Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Customize Character Override Hak EE (CCOH EE)
131 条留言
kamiryn  [作者] 10 月 22 日 下午 11:24 
Modules that use their own phenotype.2da are not compatible with ACP (because the ACP combat styles are actually only phenotypes). Don't know if Aielund Saga has its own phenotype.2da but you can easily check that: use CCOH to change your chars phenotype [Modify Body->Phenotype] and check if the ACP phenotypes are on the list.
tsafrirblotnick 10 月 22 日 上午 10:54 
I've tried what you suggested. Apparently ACP works great with CCOH on any other module I've tried EXCEPT Aielund Saga where it's not showing at all
kamiryn  [作者] 10 月 20 日 下午 11:17 
ACP is in the CCOH menu only if ACP is installed (CCOH does not contain ACP),
More precisely: CCOH checks phenotype.2da for one of the ACP phenotype entries. If it is there then the CCOH menu contains the ACP entry. Otherwise the ACP entry is not displayed.
tsafrirblotnick 10 月 20 日 下午 12:04 
Another question: I've noticed that the ACP mod is missing from the CCOH menu. Any idea how to fix it? (asked on the Discord channel, no one have answered yet)
Morghy 10 月 16 日 上午 1:53 
Wow! I can actually hide helmets! And they stay hidden even after unsubscribing the mod. This is great. Thank you for this.
This goes instantly under my favorite mode.
tsafrirblotnick 10 月 8 日 下午 5:02 
Worked :)
Thank you so much!
kamiryn  [作者] 10 月 8 日 上午 12:07 
That's because some of the Aielung modules contain an old CCOH x0_skill_ctrap.dlg. This can be fixed either be opening the Aielund module file in the toolset, deleting contained x0_skill_ctrap dialog and saving module (requires restarting the module because editing the mod file does not affect saves) or by putting the CCOH EE version of x0_skill_ctrap.dlg into the NWN development folder (...\Documents\Neverwinter Nights\development).
tsafrirblotnick 10 月 7 日 上午 7:24 
Started today Aielund saga and turns out most of the functions are unavailable (the menu says: "CCOH 4.11, requires NWN 1.69". Don't know if that helps).
It works perfectly in newer modules like Doom Of Icewind Dale
kamiryn  [作者] 9 月 28 日 下午 10:41 
If the hood is part of the head, it cannot be dyed directly. Instead it uses the colors of the equipped armor.
MmidnightT 9 月 27 日 上午 11:44 
Anyone know how to change the color of the hood? It's a head option in character creation but for me it's showing up red and I'd to change the color. I'm using CCOH as well and am able to change virtually everything but can't seem to figure it out.
kamiryn  [作者] 9 月 1 日 下午 10:22 
It's possible to use one of the player tool feats. It's not difficult but it requires to compile a script using the toolset.
a) download CCOH EE from here: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/customize-character-override-hak-extended-edition-ccohee
b) create a new module (toolset does not work without a module)
c) import the erf file from the zip file into the toolset.
d) load mk_ccoh_hctrl into the toolset script editor
e) replace GetPCSpeaker() with OBJECT_SELF
f) save the script as x3_pl_toolXX (where XX is of of 01, 02, ..., 10 depending on which player feat you want to use), ignore the warnings.
g) compile the script
h) the compiled script with extension *.ncs is in ...\Documents\Neverwinter Nights\modules\temp0
i) copy that script into your override folder.
j) close the toolset (you don't have to save the module, it's not required anymore)
k) start NWN and use CCOH to give your char the player feat
l) assign the player feat to a hotkey.
r_p_gamer 8 月 31 日 下午 6:47 
Ah, that worked perfectly, thanks so much! No problem about the animations, i can just imagine my character is deflecting with a gauntlet. One other question though, is there an easier way to open the henchmen control center than opening the dialogue box through special abilities (maybe a way to assign it a hotkey)? I find myself closing it sometimes and it's a bit cumbersome to open it before every combat.
kamiryn  [作者] 8 月 29 日 下午 10:31 
It's possible to hide shields( also weapons and armors) but you have enable this in the CCOH options:
Start CCOH -> Options -> Modify Item
Click line 'Enable Modify Shield' (line should turn orange)
Enter 0x3f into chat window, press return
Click line 'Enable Modify Shield' again (you should see the new value 0x3f).
