地球不屈 Terra Invicta

地球不屈 Terra Invicta

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Higher Max Attributes (40)
   
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2022 年 9 月 30 日 下午 9:26
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Higher Max Attributes (40)

描述
* After light testing, I have determined that this mod still works in version 4.23, and does not require an update. if/when the game updates, if you encounter problems, try disabling and enabling the mod before letting me know that it breaks. *

This mod changes the global config file to give councillors higher max attributes. It appears to be compatible with other mods that affect the TIGlobalConfig file, but I do not guarantee anything

Note: This mod affects ALL councillors, including both the Human AI and the Aliens.

Note: My (possibly previous) computer had trouble running a version of this mod with max attributes of 100, so be warned if you want to use even higher max values (by editing the mod files, found if you open your Terra Invicta file location).


Credits to JonathanFly#4262 on the Terra Invicta discord for sharing this (AI-generated) image to use as a thumbnail.
42 条留言
BlazingImp77151  [作者] 2024 年 8 月 14 日 上午 9:29 
I haven't played since when I updated the mods in 4.26. Try checking out the mod and let me know if I need to update it.
DeFischio 2024 年 8 月 14 日 上午 12:34 
Does it work with 4.38
BlazingImp77151  [作者] 2024 年 6 月 17 日 下午 10:39 
This mod still works in version 4.23, and does not need an update.
BlazingImp77151  [作者] 2024 年 6 月 17 日 下午 10:30 
as of 4.18, "MaxCouncilorAttribute" was still an exposed variable in TIGlobalConfig, albeit not one that is included in the file by default, even in the current version (4.23). This mod should still work, I will test it in the near future.
Savantic 2024 年 5 月 24 日 上午 10:22 
@Aelita doesn't work for me. If I edit the 'TIGobalConfig' file in any way it crashes the game
Aelita 2024 年 4 月 26 日 下午 2:52 
You can manually add that line back. It still works.
Dragon-Raptor 2024 年 4 月 24 日 上午 3:59 
An FYI, the manual method for implementing this no longer works: the line 'MaxCouncilorAttribute' has been removed from 'TIGobalConfig'.

Time to start digging...
Jay 2024 年 4 月 20 日 上午 9:22 
Needs updated
BlazingImp77151  [作者] 2023 年 10 月 24 日 上午 8:10 
unfortunately, I haven't seen a way to do it @Kalisa. Unlike the techs that change your control point cap, this is done by directly changing a config instead of applying an effect. I think I would need to make a unity mod to do that, and idk how those work
Kalisa 2023 年 10 月 23 日 下午 4:01 
is it possible to set something like this up thats locked behind certain techs, like cybernetics and its tiers, with the idea of more potential being unlocked/caps as you improve the person, maybe even increasing org cap with it?