Crusader Kings III

Crusader Kings III

Historic Invasions
1,668 条留言
Headhunter2 10 月 9 日 上午 1:20 
@Ramuné I feel so sorry to hear that. imo, this is one of the most great mod in CK3, it gave me more challenges and enhanced my game experience. I very hope u can bring me more historical invasions after the All Under Heaven is released!
Ramuné  [作者] 10 月 2 日 上午 6:16 
@DLA I simply lost interest in CK3 altogether. I've played CK2 and CK3 so much that they've become too easy for me. Purposefully kneecapping myself during every playthrough started to bore me.
But that is to be expected after enjoying a game for hundreds of hours :)

@Khleodon I have no idea what that stands for. But I don't test my mods alongside other mods.

@vidz99 Are you running other mods? Perhaps some which change the map or overwrite base game files?

@Archivist77 Sure! :) Although I doubt you'd be able to import any of the code into EU5.
Ramuné  [作者] 10 月 2 日 上午 6:16 
@치킨연합, @nibbiopreciso I'm not sure. Did you try it out?

@Ladela On literally everyone? Or just on the ones nearby?

@TurtleShroom I honestly can't remember, sorry.

@Headhunter2 Thank you for the idea :) But I don't think I'll ever add more features.

@Vilwyn I originally made this mod so the AI has a chance to overwhelm me as an emperor during the late game.

@merci.stephens, @vincentmamet You can change the yearly chance of an invasion happening inside /common/on_actions/...yearly_on_action.txt either by moving the dates forward or increasing the % value. Alternatively, you may trigger invasions via decision if you start the game in debug mode.

@Yrdehn :)
Archivist77 9 月 30 日 上午 2:52 
@Ramuné

Hi, do you mind if The EU5: Extended Timeline team implements/adapts some content from this mod into EU5:ET accredited of course, thank you for any response! :steamthis:
vidz99 9 月 29 日 上午 5:21 
I found this error in the log file:

[13:59:01][E][jomini_script_system.cpp:284]: Script system error!
Error: geographical_region trigger [ target: Not found in database class CGeographicalRegionDatabase ]
Script location: file: common/scripted_effects/00_historicinvasions_effects.txt line: 991 (choose_next_invasion_target_title_effect)

[13:59:01][E][jomini_trigger.cpp:214]: PostValidate of trigger 'geographical_region' returned false at file: common/scripted_effects/00_historicinvasions_effects.txt line: 991 (choose_next_invasion_target_title_effect)
Khleodon 9 月 25 日 上午 9:14 
does this work with tfe?
vincentmamet 9 月 24 日 下午 5:49 
Is there any way to change some of the starting dates for the invasions? Hoping easy enough to do myself in the mod files?
nibbiopreciso 9 月 17 日 上午 8:16 
Hi! does this work with mods that remove parts of the map, or will it crash?
DLA 9 月 15 日 上午 5:37 
This is probably a question that has already been asked, but can you tell me why the mod is no longer being developed?
There is no time, family, or a global update is being prepared, what is the reason?
Yrdehn 9 月 13 日 上午 9:03 
ty for the update Ramune, appreciate it
merci.stephens 9 月 10 日 下午 7:03 
Could you please hardcode Harald Fairhair getting his invasion event for Norway within a year or two of the game beginning because I would like to do a historical game with him by becoming an invader but that's hard to do when he often only invades after a decade has passed.
Vertigo 9 月 9 日 上午 10:56 
Does the mod need to be updated with the new patch?
Vilwyn 8 月 29 日 下午 4:47 
Fun when you're a small Duke. Less fun when you're minding your own business as emperor and a 30,000 size army comes out of nowhere and kills you.
Headhunter2 8 月 25 日 上午 6:36 
Hello, I have an idea. Could the Buyid Dynasty be added as a newly emerging force in the Fars region in 934 to this mod? Considering its time period is close to the Ziyarid dynasty, you could slightly delay its appearance time. I suggest this will make the Iranian Intermezzo more interesting.
TurtleShroom 8 月 24 日 下午 12:11 
@Ramune

Which ones still spawn with land under rulers?
Ladela 8 月 16 日 下午 12:56 
Idk why but in my latest game Temujin/Genghis Khan ended up declaring war on everyone immediately and caused my game to slow to a crawl
치킨연합 8 月 15 日 下午 9:58 
Does it crash if I use a mod to delete part of a map like a Small World Map?
Ramuné  [作者] 8 月 15 日 上午 2:45 
@Ыаллыылар Unlikely.

@_peachpandaboy_, @Arthas It has always created a fresh Temujin. It's just that in the newly added start date, he's already present on the map at the beginning.

@LLTK Sorry, I don't get what you are reporting.

@timotheus I've played this mod for hundreds of hours in multiplayer without a single desync.

@c✓z That's unlikely, this mod is entirely in maintenance mode since I have lost interest in CK3.

@Svetovid Why is that?

@Rowetheus Thank you :)

@Cole I'm not touching that decision.

@Flapples That effect neither included nor referenced in this mod. It's part of the Rajas of Asia addon.
Ramuné  [作者] 8 月 15 日 上午 2:41 
@Samaj The same as the base game one.

@ølfrygt While they can spawn in your borders, they can't take your personal demesne.

@Kevin.Minty I thought about it, but that would introduce an exponentially growing number of game rule cases which I'd need to handle and manage.

@Ġedryht No idea.

@Auditor I already made a sub-mod for Rajas of Asia which includes four invasions. I might port them over, but I haven't played CK3 in a long while. But I don't want to promise anything, since that would take me a few hours to complete.

