcher's protective capabilities, or add components to stabilize the drone's initial flight path? When I place the drone launcher on the outside, it's easily destroyed, while when placed on the inside, the drones collide with each other and fail to reach their designated positions effectively.
janiTNT  [作者] 11 月 17 日 上午 8:49 
Thanks!!
Hotbananadog 11 月 16 日 上午 9:54 
jani we love you
janiTNT  [作者] 11 月 15 日 上午 10:32 
you could with some struggle manually try to download a older commit in github
i dont even remember what the version of the pre-november 4th is to upload tbh
janiTNT  [作者] 11 月 15 日 上午 8:26 
Why so?
Jdawg 11 月 14 日 上午 11:50 
Hey, is there anyway you would mind making the pre-November 4th version available for download?
janiTNT  [作者] 11 月 9 日 上午 8:48 
in vanilla to spawn supernova systems*
janiTNT  [作者] 11 月 9 日 上午 8:48 
Yeah
I think the chance got drastically reduced
rishi99das 11 月 9 日 上午 8:38 
do the mega asteroids only spawn in supernova systems?
kyro 11 月 8 日 下午 7:51 
i was wondering why i wasnt finding hyperoids, never seen a supernova system spawn tbh plus im bad at design so i haventg gotten too far
janiTNT  [作者] 11 月 8 日 上午 8:46 
i mean you already have to go there for hyperoids because of spawn conditions iirc
janiTNT  [作者] 11 月 8 日 上午 8:45 
does anyone playing career even go to a supernova system? wondering and might use for future stuff
janiTNT  [作者] 11 月 6 日 上午 6:40 
honestly on my kind-of-break a while ago i was not doing any maintenance and it was falling in disrepair lolll
Thank you!!!
kyro 11 月 6 日 上午 6:21 
one of the mostwell maintaned mods ive seen in a game made by one person ngl:3
rithicae.monroe 11 月 6 日 上午 5:49 
Eyyy, cheers for the update Mod Dev!
janiTNT  [作者] 11 月 5 日 下午 3:54 
Updated!
janiTNT  [作者] 11 月 5 日 下午 2:13 
new game update broke the mod, fixing soon along with the reactor
janiTNT  [作者] 11 月 5 日 上午 11:23 
@MirRitu Thanks for reporting i havent found that bug
Will be fixed
janiTNT  [作者] 11 月 5 日 上午 11:20 
I have updated the mod and it should have removed the BFG 10000. Please use the standalone mod for it if you desire to use it
MirRitu 11 月 5 日 上午 7:45 
Hello, when I build the Fusion reactor I get a crash in the single player with the message "No component named "PlasmaStorage" in part janiTNT.FusionReactorLarge. I don't get this error in creative mode
CenturionsofRome 11 月 3 日 下午 11:37 
Whichever is easiest for you, and thank you so much
janiTNT  [作者] 11 月 3 日 下午 3:26 
I'm working on a ETTM addon for jani's shipyard and i finally got to the pace of it today

Would yall prefer if the mod had both inserters and content that is cross-mod, or split inserters and the rest of content into separate addon mods?
CenturionsofRome 10 月 29 日 下午 8:57 
The inserters, so that they can use ETT's custom materials
janiTNT  [作者] 10 月 29 日 下午 8:53 
For what exactly?
CenturionsofRome 10 月 29 日 下午 7:27 
can you add a compatibility patch for the Extended Tech Tree mod?
janiTNT  [作者] 10 月 29 日 上午 11:40 
That's weird, can each side uninstall/unsubscribe from the mod, reload without it and subscribe and try again with just it?
Silvers 10 月 29 日 上午 9:02 
Cant play multiplayer with the mod on, the server shows up with a "data incompatible" error, tried and tested each mod one by one, and it was specifically this mod causing it. weird
dillonjaymc 10 月 17 日 下午 12:41 
Jani thank you for fixing the mod.
This game is playable again (This adds so much I basically cant play without it)
janiTNT  [作者] 10 月 14 日 下午 12:54 
The original cable age mod is very outdated and the issue is on their end
Silver_Antony 10 月 14 日 下午 12:23 
It seems your mod is incompatible with The Cabled Age, crashing the game whenever both are enabled
Fenris 10 月 10 日 下午 2:33 
Noted, and thanks for answering!
janiTNT  [作者] 10 月 10 日 下午 2:13 
Most other mods AS LONG as the storage names are configured correctly.
Does not apply to missile parts though, they are likely to not work
Fenris 10 月 10 日 下午 12:34 
Do the inserters work with other mods, or does every single building/weapon need to be specified for compatibility?
janiTNT  [作者] 10 月 9 日 上午 10:42 
i might do it later
RiceMaster 10 月 9 日 上午 3:43 
can you*
RiceMaster 10 月 9 日 上午 3:42 
can make a standalone version of the drones?
Silver_Antony 10 月 8 日 上午 8:03 
There's a broken part that is causing the game to crash while loading. I put the log for it in the Help and Bugs discussion