地球不屈 Terra Invicta

地球不屈 Terra Invicta

Higher Max Attributes (40)
42 条留言
BlazingImp77151  [作者] 2024 年 8 月 14 日 上午 9:29 
I haven't played since when I updated the mods in 4.26. Try checking out the mod and let me know if I need to update it.
DeFischio 2024 年 8 月 14 日 上午 12:34 
Does it work with 4.38
BlazingImp77151  [作者] 2024 年 6 月 17 日 下午 10:39 
This mod still works in version 4.23, and does not need an update.
BlazingImp77151  [作者] 2024 年 6 月 17 日 下午 10:30 
as of 4.18, "MaxCouncilorAttribute" was still an exposed variable in TIGlobalConfig, albeit not one that is included in the file by default, even in the current version (4.23). This mod should still work, I will test it in the near future.
Savantic 2024 年 5 月 24 日 上午 10:22 
@Aelita doesn't work for me. If I edit the 'TIGobalConfig' file in any way it crashes the game
Aelita 2024 年 4 月 26 日 下午 2:52 
You can manually add that line back. It still works.
Dragon-Raptor 2024 年 4 月 24 日 上午 3:59 
An FYI, the manual method for implementing this no longer works: the line 'MaxCouncilorAttribute' has been removed from 'TIGobalConfig'.

Time to start digging...
Jay 2024 年 4 月 20 日 上午 9:22 
Needs updated
BlazingImp77151  [作者] 2023 年 10 月 24 日 上午 8:10 
unfortunately, I haven't seen a way to do it @Kalisa. Unlike the techs that change your control point cap, this is done by directly changing a config instead of applying an effect. I think I would need to make a unity mod to do that, and idk how those work
Kalisa 2023 年 10 月 23 日 下午 4:01 
is it possible to set something like this up thats locked behind certain techs, like cybernetics and its tiers, with the idea of more potential being unlocked/caps as you improve the person, maybe even increasing org cap with it?
BlazingImp77151  [作者] 2023 年 8 月 19 日 下午 10:50 
mod is working fine on my end on a new device. so I am unsure what the problems people had experienced could be.
BlazingImp77151  [作者] 2023 年 8 月 1 日 下午 7:46 
I'm going through to see what changes have happened since I last played and update this mod. If anyone is aware of what is causing the mod to only work upon reinstalling or manually changing, please let me know. I'll try to figure it out from my end, but I could use help if anyone knows what's wrong.
Dr Sys 2022 年 12 月 8 日 上午 7:15 
@Caek - that works like a champ. Well done!
Caek 2022 年 12 月 2 日 下午 2:00 
Tested this out myself - the mod doesn't work, same as the takeover space asset ones, but the change itself does. If you manually go to the main game's TIGlobalConfig and copy paste in "maxCouncilorAttribute": 40 alongside the character generation info, the change still works. I've got guys with like, 32 admin for example.
Dr Sys 2022 年 11 月 29 日 下午 3:53 
Stopped working last update. Have done as far as a full clean install of the game, adding only the mod and still fails. I suspect that the latest update limits the upper limit of stats elsewhere now.
[PoA] BuzzMeeks 2022 年 11 月 7 日 上午 9:22 
Delete the mod, reload the mod and it works again
Hallowedsoul08 2022 年 11 月 6 日 下午 4:54 
No longer works anymore.
The Hat 2022 年 11 月 6 日 上午 7:53 
This no longer works. I've tested it on its own and either editing a save past 25 or levelling to 25 no longer allows you to augment to 26+. The option disappears in the Augment list either way.
BlazingImp77151  [作者] 2022 年 10 月 24 日 下午 10:28 
sorry, I personally havent found that setting @plhalaser.
plhalaser 2022 年 10 月 23 日 上午 2:29 
@BlazingImp can you share setting for more orgs for global? Please
James Fire 2022 年 10 月 18 日 下午 10:49 
The problem I'm having is that the ID in the modjson is null
illPosedProblem 2022 年 10 月 12 日 上午 1:56 
I disabled all other mods, unsubscribed from this mod, deleted it manually from the Enabled, then re-subscribed, downloaded, restarted. It's enabled. And now it kinda works again.
If I load a savefile I loaded just after the .23 update, the stats are limited to 25, even though I hadn't overwritten that save. If I load an older save, which I hadn't loaded with the mod not working, the stats are limited to 40. Weeird. But thank you.
BlazingImp77151  [作者] 2022 年 10 月 11 日 下午 4:35 
does this actually not work in the latest version? I havent been on in a few days, and i havent even tried this version of the mod (i use another that does multiple things at once).

