Total War: WARHAMMER III

Total War: WARHAMMER III

True Emperor - Empire units for vlad and more
276 comentarii
Fengxian0830 13 sept. la 19:06 
Hope this gets updated one day
Boogaloo 26 aug. la 14:17 
please updayte:steamfacepalm:
jamie_van 25 aug. la 0:18 
@DocHolliday No, not without the patch that Ardentflame posted below. Without that a lot of the scripts broke and caused crashes after the newer patches of the game.
My game is still broken though, I have 73 mods and No idea what's doing it, so I can only take his word that it works with that patch.
DocHolliday 18 aug. la 1:41 
Does this still work?
89055908509 16 aug. la 8:46 
Update please
Sr fred 9 aug. la 19:23 
No
gsworker 2 iul. la 0:45 
Maybe a dumb question but I'm currently playing a empire run, and this mod wouldn't allow Vlad (as a NPC) to be a elector count for me?
ArdentFlame 31 mai la 18:41 
I have started a submod page for things I fix that are broken in this mod. Feel free to subscribe and contribute in the comments for anything everyone might find that isn't working properly with this mod at the moment; I'll see if I can incorporate it to my submod and get things fixed.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3491204068
jamie_van 29 apr. la 20:20 
The Event scripts seem to be causing the crashes, I think I has to do with things getting changed when they added new factions in the last dlc, but I'm not sure.
Ralkorin 24 apr. la 15:35 
I want to play with this mod but not sure what is causing crashes i cant find anything in the RPFM causing the issues, its likely in the scripting. and i have no idea how to trouble shoot that.
jamie_van 22 mart. la 22:23 
The Dwarf Events from this seem to be causing a crash on end turn. Not sure exactly what's happening but it involves Karaz A Karak.
gilbertgv_9 19 mart. la 15:39 
is this compatible with sfo?
Freekill_00 15 mart. la 15:59 
Can you do this as a standalone with just the units?
jamie_van 27 ian. la 19:34 
Is this working game keeps crashing for me around turn 25 and I want to find the cause.
jjwolowitz 24 ian. la 18:55 
I cannot seem to find the mod. The English Patch appears in my load order, but this, the main mod doesn't show up in my load order. Any insight?
Draktanar 8 ian. la 9:06 
is there a way to recruit harkon and noctilius if we refuse the first turn dilemma ?
Sin 2 ian. la 6:14 
Update pretty please
Lord Kaycoro 27 dec. 2024 la 22:31 
needs to be updated (some of the custom techs are missing for me after the last update)
89055908509 4 nov. 2024 la 9:41 
Please update!
Gabriel Corporan 18 sept. 2024 la 11:36 
This mod is compatible with (Vlad and the Empire) It would be very interesting.
Archaon  [autor] 9 sept. 2024 la 8:24 
@grriffan

I just tried it and there was no problem. I suspect it's a conflict with another mod.
grriffan 4 sept. 2024 la 10:47 
After new update - same problems. After capturing Reikland, when choosing "Become Emperor", the game crashes.
grriffan 17 aug. 2024 la 2:09 
After capturing Reikland, when choosing "Become Emperor", the game crashes. What could be wrong?
Ultrackius 13 aug. 2024 la 22:57 
Does the same content go in effect if you play as Isabella?
jamie_van 10 aug. 2024 la 11:54 
is this working? trying to figure out which mod is crashing my game
EYE 5 aug. 2024 la 18:41 
한국인임?
Yannic 1 aug. 2024 la 17:53 
This mod does make changes to the trait limit. Took me an hour to find the culprit, it should be in the description. Thanks for the mod anyway. :)
Archaon  [autor] 22 iul. 2024 la 13:22 
@Thatguy

I intend to never make compatibility patches for mods that I don't use.
Archaon  [autor] 22 iul. 2024 la 13:22 
@Duck on Quack

Elector Count unit mechanism of my mods are a bit different from vanilla, i might add some new way to increase count units cap for vlad, but not going to make other various mod's comp patch cause they are different.
Duck on Quack 22 iul. 2024 la 8:51 
Would it also be possible to get a Unlimited Elector Count Units compatibility patch?
Thatguy 21 iul. 2024 la 1:23 
would it be possible to get a radious compatibility patch?
Phukface 4 iul. 2024 la 17:41 
I'm assuming the answer is yes, but would this conflict with the tech tree compilation mod? There's a number of amazing mods this, this one included, that I'd like to see work alongside the tech tree comp since it adds many useful techs that add massively to longevity for campaigns
Archaon  [autor] 3 iul. 2024 la 0:58 
@Karz the Tanker

