全面战争:战锤3

全面战争:战锤3

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Realistic Charge
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battle
标签: mod
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54.526 KB
2022 年 9 月 7 日 上午 3:27
2023 年 8 月 17 日 上午 5:17
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Realistic Charge

描述
With this mod i try to make cavalry, monster and chariot charges more realistic.

- Units no longer fly away on collision
- Cavalry charges won't go as far through a enemy formation anymore
- Knocked down units will stay down a little bit longer

Compatibility:
It should be compatible with everything (it will most likely override changes done by other mods). It can be added/removed savely mid-game.

Details:
Modified kv_rules_table
- collision_speed_delta_threshold_knocked_flying: 10,5 -> 20


And some other timer changes for better charge handling.

Enjoy!

Also try my other mod Shorter Weapon Trails for a more realistic battlefield experience https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2857602959
16 条留言
ReCore 1 月 30 日 上午 3:18 
Hey. What about Chariots?
nullmana  [作者] 2024 年 12 月 18 日 下午 3:37 
should still work on 6.0
Bobbe Malle 2024 年 11 月 5 日 下午 5:53 
Does it still work properly?
nullmana  [作者] 2023 年 5 月 31 日 上午 8:13 
It does not need an update.
Ciaphas Cain 2023 年 5 月 30 日 上午 11:04 
How about now with the mini update? Will this still work?
nullmana  [作者] 2023 年 4 月 14 日 上午 3:21 
Should work, but i will update in the next days
Pumko 2023 年 4 月 14 日 上午 12:22 
Have anyone tested does it work fine with the new chariot collision models? 0_0
Elemental Israelite 2023 年 1 月 1 日 上午 10:28 
Update?
acv55555 2022 年 12 月 31 日 下午 2:30 
@Platoonterror absolutely, and demonstratably, false. Knock down giving units, especially shattered units, survivabilty has been an issue since WH1. Compare this to earlier TW titles where running down units with cavalry was a good way to annihilate fleeing models.

Instead what you get with vanilla is just units taking pitiful amounts of damage being knocked down repetitively, where as by contrast Lords who are immune to knock down actually can get killed faster because by standing they can get hit more readily.
Platooni 2022 年 12 月 22 日 上午 11:37 
I am exactly sure on how or if collision damage works in melee. From my understanding lord's (and monsters) like taurox and nakai when in melee means in a way that they will also deal more damage to the entity's that are hit by those animations that send entity's flying correct?