Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

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Jani's Shipyard
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标签: Mods
文件大小
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更新日期
85.813 MB
2022 年 10 月 25 日 下午 7:15
9 月 23 日 下午 12:32
38 项改动说明 ( 查看 )

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Jani's Shipyard

描述
Adds many content for your shipbuilding needs!
Weapons, Armor, Drones, Gigantic asteroids, a Huge Superweapon
and many niche tools!
Soon, even bosses

Main Content:

This is a content mod featuring many niche things, some of them include:

Nuke missile silos (similar to GA's one, but for nukes)

Drone launchers
- Send dangerous drones to shoot down your enemies! (notice: will not stop firing after the ship is dead!)
There will be bigger sizes to them later, currently the mod has 1x2 and 2x4 launchers.

Inserters
- Transfer resources without crew involved! attach a part to both ends of a inserter, add some power, and watch it move Ammo, Steel, even Ores from one part to the other!

THE BFG 10000 from DOOM eternal
- 120x120 insane madness

roof Mining beams and prisms for roof "ion" cores.

Hyperoids, 4x sized Megaroids, that are already 4x sized
Completly Mineable! get insane quantities of resources! just be lucky when finding them around your system!
Just defeat their defenses first

6x6 reactor that consumes hyperium to function.
1x1 Pathethic Reactor

3x1 Crew quarters (different from GA)
4x1, 3x2, also included (more soon ish)
3x4 as well (Legacy, vanilla added a better one, but mine has more doors in only one side.)

2x1 Engine room, Fuel room

Customizable Explosive devices (Create a self-detonating ship missile, Big Boom)

"Station" armor, essentially armor but extremly heavy (30 tons) but useful to protect your ships.

Decouplers, allowing for safe detaching of ship segments.

Some Factories, one which can un-enrich your uranium, for some reason.

Logic Wires, Comparators, Roof logic lights and panels, Thrusters and enemy sensors.

Other misc content.

////////////////////////////////////////////////

Related Mods and Addons/DLC's:

Standalone:

Cruiser/FTL weapons only.

Creative mode Bloons Projectiles Mod
Mod Beta (highly unstable)

Addons:
(planned) Creative mode parts
(planned) No Hyperoid Guardians/More Hyperoid Guardians


More content coming over to modern

- Mod previously known as Juan's Workshop or Juans Shipyard

Relevant Links


Discord: @janitnt


Credits

Skipydog : huge support and inspiration, friend, permission to port a lot of logic parts, new Occult parts, code help, and more.
Ultranova : missile silo roof sprite editing permission, plus some bits of code, possibly some Blatant *inspiration*, and more.
Kroom : permission to port their 1x1 Cockpit from their classic mod, Kroom's forge.
Aephiex : Slight Compatibility with their advanced storages + AI core mod's code (just used the name for compatibility)
syy1125 : Code from leviathan boss "Stellarborn" in order to use in this mod's Bossfights. Spritework and whatnot for batteries in order to ensure compatibility.
Block shading's sprites were taken from the game Mindustry by Anuke
Some Assets were taken from Calamity mod for Tmodloader, A Terraria Mod loader. These Assets were taken from the Wiki and/Or the Public Sprite Resource. (not currently implemented)
热门讨论 查看全部(1)
145
10 月 9 日 上午 10:43
置顶: Help and bug reports
janiTNT
666 条留言
Fenris 8 小时以前 
Noted, and thanks for answering!
janiTNT  [作者] 8 小时以前 
Most other mods AS LONG as the storage names are configured correctly.
Does not apply to missile parts though, they are likely to not work
Fenris 10 小时以前 
Do the inserters work with other mods, or does every single building/weapon need to be specified for compatibility?
janiTNT  [作者] 10 月 9 日 上午 10:42 
i might do it later
RiceMaster 10 月 9 日 上午 3:43 
can you*
RiceMaster 10 月 9 日 上午 3:42 
can make a standalone version of the drones?
Silver_Antony 10 月 8 日 上午 8:03 
There's a broken part that is causing the game to crash while loading. I put the log for it in the Help and Bugs discussion
264155249 9 月 24 日 上午 4:40 
( •̀ ω •́ )y:steamthumbsup:
janiTNT  [作者] 9 月 23 日 下午 1:27 
try to manually update mod by unsubscribing for a moment or similar solutions
Private Skulls 9 月 23 日 下午 12:56 
uhh jani it broke from big_part_destroyed.wav