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Rapporter et oversættelsesproblem
Does not apply to missile parts though, they are likely to not work
that is a legacy thing i gotta take out
reuploads: no
i havent really touched cosmoteer in a long while
i dont know
[steamapps\common\Cosmoteer\data\ships\terran\control_room_small\operating.wav'. ] [ Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0" failed.]
This may take a few days
09/11/2025 11:17:41 | [Workshop ID 2880017812] - janiTNT.TechMod (Modern 1.23.2)
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part" failed.
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0" failed.
Halfling.Serialization.DeserializeException: Deserialization from source "<D:\Steam\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0/Sound" failed.
1-2 days i'll fix it maybe
System.InvalidOperationException: No component named 'PlasmaStorage' in part 'janiTNT.FusionReactorLarge'.
System.InvalidOperationException: No component named 'PlasmaStorage' in part 'janiTNT.FusionReactorLarge'.
at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 780
at Cosmoteer.Ships.Parts.Part.AddComponentsNoQueue(IList`1 components) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 1425
at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 703
at Cosmoteer.Ships.Parts.Part.<.ctor>g___InitComponents|149_0(<>c__DisplayClass149_0&) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 464
exeptions are of course, the missiles, if that's what you're saying i can easily fix it!
I don't think i'll add a hacking drone, buuut
I wonder what it could entail,,, FTL hacking drone... new trigger tech might allow remote disabling of any component but that might be a bad idea because would add a new component to base_part and might lag everything by a small amount
Alternatively it could deal a variety of existing effects i unno
(Mod path aka 2880017812)/Hyperoid/Hyperoid_sysgen.rules
SpawnChance = 17/18 means one every 18 systems would not spawn anything
MinNodeTier = 4 means the system needs to be at least difficulty/tier 4 to spawn
you can mess with the other SpawnChance(s) and set them to 1 instead
you can increase count of them by adding numbers to count
I tried to modify hyperoids spawn and i have 100 % chance of it , but ... due to the rest of the mods :D i only have a few aftermath systems , like 10 of 300 , thats ways to less. :D
I cant find the system restriction , i´m crying :D
If you like to make it more common in some way , it would be super nice.
Thank you
i want to do bigger drones and have plans....
You could implement something that expands upon your "drone" concept
Rather than the ultimate weapon, you could create the ultimate support
i like the idea of big dumb cannon like that though so maybe i'll do something
Hehe
I knew you could do it Mod Dev
Cheers for that