if you are having trouble, maybe try to re-install it because the mod wouldve been taken out of the template when the game updated
illPosedProblem 2022 年 10 月 9 日 下午 11:29 
<most annoying whine ever> Update for .23 ?
But, seriously, thanks for the mod, and for explaining the modding process.
BlazingImp77151  [作者] 2022 年 10 月 7 日 下午 6:09 
the variable isnt visible in the base TIGlobal config. to see it (and more secret config variables) you need a decompiler or such that can read the assembly. I use dnSpy.

you can find out more about how this all works over on the Official Terra Invicta Discord (I think you can find it on the reddit or the game's website?)
Hebrux 2022 年 10 月 7 日 下午 6:08 
is the maxCouncilorAttribute variable a new one you created? Can't seem to find this variable in the vanilla files. Wanted to make a similar mod but for organization size
Noxious 2022 年 10 月 4 日 上午 4:19 
Checked and that was the problem.
Esmarix 2022 年 10 月 3 日 下午 9:24 
@Noxious try going into the mod folder inside the games steam folder and make sure the mod folder is not in the wrong place. Happened to me and it worked after manually changing things, worth a try if it keeps crashing.
BlazingImp77151  [作者] 2022 年 10 月 3 日 下午 9:01 
that might be a problem with the game's mod manager. the mod only does one thing, so it shouldnt be causeing any problems.
Noxious 2022 年 10 月 3 日 下午 1:27 
When i attempt to disable this mod, the game crashes and prevents me from playing with any mods.
BlazingImp77151  [作者] 2022 年 10 月 2 日 下午 2:13 
sorry, on the modding channel in the discord i think we determined that if there is a way, it requires modding the assembly (with harmony or smthn?) and i personally cant help with that.
Cynewulf 2022 年 10 月 2 日 上午 6:49 
@Styanatos
Seconding this. Even with 50 Admin I'm still limited to vanilla number of orgs, and I can't find a value in the files that alters it.
Styanatos 2022 年 10 月 2 日 上午 3:45 
Any known value for increased total orgs allowed per counciler?
Esmarix 2022 年 10 月 1 日 下午 4:39 
nice, I am going to see how this alters the balance :) can imagine some interesting scenarios with super assassins etc.
BlazingImp77151  [作者] 2022 年 10 月 1 日 下午 4:14 
its a mod that adds one line to global config making your councilors have a higher attribute cap. i didnt touch anything else, so they should stay the same.
Esmarix 2022 年 10 月 1 日 下午 3:43 
ofc, I really like mods myself, I was just wondering if I missed some points as to why this could be needed :) a question though, if I were to use this mod how does it work with the xp rates? does that change or they remain the same?
BlazingImp77151  [作者] 2022 年 10 月 1 日 下午 3:07 
oh, and it was an experiment in learning how to make mods, and how to upload them to the workshop, there's also that.
BlazingImp77151  [作者] 2022 年 10 月 1 日 下午 3:05 
It isnt really, its just for fun to allow me (and others) to have characters with higher attributes.
Esmarix 2022 年 10 月 1 日 下午 2:34 
not to be critical but my question is why this? can you give example of where or why this is needed? I am just asking since I may have missed it.
Cynewulf 2022 年 10 月 1 日 下午 1:25 
This mod inserts a single line into the Global file. If the mod is not working, just manually copy it from the downloaded mod and insert it yourself (backup the file first if you are unsure).
Altumnus 2022 年 10 月 1 日 上午 8:33 
Works for me, but I had to enable it and then restart my game a few times before it took effect.

Seems to be an issue with the game itself, not the mod, since the other mods I'm using also took effect at the same time that this one got recognized.
sargatanus 2022 年 10 月 1 日 上午 6:14 
Hmmm... Doesn't seem to work. I've enabled the mod in-game, restarted twice, used a utility to boost stats (works in vanilla) but they still seem capped at 25.