Total War: WARHAMMER III

Total War: WARHAMMER III

True Emperor - Empire units for vlad and more
276 kommentarer
Fengxian0830 13. sep. kl. 19:06 
Hope this gets updated one day
Boogaloo 26. aug. kl. 14:17 
please updayte:steamfacepalm:
jamie_van 25. aug. kl. 0:18 
@DocHolliday No, not without the patch that Ardentflame posted below. Without that a lot of the scripts broke and caused crashes after the newer patches of the game.
My game is still broken though, I have 73 mods and No idea what's doing it, so I can only take his word that it works with that patch.
DocHolliday 18. aug. kl. 1:41 
Does this still work?
89055908509 16. aug. kl. 8:46 
Update please
Sr fred 9. aug. kl. 19:23 
No
gsworker 2. juli kl. 0:45 
Maybe a dumb question but I'm currently playing a empire run, and this mod wouldn't allow Vlad (as a NPC) to be a elector count for me?
ArdentFlame 31. maj kl. 18:41 
I have started a submod page for things I fix that are broken in this mod. Feel free to subscribe and contribute in the comments for anything everyone might find that isn't working properly with this mod at the moment; I'll see if I can incorporate it to my submod and get things fixed.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3491204068
jamie_van 29. apr. kl. 20:20 
The Event scripts seem to be causing the crashes, I think I has to do with things getting changed when they added new factions in the last dlc, but I'm not sure.
Ralkorin 24. apr. kl. 15:35 
I want to play with this mod but not sure what is causing crashes i cant find anything in the RPFM causing the issues, its likely in the scripting. and i have no idea how to trouble shoot that.
jamie_van 22. mar. kl. 22:23 
The Dwarf Events from this seem to be causing a crash on end turn. Not sure exactly what's happening but it involves Karaz A Karak.
gilbertgv_9 19. mar. kl. 15:39 
is this compatible with sfo?
Freekill_00 15. mar. kl. 15:59 
Can you do this as a standalone with just the units?
jamie_van 27. jan. kl. 19:34 
Is this working game keeps crashing for me around turn 25 and I want to find the cause.
jjwolowitz 24. jan. kl. 18:55 
I cannot seem to find the mod. The English Patch appears in my load order, but this, the main mod doesn't show up in my load order. Any insight?
Draktanar 8. jan. kl. 9:06 
is there a way to recruit harkon and noctilius if we refuse the first turn dilemma ?
Sin 2. jan. kl. 6:14 
Update pretty please
Lord Kaycoro 27. dec. 2024 kl. 22:31 
needs to be updated (some of the custom techs are missing for me after the last update)
89055908509 4. nov. 2024 kl. 9:41 
Please update!
Gabriel Corporan 18. sep. 2024 kl. 11:36 
This mod is compatible with (Vlad and the Empire) It would be very interesting.
Archaon  [ophavsmand] 9. sep. 2024 kl. 8:24 
@grriffan

I just tried it and there was no problem. I suspect it's a conflict with another mod.
grriffan 4. sep. 2024 kl. 10:47 
After new update - same problems. After capturing Reikland, when choosing "Become Emperor", the game crashes.
grriffan 17. aug. 2024 kl. 2:09 
After capturing Reikland, when choosing "Become Emperor", the game crashes. What could be wrong?
Ultrackius 13. aug. 2024 kl. 22:57 
Does the same content go in effect if you play as Isabella?
jamie_van 10. aug. 2024 kl. 11:54 
is this working? trying to figure out which mod is crashing my game
EYE 5. aug. 2024 kl. 18:41 
한국인임?
Yannic 1. aug. 2024 kl. 17:53 
This mod does make changes to the trait limit. Took me an hour to find the culprit, it should be in the description. Thanks for the mod anyway. :)
Archaon  [ophavsmand] 22. juli 2024 kl. 13:22 
@Thatguy

I intend to never make compatibility patches for mods that I don't use.
Archaon  [ophavsmand] 22. juli 2024 kl. 13:22 
@Duck on Quack

Elector Count unit mechanism of my mods are a bit different from vanilla, i might add some new way to increase count units cap for vlad, but not going to make other various mod's comp patch cause they are different.
Duck on Quack 22. juli 2024 kl. 8:51 
Would it also be possible to get a Unlimited Elector Count Units compatibility patch?
Thatguy 21. juli 2024 kl. 1:23 
would it be possible to get a radious compatibility patch?
Phukface 4. juli 2024 kl. 17:41 
I'm assuming the answer is yes, but would this conflict with the tech tree compilation mod? There's a number of amazing mods this, this one included, that I'd like to see work alongside the tech tree comp since it adds many useful techs that add massively to longevity for campaigns
Archaon  [ophavsmand] 3. juli 2024 kl. 0:58 
@Karz the Tanker

