边缘世界 RimWorld

边缘世界 RimWorld

Diagonal Walls 2
272 条留言
Oya 10 月 10 日 下午 1:34 
Anything else getting a bug where Hard Soil Tiles also cover the surrounding tiles?
sea 10 月 6 日 下午 3:22 
yea the shadows are hurting me
Daemonjax 9 月 24 日 下午 12:46 
Really cool mod. But the shadows. I just can't do it.
Knee Gear 8 月 29 日 下午 12:28 
is this compatible with vault walls?
Pyrostone 8 月 25 日 上午 5:35 
thank you for the work ! are you planning doing the same with smoothing walls ?
Freya 8 月 13 日 下午 11:40 
do you think it might be time for diagonal walls 3 with how gravship walls work? :D
Snuggl 8 月 12 日 上午 7:27 
I don't know if it's a mod conflict but when using the mod "Celsius" - which makes every single cell have its own temperature - your diagonal walls isolate extremly poorly compared to normal walls. 🤔 The exact same building, built with normal walls or yours, behave very differently in a hot desert.
RingaDingBat 7 月 26 日 上午 11:33 
10/10 will make diagonal walls
Geisthander 7 月 24 日 上午 10:16 
@GVLT I was really disappointed in how finicky the diagonal walls were in 1.6. Only ship hulls, and placing any substructure next to it renders it blocky again? Really ruins the line of my ship when I put turret platforms outside :/
GVLT 7 月 18 日 上午 3:02 
@1vincintm It doesn't seem that 1.6 diagonals have the same functionality as this mod
Proxyer 7 月 14 日 下午 8:03 
@Roughrider
I have removed the 1.6 fix patch from the Japanese translation side, so you can remove the comments in v1.6 of LoadFolders.xml without any problems. Please update it. Thank you.
Proxyer 7 月 14 日 下午 7:48 
@Roughrider
Thank you for update! :cupup:
Roughrider  [作者] 7 月 14 日 下午 6:46 
Oh yeah and gamers, make sure you use your connector tiles, it can fix most of your texture and alignment issues.
Roughrider  [作者] 7 月 14 日 下午 6:28 
A thousand thank yous, Proxyer. I've applied these updates and the mod should now be 1.6 compatible.
Vanasonic 7 月 14 日 上午 7:33 
o7
1vincintm 7 月 14 日 上午 2:21 
goodbye child, go join your brother, wall light o7:steamsad:
Proxyer 7 月 13 日 上午 10:57 
If you don't want to bother with creating a patch, you can apply a patch for 1.6 by subscribing to [1.6] [Sub-MOD] Diagonal Walls 2 add Japanese Translation . It includes a Japanese translation (size:23kb), but the patch will be applied without any problems in other languages and can be used without errors in 1.6.
Proxyer 7 月 13 日 上午 10:47 
Ex; fix patch
<!-- Diagonal Walls 2 1.6 fixed patch -->

<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<match Class="PatchOperationReplace">
<success>Normal</success>
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<value><designationCategory>Floors</designationCategory></value>
</match>
<nomatch Class="PatchOperationTest">
<xpath>*/ThingDef[defName = "MealSurvivalPack"]</xpath>
<success>Always</success>
</nomatch>
</Operation>

same other 2 defName

<xpath>*/ThingDef[defName = "DiagonalFence"]/placingDraggableDimensions</xpath>
<value><designationCategory>Structure</designationCategory></value>

<xpath>*/ThingDef[defName = "DiagonalSandbags"]/placingDraggableDimensions</xpath>
<value><designationCategory>Security</designationCategory></value>
Proxyer 7 月 13 日 上午 10:41 
In defs/chv_DiagonalWalls.xml, change <placingDraggableDimensions>1</placingDraggableDimensions>,
For Name="DiagonalWallBase", change line 37 to <designationCategory>Floors</designationCategory>.

For defName = "DiagonalSandbags", change line 361 to <designationCategory>Security</designationCategory>.

For defName = "DiagonalFence", change line 430 to <designationCategory>Structure</designationCategory>.

This is all you need to do to use it in 1.6 without errors.
Borkonin 7 月 13 日 上午 10:21 
o7
Lazerus Vain 7 月 12 日 下午 3:18 
o7
Giggles 7 月 11 日 下午 4:08 
I've heard the Rebuild team are going to make their own diagonal walls.
NivMizzet Firemind 7 月 11 日 下午 12:40 
o7
Erix The Swift 7 月 10 日 下午 10:51 
o7
I blame Earthshaker 6 月 27 日 下午 12:57 
Mod is gonna be main game in 1.6 anyways
Dacapo135 6 月 26 日 上午 4:11 
o7
Traceletz 6 月 17 日 上午 10:07 
o7
just_an_eldritch_abomination 6 月 16 日 上午 7:19 
o7
Xawet 6 月 15 日 下午 2:36 
o7
Acido Sekico 6 月 11 日 下午 8:10 
o7
69 Birds in a Trenchcoat 6 月 11 日 下午 1:17 
o7
5150 6 月 11 日 上午 10:54 
o7
Alison 6 月 11 日 上午 9:48 
o7
Defo 6 月 11 日 上午 9:38 
o7
Dexter Morgan 6 月 7 日 下午 2:06 
o7
古明地口乙烯 6 月 2 日 上午 9:25 
o7
rhyndo 6 月 2 日 上午 9:13 
o7
uranium_238 5 月 28 日 上午 2:19 
o7
Giggles 5 月 26 日 上午 9:11 
o7

Hopefully whoever carries on the torch can touch-up the textures and fix some of the glaring issues with the thin wall.
Creeper_Man 5 月 24 日 下午 5:28 
o7
RedGoat 5 月 15 日 下午 2:13 
o7
ufo 5 月 6 日 上午 11:56 
o7
Volkov 4 月 29 日 下午 6:24 
o7
thesoupiest 4 月 7 日 下午 12:09 
o7
零号氢化物 3 月 28 日 上午 11:07 
o7
萨尼铁塔摸你穷 3 月 25 日 下午 10:23 
o7
renrical 3 月 17 日 下午 4:23 
o7
_baseplate 3 月 17 日 上午 9:18 
o7
Roughrider  [作者] 3 月 14 日 下午 9:17 
Please note I am no longer working on this mod as I don't have the time. Consider this a blanket approval for any patches, translations, re-releases, etc. anyone wants to do. Cheers!
Ghost 3 月 1 日 上午 8:50 
Makes for a great citadel!