I have tested with current states of this mod and have no crash over turn 18+. you should check your modlist first.
Kraz the Furry 2 iul. 2024 la 6:43 
Hello, I just tried this mod out. It seems to be working for the most part but I'm getting a crash around turn 16 or 17 that I can't seem to get around with this mod.
Archaon  [autor] 12 iun. 2024 la 22:15 
@pryadko2011 no.
pryadko2011 12 iun. 2024 la 16:03 
Will it work if you play as Isabella LL?
RandomEdits 9 iun. 2024 la 21:51 
@bonty48 Sylvanians are death worshiping fanatics, you are correct. Which is why there should be some sort of Sylvanian variations of normal early game Empire units. It doesn't make sense for anyone else beyond Sylvania to even consider joining the forces of the damned.

That said, maybe there should be some of removal mechanic if the player gets too aggressive as an Elector Count or something.
bonty48 2 iun. 2024 la 15:03 
I disagree with @ramdomedits Sylvanians are all Vampire loving weirdos. I read Night's Dark Masters lore suplement for Warhammer rp and it is clear Sylvanians are creepy cultish hateful people who consider everyone foreign inferior to them and like their Vampire masters. It makes 100 percent sense for them to figth for Vlad even before he becomes official Elector Count.

Plus you become Elector Count right after you beat your first enemy in the campaign so what would even be the point of removing it?
Stankyarmpits 1 iun. 2024 la 16:30 
Love this mod. Gives vlad stuff he should have in base game! Always felt he should be a anti hero elector count.
Predatel 1 iun. 2024 la 10:18 
Never mind, opened the mod and found that the traits are set to 80 for Vlad - removed it from the mod and now I got no issues.
Predatel 1 iun. 2024 la 9:57 
Hi, found a weird interaction between this mod and the trait limit remover mod. Without this mod, I can get the normal infinite number of traits. When this mod is enabled, the limit is fixed to 80 traits. Is this a conscious choice?
Archaon  [autor] 19 mai 2024 la 4:33 
@Goth Disco Punk

no. that should be cause by other mods.
Pootsie Sniffins 18 mai 2024 la 23:44 
does this make vlad and azhag really friendly? or do i have something else doing that? i have 114 bonus relations with him despite having literally just met lol
Archaon  [autor] 10 mai 2024 la 20:47 
@ramdomedits

Thank you for the suggestion. I'll have to consider it in future updates.
RandomEdits 10 mai 2024 la 8:10 
A slight suggestion. Get rid of training field until after Vlad becomes an elector count or the emperor. Because I'm pretty sure normally, no one except death worshiping fanatics would fight along side with the forces of vampires. So once Vlad does become a legitimate count, people would, if begrudgingly, join the ranks of the damned.
Archaon  [autor] 8 mai 2024 la 18:24 
@Hiro

Fixed! thanks to let me konw.
Hiro 8 mai 2024 la 17:35 
@Archaon and @Bones With the vassal elector counts, a system like or entirely from the "Empire Offices" mod but for each electorate would be neat if you guys could work that out. Regardless great mod and thanks for keeping it alive.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3237904523&searchtext=offices
Hiro 8 mai 2024 la 17:29 
Weird bug but recruitment for units added by ToD disappear when the next stage of the unit recruitment building is built. I'm play testing to see if it is a mod conflict but just in case I wanted to let you know. As always thank you for your amazing work as it is my favorite mod
Archaon  [autor] 8 mai 2024 la 12:42 
New Update!

Changed so that when you get each runefang now also adds a elect counts state troops to the recruitment pool.

the recruitment rate is the same as the Empire except for the maximum recruitment rate of 1 card every 10 turns.

added elect counts state troops related effect to the emperor trait.

changed artwork for runefang / campaign victory.

fixed an issue where the empire forces red skill tree was not displaying correctly in the general skill tree.

fixed a issue that caused runfang to be awarded upon defeat with or without province capture instead of being awarded as an event when he preemptively defeated + captured all provinces.