@TurtleShroom Some have been turned into landless invaders and some have been since before that feature was officially added to CK3. My experience with them has been rather negative, because they kept getting stack wiped even with overwhelming numbers.
Flapples 8 月 14 日 下午 12:04 
I think there is a critical error that hard crashes the game on latest update. "Unknown effect spawn_rajasa_troops_effect"
Cole 8 月 5 日 下午 11:41 
i have suspicion your mod is the reason the isle of mann kingdom decision isnt giving me any rewards, and uh.. ive tried in 3 seperate runs, just building up a truckload of fame, and each time, it didnt work. each time i was using your mod with only a few others like rice and roa. could you fix this or something
Rowetheus 8 月 3 日 上午 6:27 
the most fundamental mod for CK3. thanks
Svetovid 7 月 24 日 下午 8:58 
The Mardavij Ziyarid should start as clan
c✓z 7 月 21 日 上午 10:21 
I've heard about the stagnation of mod updates, and I'm curious about the possibility of plans to continue updating with new content in the future.
timotheus 7 月 12 日 下午 11:20 
causes desyncs in multiplayer
L L T K 7 月 12 日 下午 5:15 
This mod will cause the general's characteristics to not be obtained normally when passing through the point of interest
Arthas 7 月 12 日 上午 4:48 
In 1206, another Mongolia and Genghis Khan will appear.
_peachpandaboy_ 7 月 10 日 上午 8:58 
with the latest update, for some reason it creates two temujins in the steppe. it is fixed by turning off the genghis khan storyline, but I thought i should let you know
Gaylord Sexist-Karatist 7 月 4 日 上午 8:35 
Will be added rise of arabic caliphate in 7th century?
TurtleShroom 6 月 27 日 下午 6:32 
Are you ever going to change the invaders into Landless Adventurers? I always hated when I played in the Persian region and suddenly have my cultrue and religion overwritten by Ghaznavids spawning out of nowhere. Freaking FINALLY, now they don't have to spawn and magically overwrite a province's culture and religion!!
Ġedryht of Wōden 6 月 27 日 上午 4:12 
I'm wondering how this'll work with The Fallen Eagle generally, but I've seen videos of them running together so I guess it works?
Consider adding the Merovingian & Carolingian conquests to 'ancient history.' These conquests heavily defined Europe, whereas the Huns seemingly just left us chaos & destruction.
The Avars would be an interesting consideration too. They followed a very similar historical role that the Huns did, but settled their ethnic group & later absorbed by the Hungarians.
These additions would really fill in that gap between Attila the Hun & Harald Fairhair.
Auditor 6 月 23 日 下午 9:44 
Are you planning to do a historical invasion of new content in the East in the future?
Ġedryht of Wōden 6 月 17 日 上午 7:46 
How do you reckon this goes with TFE + Smaller World Map?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3465028874&searchtext=tfe+smaller

I'm guessing it might have problems with the Mamlukes of India?
Kevin.Minty 6 月 12 日 上午 5:54 
Would be great if the mod allowed us to individually buff/nerf each invasion
ølfrygt 6 月 9 日 下午 4:41 
Would be nice to have an option to prohibit scripted invaders from spawning within your own borders. Can easily be a game over/major setback on ironman, and is in general quite annoying.
Samaj 6 月 8 日 下午 12:41 
Which setting turns off modded Temujin? I couldn't find it.
Ramuné  [作者] 6 月 7 日 上午 10:44 
@Aizer There will be complications if any modded titles are currently created.

@Anxiety I might be remembering it wrong, but I believe the Bulgarians don't get such an event.

@Em The vanilla changes are fairly recent and I haven't actively developing mods for many months now. Unless something spectacularly breaks, I won't be making many changes to the mod.

@Canuck It fires some time after Rurik's death.
Sir Canuck 6 月 7 日 上午 9:56 
What are the conditions for the Rus? I've been playing Rurik and even when I control the Novgorod Kingdom title plus all its de jure I don't seem to be becoming an invader.
Em 6 月 7 日 上午 2:03 
but wouldn't it be better to disable the vanilla Temujin by enabling your modded one?
Darknight36 6 月 5 日 上午 8:18 
@Useless Broly you can reduce the number of speciaI soIdiers they get in game ruIes
Useless Broly 6 月 5 日 上午 8:06 
maybe nerf the special soldiers a bit, or like remove the modifiers after the person gains their historical territory, cause after a while there is like only 3 people on the whole map
Borjigin 6 月 5 日 上午 4:29 
Already disabled the mongol empire mod but genghis khan still spawn. is anyone else having this problem?
Canned Anxiety 6 月 4 日 下午 9:41 
I don’t know if this is an existing issue but the Bulgarian invader doesn’t get a notification for me. They get the special soldiers and all but it doesn’t show up. Just something I noticed.
CaelReader 6 月 4 日 下午 9:18 
Wish there were versions of the game rules to make the invader spawns more context-aware. I was the Sassanid Flame of Persia and still had to fight the Daylam uprising.
Aizer 6 月 4 日 上午 8:10 
Can the mod be removed mid game?
The_Original(HUN) 6 月 3 日 上午 5:38 
for some reason the HRE doesn't get any dejures.
SL9 6 月 1 日 上午 4:28 
Love it, great mod
schweppestr 6 月 1 日 上午 3:39 
I must've missed that setting, thanks for letting know
Ramuné  [作者] 5 月 31 日 下午 11:48 
Yes, the mod intentionally spawns a fresh copy of the invaders. You can disable the modded version of Temujin via an existing game rule.
rainmaker66 5 月 31 日 下午 8:47 
disable mongol empire mod system let vanilla take over to not cause confusion in the game rules until Mod creator applies affects to DLC Steppe dlc or disable like in the Game Rule