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Oh, ok. If that's so, Sounds like my luck is bad :)
Thanks for your help.
mmm, intresting. But I can't tell if what you said is true or not. Because The Arabian Empire was exists (held) in all these 5 times I have played. For example, The Ayyubids are held Arabian Empire in my last SaveGame.
Actually I have a small issue I would like to share it with you. As you mention in the Feature section, the Mamluks of Egypt should be appeared around 1250. But I played about 5 times (starting from 1178) till 1260, but they didn't appear. is it just my luck is bad ? or there is an issue in the mod ?
Thank you for your effort.
He spawned as herder of all.
1.After the Mongol Empire splits, the Yuan invasion event does not trigger, and the eastern splinter Mongol Empire does not retain the territory of the Jin Dynasty.
2.If the Mongol Empire conquers China first, the Great Khan will establish the Yuan Dynasty. However, due to the mechanics of the hegemon system, the Great Khan will randomly grant the original Mongol Empire title to one of his vassals (not from his own dynasty). As a result, that vassal will use the historical invasion mechanics to declare war on their own liege.
I actually haven't done much research into Hegemony and I believe you are right, at first I thought it was a government type but now I see it's a special title rank. If it doesn't mess with the break-up event maybe have the Mongol's become a Hegemony when they finish their invasion story?
Perhaps making a threshold for the wargoal based on hoard size relative to the Mongols would help?
Can you not be a hegemon and a nomad at the same time?
Also I think having the Mongols stay nomadic fits better than a Hegemony, the Yuan would be a good candidate for that. (Not sure if they are already)
I also thought about turning the Mongol empire into a hegemon for easier vassal management.
@Morton I believe so, at least I didn't notice any issues when I still played.
@250... @hdc99 I think I know what might be causing this, thanks.
@Marshal Are you using the steppe DLC?
@Dean The entirety of Chapter 4 & all content creator packs.
@jesus Hm, that's odd, I could have sworn it worked fine in testing. I'll check it out at some point, thanks!
@Vielislav I don't actually play CK3 any more and I don't particularly want to spend money on a free-time modding project.
However, feel free to gift me any missing DLC if you feel like the current implementations aren't satisfactory :)
@El Chapo Yes.
@天竺 Sorry, I don't own the All Under Heaven DLC. They should be receiving extra troops like any other invader unless some DLC feature conflicts with it.
@hdc99 No, you currently can not trigger it as a player. You have two options: Choosing to play as the invader after they succeed or installing another mod of mine (Unrestricted Migrations).
@Koivuka Thank you, I wasn't aware that title existed. There may be nothing I can do to stop them from forming it.
@Brrkhan Could you please provide more information?
@le s1mp-le A mix of both.
Please let me know if you encounter any issues. So far, I've noticed that tributaries tend to slow down the Mongols by a considerable around, though I think I found a working workaround.
I can't test any of the features from the newer DLCs (nomads, Asia) because I don't own those.