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Rapporter et oversættelsesproblem
But that is to be expected after enjoying a game for hundreds of hours :)
@Khleodon I have no idea what that stands for. But I don't test my mods alongside other mods.
@vidz99 Are you running other mods? Perhaps some which change the map or overwrite base game files?
@Archivist77 Sure! :) Although I doubt you'd be able to import any of the code into EU5.
@Ladela On literally everyone? Or just on the ones nearby?
@TurtleShroom I honestly can't remember, sorry.
@Headhunter2 Thank you for the idea :) But I don't think I'll ever add more features.
@Vilwyn I originally made this mod so the AI has a chance to overwhelm me as an emperor during the late game.
@merci.stephens, @vincentmamet You can change the yearly chance of an invasion happening inside /common/on_actions/...yearly_on_action.txt either by moving the dates forward or increasing the % value. Alternatively, you may trigger invasions via decision if you start the game in debug mode.
@Yrdehn :)
Hi, do you mind if The EU5: Extended Timeline team implements/adapts some content from this mod into EU5:ET accredited of course, thank you for any response!
[13:59:01][E][jomini_script_system.cpp:284]: Script system error!
Error: geographical_region trigger [ target: Not found in database class CGeographicalRegionDatabase ]
Script location: file: common/scripted_effects/00_historicinvasions_effects.txt line: 991 (choose_next_invasion_target_title_effect)
[13:59:01][E][jomini_trigger.cpp:214]: PostValidate of trigger 'geographical_region' returned false at file: common/scripted_effects/00_historicinvasions_effects.txt line: 991 (choose_next_invasion_target_title_effect)
There is no time, family, or a global update is being prepared, what is the reason?
Which ones still spawn with land under rulers?
@_peachpandaboy_, @Arthas It has always created a fresh Temujin. It's just that in the newly added start date, he's already present on the map at the beginning.
@LLTK Sorry, I don't get what you are reporting.
@timotheus I've played this mod for hundreds of hours in multiplayer without a single desync.
@c✓z That's unlikely, this mod is entirely in maintenance mode since I have lost interest in CK3.
@Svetovid Why is that?
@Rowetheus Thank you :)
@Cole I'm not touching that decision.
@Flapples That effect neither included nor referenced in this mod. It's part of the Rajas of Asia addon.
@ølfrygt While they can spawn in your borders, they can't take your personal demesne.
@Kevin.Minty I thought about it, but that would introduce an exponentially growing number of game rule cases which I'd need to handle and manage.
@Ġedryht No idea.
@Auditor I already made a sub-mod for Rajas of Asia which includes four invasions. I might port them over, but I haven't played CK3 in a long while. But I don't want to promise anything, since that would take me a few hours to complete.
@TurtleShroom Some have been turned into landless invaders and some have been since before that feature was officially added to CK3. My experience with them has been rather negative, because they kept getting stack wiped even with overwhelming numbers.
Consider adding the Merovingian & Carolingian conquests to 'ancient history.' These conquests heavily defined Europe, whereas the Huns seemingly just left us chaos & destruction.
The Avars would be an interesting consideration too. They followed a very similar historical role that the Huns did, but settled their ethnic group & later absorbed by the Hungarians.
These additions would really fill in that gap between Attila the Hun & Harald Fairhair.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3465028874&searchtext=tfe+smaller
I'm guessing it might have problems with the Mamlukes of India?
@Anxiety I might be remembering it wrong, but I believe the Bulgarians don't get such an event.
@Em The vanilla changes are fairly recent and I haven't actively developing mods for many months now. Unless something spectacularly breaks, I won't be making many changes to the mod.
@Canuck It fires some time after Rurik's death.