全面战争:战锤3

全面战争:战锤3

True Emperor - Empire units for vlad and more
276 条留言
Fengxian0830 9 月 13 日 下午 7:06 
Hope this gets updated one day
Boogaloo 8 月 26 日 下午 2:17 
please updayte:steamfacepalm:
jamie_van 8 月 25 日 上午 12:18 
@DocHolliday No, not without the patch that Ardentflame posted below. Without that a lot of the scripts broke and caused crashes after the newer patches of the game.
My game is still broken though, I have 73 mods and No idea what's doing it, so I can only take his word that it works with that patch.
DocHolliday 8 月 18 日 上午 1:41 
Does this still work?
89055908509 8 月 16 日 上午 8:46 
Update please
Sr fred 8 月 9 日 下午 7:23 
No
gsworker 7 月 2 日 上午 12:45 
Maybe a dumb question but I'm currently playing a empire run, and this mod wouldn't allow Vlad (as a NPC) to be a elector count for me?
ArdentFlame 5 月 31 日 下午 6:41 
I have started a submod page for things I fix that are broken in this mod. Feel free to subscribe and contribute in the comments for anything everyone might find that isn't working properly with this mod at the moment; I'll see if I can incorporate it to my submod and get things fixed.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3491204068
jamie_van 4 月 29 日 下午 8:20 
The Event scripts seem to be causing the crashes, I think I has to do with things getting changed when they added new factions in the last dlc, but I'm not sure.
Ralkorin 4 月 24 日 下午 3:35 
I want to play with this mod but not sure what is causing crashes i cant find anything in the RPFM causing the issues, its likely in the scripting. and i have no idea how to trouble shoot that.
jamie_van 3 月 22 日 下午 10:23 
The Dwarf Events from this seem to be causing a crash on end turn. Not sure exactly what's happening but it involves Karaz A Karak.
gilbertgv_9 3 月 19 日 下午 3:39 
is this compatible with sfo?
Freekill_00 3 月 15 日 下午 3:59 
Can you do this as a standalone with just the units?
jamie_van 1 月 27 日 下午 7:34 
Is this working game keeps crashing for me around turn 25 and I want to find the cause.
jjwolowitz 1 月 24 日 下午 6:55 
I cannot seem to find the mod. The English Patch appears in my load order, but this, the main mod doesn't show up in my load order. Any insight?
Draktanar 1 月 8 日 上午 9:06 
is there a way to recruit harkon and noctilius if we refuse the first turn dilemma ?
Sin 1 月 2 日 上午 6:14 
Update pretty please
Lord Kaycoro 2024 年 12 月 27 日 下午 10:31 
needs to be updated (some of the custom techs are missing for me after the last update)
89055908509 2024 年 11 月 4 日 上午 9:41 
Please update!
Gabriel Corporan 2024 年 9 月 18 日 上午 11:36 
This mod is compatible with (Vlad and the Empire) It would be very interesting.
Archaon  [作者] 2024 年 9 月 9 日 上午 8:24 
@grriffan

I just tried it and there was no problem. I suspect it's a conflict with another mod.
grriffan 2024 年 9 月 4 日 上午 10:47 
After new update - same problems. After capturing Reikland, when choosing "Become Emperor", the game crashes.
grriffan 2024 年 8 月 17 日 上午 2:09 
After capturing Reikland, when choosing "Become Emperor", the game crashes. What could be wrong?
Ultrackius 2024 年 8 月 13 日 下午 10:57 
Does the same content go in effect if you play as Isabella?
jamie_van 2024 年 8 月 10 日 上午 11:54 
is this working? trying to figure out which mod is crashing my game
EYE 2024 年 8 月 5 日 下午 6:41 
한국인임?
Yannic 2024 年 8 月 1 日 下午 5:53 
This mod does make changes to the trait limit. Took me an hour to find the culprit, it should be in the description. Thanks for the mod anyway. :)
Archaon  [作者] 2024 年 7 月 22 日 下午 1:22 
@Thatguy

I intend to never make compatibility patches for mods that I don't use.
Archaon  [作者] 2024 年 7 月 22 日 下午 1:22 
@Duck on Quack

Elector Count unit mechanism of my mods are a bit different from vanilla, i might add some new way to increase count units cap for vlad, but not going to make other various mod's comp patch cause they are different.
Duck on Quack 2024 年 7 月 22 日 上午 8:51 
Would it also be possible to get a Unlimited Elector Count Units compatibility patch?
Thatguy 2024 年 7 月 21 日 上午 1:23 
would it be possible to get a radious compatibility patch?
Phukface 2024 年 7 月 4 日 下午 5:41 
I'm assuming the answer is yes, but would this conflict with the tech tree compilation mod? There's a number of amazing mods this, this one included, that I'd like to see work alongside the tech tree comp since it adds many useful techs that add massively to longevity for campaigns
Archaon  [作者] 2024 年 7 月 3 日 上午 12:58 
@Karz the Tanker