But hiding the shield only hides the shield, it does not change animations: so it looks like char is holding an invisible shield, it does not look like char not holding a shield.
r_p_gamer 8 月 29 日 上午 11:07 
I know you can hide helmets and cloaks, but is there a way to hide a shield?
kamiryn  [作者] 8 月 12 日 下午 10:28 
Maybe Wyvern Crown of Cormyr uses a visualeffects.2da that does not have the glowing eyes vfx? CCOH checks for VFX_EYES_BLUE_HUMAN_MALE in row 324. If it does not exist the glowing eyes do not appear in the menu.
tsafrirblotnick 8 月 10 日 下午 12:45 
For some reason the glowing eyes effect disappeared from the special effect menu?
any idea why? I haven't changed anything (started Wyvern Crown of Cormyr)
Sir Nilbog 7 月 23 日 下午 3:13 
i can never get the new combat animations to work
kamiryn  [作者] 5 月 8 日 下午 9:43 
A scroll bar would be good but unfortunately the NWN dialog window does not have one.
By clicking on the lines below a list (------ [20]--) you can decrease the size of the list and thus decrease the number of dialog lines. This might help a little bit. The changed sizes are stored but you would have to do that for every list individually.
Added skill points are not lost on level up but they are not skill ranks you can see at level up (or use to meet requirements for feats / prestige classes). Unfortunately there's nothing I can do about it because it's not possible to add skill ranks by script. So instead CCOH adds skill points to the PCs hide (an 'item' equipped by the PC). And as for anything on items you don't see them on level up (and cannot use them for meeting requirements for feats/classes).
The old CCOH 6.3 should still work with the current update,
SingeNS 5 月 8 日 上午 6:58 
It would have been good if the dialogue window had a scroll bar, as it is it often sinks below my screen when I expand some options and I end up not being able to confirm my choices because I don'd see the prompt.
No, I do not want to shrink my UI, there's a lot of reading in this game and I want to be able to read dialogues without adding strain to my astigmatism.

Also, adding new skills works only until level up. As soon as level up occurs, all the skills added with this tool get removed.

There used to be a simpler alternative to this tool, would it still work with the latest update?
kamiryn  [作者] 4 月 4 日 上午 11:46 
New version 8.53 -> 8.61: CCOH EE now should work with 2da files of any size. Also Horse plugin has better support for custom mounts.
kamiryn  [作者] 4 月 3 日 下午 9:25 
prc 5.0 has some pretty large 2da files. Reading these files causes instruction limit errors in the latest version of NWN EE because you cannot change the runtime instruction limit anymore.
There's a newer version of CCOH EE available at

https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/customize-character-override-hak-extended-edition-ccohee

that should fix the problems with large 2da files. I will upload this version here as well within the next days.
SpaceMuffin 4 月 3 日 上午 6:32 
im getting an error when trying to edit my characters, and cant seem to find the Vm Runtime Limit Instructions setting? I only have the prc 5.0 mod installed, would that be conflicting with the mod?
kamiryn  [作者] 3 月 27 日 下午 10:19 
No problem, unfortunately it's not possible to detect which materials are actually used by the item.
WaffleironMcMulligan 3 月 27 日 下午 5:18 
@kamiryn I’m an idiot. The problem was that I did not realize that I had the ability to select different materials for the dyeing (leather, cloth, metal) and I had not selected one that would actually change the color of the cloak I was wearing.
WaffleironMcMulligan 3 月 27 日 下午 4:54 
@kamiryn Unsubscribing and resubscribing changed nothing. Do I need to change something in the game settings?
WaffleironMcMulligan 3 月 25 日 下午 12:51 
@kamiryn I’m playing the OC (Wailing Death). When I get the chance I’ll try unsubscribing and resubscribing
kamiryn  [作者] 3 月 25 日 上午 11:18 
That's strange... unfortunately I don't have an explanation. Maybe unsubscribing and resubscribing will help? Are you playing one of the official campaigns or a custom module?
WaffleironMcMulligan 3 月 24 日 上午 10:56 
Changing models seems to work perfectly fine for me. However, changing dyes does not work for me on anything other than the default clothes my character has. I have tried to change the dye on my Cloak of Protection +1, I have tried to change the dye on my Robes of the Shining Hands +2. Neither have worked.
who, me? 3 月 6 日 上午 6:44 
@kamiryn, manage to fix the head problem, seems to me i had different headmorph packs installed, or i mistakenly deleted my original head pack when i had an issue with the avatar picture earlier in the game. Everything works fine now :D If ain't broke, don't fix it, said older people but yeah :D
kamiryn  [作者] 3 月 5 日 下午 9:22 
Points in riding do not get you a better or different horse. Ride skill seems useless if the module does not support it. As far as I know even Mounted Combat (which makes use of the ride skill) does not work, if the module does not use the 1.69 OnHeartbeat event script.
who, me? 3 月 5 日 下午 9:20 
Kamyrin, i started with custom head, yeah. Can't give him nothing new, i tried customizing her with all the options, but it's nothing game breaking as i said, don't worry, just wanted to ask if somebody else had it, probably my fault because i installed different version of CCOH not EE first, then uninstaled then installed this version. Haven't played NWN with mods before, but i'm used to breaking my games when modding :D The customisation options are truly amazing for such a old game. I'm having a blast anyway, thank you for your work! Is there a Hood-types of helmets, i saw someone mention hoods, but can't find them in the menus?
