RimWorld
Diagonal Walls 2
274 comentarios
Medio 3 DIC a las 11:03 
Great mod. I dont know why but i cant do diagonals with wood; im playing Medieval Overhaul, maybe it could be that way.
Tyrant 23 NOV a las 21:14 
Hey, did Diagonal Walls 3 lose steam?
Oya 10 OCT a las 13:34 
Anything else getting a bug where Hard Soil Tiles also cover the surrounding tiles?
sea 6 OCT a las 15:22 
yea the shadows are hurting me
Daemonjax 24 SEP a las 12:46 
Really cool mod. But the shadows. I just can't do it.
Money Gear 29 AGO a las 12:28 
is this compatible with vault walls?
Pyrostone 25 AGO a las 5:35 
thank you for the work ! are you planning doing the same with smoothing walls ?
Freya 13 AGO a las 23:40 
do you think it might be time for diagonal walls 3 with how gravship walls work? :D
Snuggl 12 AGO a las 7:27 
I don't know if it's a mod conflict but when using the mod "Celsius" - which makes every single cell have its own temperature - your diagonal walls isolate extremly poorly compared to normal walls. 🤔 The exact same building, built with normal walls or yours, behave very differently in a hot desert.
RingaDingBat 26 JUL a las 11:33 
10/10 will make diagonal walls
Geisthander 24 JUL a las 10:16 
@GVLT I was really disappointed in how finicky the diagonal walls were in 1.6. Only ship hulls, and placing any substructure next to it renders it blocky again? Really ruins the line of my ship when I put turret platforms outside :/
GVLT 18 JUL a las 3:02 
@1vincintm It doesn't seem that 1.6 diagonals have the same functionality as this mod
Proxyer 14 JUL a las 20:03 
@Roughrider
I have removed the 1.6 fix patch from the Japanese translation side, so you can remove the comments in v1.6 of LoadFolders.xml without any problems. Please update it. Thank you.
Proxyer 14 JUL a las 19:48 
@Roughrider
Thank you for update! :cupup:
Roughrider  [autor] 14 JUL a las 18:46 
Oh yeah and gamers, make sure you use your connector tiles, it can fix most of your texture and alignment issues.
Roughrider  [autor] 14 JUL a las 18:28 
A thousand thank yous, Proxyer. I've applied these updates and the mod should now be 1.6 compatible.
Vanasonic 14 JUL a las 7:33 
o7
1vincintm 14 JUL a las 2:21 
goodbye child, go join your brother, wall light o7:steamsad:
Proxyer 13 JUL a las 10:57 
If you don't want to bother with creating a patch, you can apply a patch for 1.6 by subscribing to [1.6] [Sub-MOD] Diagonal Walls 2 add Japanese Translation . It includes a Japanese translation (size:23kb), but the patch will be applied without any problems in other languages and can be used without errors in 1.6.
Proxyer 13 JUL a las 10:47 
Ex; fix patch
<!-- Diagonal Walls 2 1.6 fixed patch -->

<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<match Class="PatchOperationReplace">
<success>Normal</success>
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<value><designationCategory>Floors</designationCategory></value>
</match>
<nomatch Class="PatchOperationTest">
<xpath>*/ThingDef[defName = "MealSurvivalPack"]</xpath>
<success>Always</success>
</nomatch>
</Operation>

same other 2 defName

<xpath>*/ThingDef[defName = "DiagonalFence"]/placingDraggableDimensions</xpath>
<value><designationCategory>Structure</designationCategory></value>

<xpath>*/ThingDef[defName = "DiagonalSandbags"]/placingDraggableDimensions</xpath>
<value><designationCategory>Security</designationCategory></value>
Proxyer 13 JUL a las 10:41 
In defs/chv_DiagonalWalls.xml, change <placingDraggableDimensions>1</placingDraggableDimensions>,
For Name="DiagonalWallBase", change line 37 to <designationCategory>Floors</designationCategory>.

For defName = "DiagonalSandbags", change line 361 to <designationCategory>Security</designationCategory>.

For defName = "DiagonalFence", change line 430 to <designationCategory>Structure</designationCategory>.

This is all you need to do to use it in 1.6 without errors.
Borkonin 13 JUL a las 10:21 
o7
Lazerus Vain 12 JUL a las 15:18 
o7
Graves 11 JUL a las 16:08 
I've heard the Rebuild team are going to make their own diagonal walls.
NivMizzet Firemind 11 JUL a las 12:40 
o7
Erix The Swift 10 JUL a las 22:51 
o7
I blame Earthshaker 27 JUN a las 12:57 
Mod is gonna be main game in 1.6 anyways
Dacapo135 26 JUN a las 4:11 
o7
Traceletz 17 JUN a las 10:07 
o7
just_an_eldritch_abomination 16 JUN a las 7:19 
o7
Xawet 15 JUN a las 14:36 
o7
Acido Sekico 11 JUN a las 20:10 
o7
69 Birds in a Trenchcoat 11 JUN a las 13:17 
o7
5150 11 JUN a las 10:54 
o7
Alison 11 JUN a las 9:48 
o7
Defo 11 JUN a las 9:38 
o7
Ladiesman217 7 JUN a las 14:06 
o7
古明地口乙烯 2 JUN a las 9:25 
o7
rhyndo 2 JUN a las 9:13 
o7
uranium_238 28 MAY a las 2:19 
o7
Graves 26 MAY a las 9:11 
o7

Hopefully whoever carries on the torch can touch-up the textures and fix some of the glaring issues with the thin wall.
Creeper_Man 24 MAY a las 17:28 
o7
RedGoat 15 MAY a las 14:13 
o7
ufo 6 MAY a las 11:56 
o7
Volkov 29 ABR a las 18:24 
o7
AAA 7 ABR a las 12:09 
o7
零号氢化物 28 MAR a las 11:07 
o7
萨尼铁塔摸你穷 25 MAR a las 22:23 
o7
renrical 17 MAR a las 16:23 
o7
_baseplate 17 MAR a las 9:18 
o7