I have tested with current states of this mod and have no crash over turn 18+. you should check your modlist first.
Kraz the Furry 2. juli 2024 kl. 6:43 
Hello, I just tried this mod out. It seems to be working for the most part but I'm getting a crash around turn 16 or 17 that I can't seem to get around with this mod.
Archaon  [ophavsmand] 12. juni 2024 kl. 22:15 
@pryadko2011 no.
pryadko2011 12. juni 2024 kl. 16:03 
Will it work if you play as Isabella LL?
RandomEdits 9. juni 2024 kl. 21:51 
@bonty48 Sylvanians are death worshiping fanatics, you are correct. Which is why there should be some sort of Sylvanian variations of normal early game Empire units. It doesn't make sense for anyone else beyond Sylvania to even consider joining the forces of the damned.

That said, maybe there should be some of removal mechanic if the player gets too aggressive as an Elector Count or something.
bonty48 2. juni 2024 kl. 15:03 
I disagree with @ramdomedits Sylvanians are all Vampire loving weirdos. I read Night's Dark Masters lore suplement for Warhammer rp and it is clear Sylvanians are creepy cultish hateful people who consider everyone foreign inferior to them and like their Vampire masters. It makes 100 percent sense for them to figth for Vlad even before he becomes official Elector Count.

Plus you become Elector Count right after you beat your first enemy in the campaign so what would even be the point of removing it?
Stankyarmpits 1. juni 2024 kl. 16:30 
Love this mod. Gives vlad stuff he should have in base game! Always felt he should be a anti hero elector count.
Predatel 1. juni 2024 kl. 10:18 
Never mind, opened the mod and found that the traits are set to 80 for Vlad - removed it from the mod and now I got no issues.
Predatel 1. juni 2024 kl. 9:57 
Hi, found a weird interaction between this mod and the trait limit remover mod. Without this mod, I can get the normal infinite number of traits. When this mod is enabled, the limit is fixed to 80 traits. Is this a conscious choice?
Archaon  [ophavsmand] 19. maj 2024 kl. 4:33 
@Goth Disco Punk

no. that should be cause by other mods.
Pootsie Sniffins 18. maj 2024 kl. 23:44 
does this make vlad and azhag really friendly? or do i have something else doing that? i have 114 bonus relations with him despite having literally just met lol
Archaon  [ophavsmand] 10. maj 2024 kl. 20:47 
@ramdomedits

Thank you for the suggestion. I'll have to consider it in future updates.
RandomEdits 10. maj 2024 kl. 8:10 
A slight suggestion. Get rid of training field until after Vlad becomes an elector count or the emperor. Because I'm pretty sure normally, no one except death worshiping fanatics would fight along side with the forces of vampires. So once Vlad does become a legitimate count, people would, if begrudgingly, join the ranks of the damned.
Archaon  [ophavsmand] 8. maj 2024 kl. 18:24 
@Hiro

Fixed! thanks to let me konw.
Hiro 8. maj 2024 kl. 17:35 
@Archaon and @Bones With the vassal elector counts, a system like or entirely from the "Empire Offices" mod but for each electorate would be neat if you guys could work that out. Regardless great mod and thanks for keeping it alive.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3237904523&searchtext=offices
Hiro 8. maj 2024 kl. 17:29 
Weird bug but recruitment for units added by ToD disappear when the next stage of the unit recruitment building is built. I'm play testing to see if it is a mod conflict but just in case I wanted to let you know. As always thank you for your amazing work as it is my favorite mod
Archaon  [ophavsmand] 8. maj 2024 kl. 12:42 
New Update!

Changed so that when you get each runefang now also adds a elect counts state troops to the recruitment pool.

the recruitment rate is the same as the Empire except for the maximum recruitment rate of 1 card every 10 turns.

added elect counts state troops related effect to the emperor trait.

changed artwork for runefang / campaign victory.

fixed an issue where the empire forces red skill tree was not displaying correctly in the general skill tree.

fixed a issue that caused runfang to be awarded upon defeat with or without province capture instead of being awarded as an event when he preemptively defeated + captured all provinces.