I have tested with current states of this mod and have no crash over turn 18+. you should check your modlist first.
Kraz the Furry 2024 年 7 月 2 日 上午 6:43 
Hello, I just tried this mod out. It seems to be working for the most part but I'm getting a crash around turn 16 or 17 that I can't seem to get around with this mod.
Archaon  [作者] 2024 年 6 月 12 日 下午 10:15 
@pryadko2011 no.
pryadko2011 2024 年 6 月 12 日 下午 4:03 
Will it work if you play as Isabella LL?
RandomEdits 2024 年 6 月 9 日 下午 9:51 
@bonty48 Sylvanians are death worshiping fanatics, you are correct. Which is why there should be some sort of Sylvanian variations of normal early game Empire units. It doesn't make sense for anyone else beyond Sylvania to even consider joining the forces of the damned.

That said, maybe there should be some of removal mechanic if the player gets too aggressive as an Elector Count or something.
bonty48 2024 年 6 月 2 日 下午 3:03 
I disagree with @ramdomedits Sylvanians are all Vampire loving weirdos. I read Night's Dark Masters lore suplement for Warhammer rp and it is clear Sylvanians are creepy cultish hateful people who consider everyone foreign inferior to them and like their Vampire masters. It makes 100 percent sense for them to figth for Vlad even before he becomes official Elector Count.

Plus you become Elector Count right after you beat your first enemy in the campaign so what would even be the point of removing it?
Stankyarmpits 2024 年 6 月 1 日 下午 4:30 
Love this mod. Gives vlad stuff he should have in base game! Always felt he should be a anti hero elector count.
Predatel 2024 年 6 月 1 日 上午 10:18 
Never mind, opened the mod and found that the traits are set to 80 for Vlad - removed it from the mod and now I got no issues.
Predatel 2024 年 6 月 1 日 上午 9:57 
Hi, found a weird interaction between this mod and the trait limit remover mod. Without this mod, I can get the normal infinite number of traits. When this mod is enabled, the limit is fixed to 80 traits. Is this a conscious choice?
Archaon  [作者] 2024 年 5 月 19 日 上午 4:33 
@Goth Disco Punk

no. that should be cause by other mods.
Pootsie Sniffins 2024 年 5 月 18 日 下午 11:44 
does this make vlad and azhag really friendly? or do i have something else doing that? i have 114 bonus relations with him despite having literally just met lol
Archaon  [作者] 2024 年 5 月 10 日 下午 8:47 
@ramdomedits

Thank you for the suggestion. I'll have to consider it in future updates.
RandomEdits 2024 年 5 月 10 日 上午 8:10 
A slight suggestion. Get rid of training field until after Vlad becomes an elector count or the emperor. Because I'm pretty sure normally, no one except death worshiping fanatics would fight along side with the forces of vampires. So once Vlad does become a legitimate count, people would, if begrudgingly, join the ranks of the damned.
Archaon  [作者] 2024 年 5 月 8 日 下午 6:24 
@Hiro

Fixed! thanks to let me konw.
Hiro 2024 年 5 月 8 日 下午 5:35 
@Archaon and @Bones With the vassal elector counts, a system like or entirely from the "Empire Offices" mod but for each electorate would be neat if you guys could work that out. Regardless great mod and thanks for keeping it alive.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3237904523&searchtext=offices
Hiro 2024 年 5 月 8 日 下午 5:29 
Weird bug but recruitment for units added by ToD disappear when the next stage of the unit recruitment building is built. I'm play testing to see if it is a mod conflict but just in case I wanted to let you know. As always thank you for your amazing work as it is my favorite mod
Archaon  [作者] 2024 年 5 月 8 日 下午 12:42 
New Update!

Changed so that when you get each runefang now also adds a elect counts state troops to the recruitment pool.

the recruitment rate is the same as the Empire except for the maximum recruitment rate of 1 card every 10 turns.

added elect counts state troops related effect to the emperor trait.

changed artwork for runefang / campaign victory.

fixed an issue where the empire forces red skill tree was not displaying correctly in the general skill tree.

fixed a issue that caused runfang to be awarded upon defeat with or without province capture instead of being awarded as an event when he preemptively defeated + captured all provinces.