全面战争:战锤3

全面战争:战锤3

Realistic Charge
16 条留言
ReCore 1 月 30 日 上午 3:18 
Hey. What about Chariots?
nullmana  [作者] 2024 年 12 月 18 日 下午 3:37 
should still work on 6.0
Bobbe Malle 2024 年 11 月 5 日 下午 5:53 
Does it still work properly?
nullmana  [作者] 2023 年 5 月 31 日 上午 8:13 
It does not need an update.
Ciaphas Cain 2023 年 5 月 30 日 上午 11:04 
How about now with the mini update? Will this still work?
nullmana  [作者] 2023 年 4 月 14 日 上午 3:21 
Should work, but i will update in the next days
Pumko 2023 年 4 月 14 日 上午 12:22 
Have anyone tested does it work fine with the new chariot collision models? 0_0
Elemental Israelite 2023 年 1 月 1 日 上午 10:28 
Update?
acv55555 2022 年 12 月 31 日 下午 2:30 
@Platoonterror absolutely, and demonstratably, false. Knock down giving units, especially shattered units, survivabilty has been an issue since WH1. Compare this to earlier TW titles where running down units with cavalry was a good way to annihilate fleeing models.

Instead what you get with vanilla is just units taking pitiful amounts of damage being knocked down repetitively, where as by contrast Lords who are immune to knock down actually can get killed faster because by standing they can get hit more readily.
Platooni 2022 年 12 月 22 日 上午 11:37 
I am exactly sure on how or if collision damage works in melee. From my understanding lord's (and monsters) like taurox and nakai when in melee means in a way that they will also deal more damage to the entity's that are hit by those animations that send entity's flying correct?
Ciaphas Cain 2022 年 9 月 14 日 下午 10:49 
Will do fella! I hate it when units become stuck and then get slaughtered despite telling them to move out! :WH3_greasus_rofl:
Zooasaurus 2022 年 9 月 14 日 下午 7:01 
What's the difference between this and Enhanced Cavalry Breakthrough?
nullmana  [作者] 2022 年 9 月 13 日 上午 3:51 
Kind of. it is is a little bit easier to pull units out, but they can still be stuck. Just try it out :)
Ciaphas Cain 2022 年 9 月 12 日 上午 9:52 
Haven't tried this mod yet but does it affect how cav can move through units? Ie, pulling out of combat for repeat charge?
hohi 2022 年 9 月 9 日 上午 3:33 
very nice!
A.Pot 2022 年 9 月 8 日 上午 8:24 
Gave this mod a try. Really improves the performance of cavalry, chariots and monsters so they can go right ahead with killing things rather than just needlessly knocking them down again and again.