Hardnailz 3 月 5 日 上午 9:46 
Does the riding skill effect the horse when you select one out of the menu?
kamiryn  [作者] 3 月 3 日 下午 12:13 
Never had something like that happen (but my usual helmet modification is hiding :D). Are you sure, your char had a (visible) head before modifying the helmet? Was it one of the default heads or a custom one? Can you give your char a new head (don't use next/prev, select a head by number instead)?
who, me? 3 月 2 日 上午 10:53 
I have a very annoying problem, i customized a helmet, and now when i remove it, the entire toon head is missing. It's nothing game breaking, but the "restore original head" option isn't working, or even returning the helmet to the original model, i also tried to change the head from the other menu options, but nothing works. If someone have an idea how to fix it, please respond :)
Da Vinci 1 月 11 日 下午 11:04 
@kamiryn No problem. Yes that was me. Thanks for the help. I just removed the silvery bugged gear and its ok now. My toon just have to look vanilla in that adventure. Not a big deal
kamiryn  [作者] 1 月 11 日 下午 11:02 
Not that I don't want to help but this is not really a problem caused by CCOH, Perhaps you'll get better help if you continue to ask at discord (I guess you're the one who asked the same question there?)
kamiryn  [作者] 1 月 11 日 下午 10:54 
Delete some of your portraits in the portrait folder until you can create a character.
Da Vinci 1 月 11 日 下午 10:38 
@kamiryn Cant start a new game because the portraits aint working and it crashes
Da Vinci 1 月 11 日 下午 10:29 
@kamiryn I see now its robes and neck thats bugged for me. It gives me that weird liquid silver effect. I just cleared robes and neck and i´m good. Now my characters look normal, just less cool.
kamiryn  [作者] 1 月 11 日 下午 10:28 
The original form is not stored unfortunately so you cannot reset the gear. Automatically at least.
But what happens when you restart the module with a fresh character? Is the gear also bugged? Or what happens when you start the wailing death prelude?
Da Vinci 1 月 11 日 下午 10:10 
@kamiryn Something must have been deleted. I have it in my steamapps. Its only that specific gear i´m using thats bugged. The rest is fine. Its a minor bug and all i need to do is to reset the gear to its original form. How?
kamiryn  [作者] 1 月 11 日 下午 1:55 
I started playing the module but I had no issues. Did you have files installed in the ovr directory (..\Beamdog Library\00785\ovr or ..\Steam\steamapps\common\Neverwinter Nights\ovr) that were deleted by the update?
Da Vinci 1 月 11 日 上午 5:45 
@kamiryn community tab
kamiryn  [作者] 1 月 11 日 上午 5:43 
Are you playing the Eye of the Beholder 2 (Legend of Darkmoon) from the NWN EE Comunity tab or did you download the module somewhere else?
kamiryn  [作者] 1 月 11 日 上午 5:38 
By 'newest update' you mean the latest NWN EE update (89.8193.37-13)?
Are they also bugged if you restart the module with a fresh character?
Da Vinci 1 月 11 日 上午 12:55 
@kamiryn They look like the T-1000 from Judgement day. All silver. Even when i change the dye its still there
kamiryn  [作者] 1 月 10 日 下午 11:33 
What does 'bugged' mean?
Da Vinci 1 月 9 日 下午 10:17 
My characters are bugged in the eye of the beholder 2 module after the newest update
kamiryn  [作者] 2024 年 11 月 21 日 下午 12:30 
I have uploaded a new version 8.53.
It should be compatible with the current development build 8193.37.
Also it contains my henchmen control system (see some screenshots in the picture section) You can find more information in the full download at https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/customize-character-override-hak-extended-edition-ccohee (including a readme describing henchmen control system features).
kamiryn  [作者] 2024 年 9 月 21 日 下午 11:24 
Raine's World of Greyhawk contains the CEP crafting dialog in its mod file. That means that the CCOH dialog is overwritten by the CEP version. To change this either you have to open the mod file in the toolset and delete the x0_skill_ctrap.dlg file (and restart the module) or you have to put the CCOH version of x0_skill_ctrap.dlg into your NWN development folder (you may have to create the folder unter Documents\Neverwinter Nights as it does not exist normally).