Stellaris
Pony Stuff Re-Reuploaded
149 comentarios
LegendKillerZz1 31 OCT a las 3:39 
welp nvm it unfixed itself? idk just deleting the Leader_Classes folder fixed it, you dont need that btw. base stellaris itself handles the Leader_Classes function and Pony stuff never had it from 3.8 and below
LegendKillerZz1 30 OCT a las 13:55 
Ye. i did that myself infact lel. used notepad++ with both the base and PS version open and just lined up everything and constantly swapped between untill i saw the slight diffrence. left me scratching my head for a couple minutes as i went past it thrice
shoobers  [autor] 30 OCT a las 13:46 
... There's a reason I was trying to check paradox's file with my own to make sure they coincided... I'm assuming its resolved?
LegendKillerZz1 30 OCT a las 13:45 
hey so uh i know this is abit late. but iv been digging through my archived pony stuff 3.14 files trying to figure out why scientists werent being hired (since i tried the a full playthrough completely vanilla of the newest stellaris version upto the first out of 4 end game crises... it ran like ass btw) and i found why. there was a typo (Within the PS_Leader_Classes.txt) in the inline script section that allowed them to assign scientists to ships and other things was misspelled. MODIFIER was spelt MODIIFER. so yeah fun fact for what was causing you that issue all this time back then
shoobers  [autor] 29 OCT a las 8:45 
Yeah, the intent in the old days was for a MP focused mod where everyone was running the civics for the most part. I think there were also other modded civics that had a very similar aesthetic to them that ran alongside and Aurora matched the strength of these to those. It's why I'm always open to feedback. I want to change the Starlight's away from its current setup to a more "mass leaders with their own traits that provide countrywide jobs" set up, to give it a unique identity, but I haven't been able to sit down to do it. If you hover over the influence resource, you can see a scaling modifier with its own unique flair for the civic.
Red Crown 29 OCT a las 8:26 
Played a lot with the mod, but there're some troubles I couldn't mention.

Aren't the civics given are way too imbalanced? I mean, they only give buffs, quite a lot of them. Wouldn't it be more reasonable to make them less, add debuffs and, maybe, some prerequisites as most of the civics have?

Really liked the idea with star bases unique module, though.
shoobers  [autor] 9 OCT a las 19:01 
Sorry for the trouble with that, I adjusted those values and I think the defines are not able to replaced twice.
Fix 9 OCT a las 13:01 
Yes
shoobers  [autor] 9 OCT a las 7:01 
Do any of them adjust level cap, adjust base leaders available, or possibly affect trait gain?
Fix 9 OCT a las 3:26 
No ;( This is a build with mods. Apparently, some of the mods have become incompatible. However, everything used to work fine. Well, I'm sorry to bother you.
shoobers  [autor] 8 OCT a las 14:32 
@Fix Is this the ONLY mod you have going? I just started a game and it seems fine.
shoobers  [autor] 6 OCT a las 14:07 
Ofcourse. Throwing out there for everyone, balancing and identity ideas are welcome still. The more feedback, the more reason I have to work on it.
Fix 6 OCT a las 11:53 
thank you
shoobers  [autor] 6 OCT a las 10:43 
I'll be on it in the next couple of days.
shoobers  [autor] 6 OCT a las 10:43 
Well, crap. Thats a good enough reason ti fix.
Fix 6 OCT a las 0:44 
the game crashes during the galaxy generation phase
Roy Calbeck 27 SEP a las 7:10 
Love this mod! Thanks for all you do!
Lee Goldson 24 SEP a las 23:21 
bleed
shoobers  [autor] 19 AGO a las 7:26 
I was responding to the energy offered. I'm open to balancing ideas.
Red Crown 19 AGO a las 3:13 
'tis all fine, mate, don't beat yourself up.
Thanks for the answer!
shoobers  [autor] 18 AGO a las 15:12 
Fyi, as far as I know, the mod is playable, providing you don't use a separate max level mod.
shoobers  [autor] 18 AGO a las 15:10 
This isn't an excuse, but I was waiting for the incessant patching to end, then I lost a bit of motivation.

Letting me know what issues you have, that'd go a long way to get me motivated.
Red Crown 18 AGO a las 12:54 
Will this ever be updated?
shoobers  [autor] 26 MAY a las 19:07 
That is a define, and I set max leader level to 20.
Naphanael 25 MAY a las 23:57 
can u delete please max leader lvl .txt file? It's broken, and broke other leader max lvl mods.
shoobers  [autor] 19 MAY a las 16:08 
Released some mostly minor bug fixes, this should make storm kings, changelings, and kirins more functional. Kirins have not regained starting pop on planet as it seems this modifier was removed.
shoobers  [autor] 11 MAY a las 17:14 
I mean, you can go into the mod and delete everything but name_lists, species_classes and species_names in common as well as deleting events. That should work.

Guys, I am trying to get an understanding of 4.0 and will likely be releasing an update for it sometime soon.
Staren 10 MAY a las 17:31 
Does anyone know what's needed to get just portraits, flags, namelists without anything else?
shoobers  [autor] 1 ENE a las 10:05 
I feel that this is one of those situations where going with original thoughts is best, sorry. EO's government and origin also seem well outside the power scale that was originally envisioned. And I do think some of the vision needs to be balanced. Some are better than others.
kerrigan1603 1 ENE a las 9:53 
@shoobers So I take that’s a no then? Shame the two aren’t on specking terms :(
Xherdos 1 ENE a las 9:22 
No Problem, just did a small test run and yep. The AI still refuses to hire new Leader's or use them in various positions.
shoobers  [autor] 1 ENE a las 8:59 
So

..As far as you're aware the leader bug still exists. Definitely will need to look at that. Thank you.
Xherdos 1 ENE a las 8:57 
Sadly i haven't played Stellaris in a bit and since my text from the 2nd of August i haven't played with your Mod because of that Leader Bug.
shoobers  [autor] 1 ENE a las 8:49 
Very aware of EO, also very aware prior author and EO's author were not on talking terms :(
I may have some processing power over the next couple of weeks to start making some changes as I got the expansions on sale.

@here @Xherdos @Tomiket @Decenciere Have you noticed any big bugs recently?
kerrigan1603 31 DIC 2024 a las 20:20 
@shoobers Any chance of integrating this mod? Its origin is perfect for this pony mod but it’s out of date, it’s also got new authority types.

Equestrian Origins
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2320053826&searchtext=Pony
MegaPro1921 12 NOV 2024 a las 7:51 
By the way The Animated Dragon Portraits and this mod arent compatible Can yer fix that?
shoobers  [autor] 30 OCT 2024 a las 16:16 
I've sadly had some changes go on in my life that put this way low on the radar. I should probably get back into looking at it.
Mr_Perlimpinpin 30 OCT 2024 a las 15:13 
Hope this keeps being updated, you're doing great!

Also, I know this has been asked before but I hope we eventually have some synergy with the "Faust" civilization added by Gigastructure.
shoobers  [autor] 2 AGO 2024 a las 14:09 
Believe me, I have had this happen and been driven up a wall before. I don't blame you for being annoyed.
Xherdos 2 AGO 2024 a las 12:46 
all is fine just wanted to tell it :Gifting:

even bummed out that i noticed it in a ongoing game a bit late XD
shoobers  [autor] 2 AGO 2024 a las 5:40 
it might be a few days before I get to this, I apologize for this. Was not aware this was an issue.
Xherdos 2 AGO 2024 a las 0:23 
shoobers  [autor] 1 AGO 2024 a las 16:50 
I thought I had dealt with that. Was there a new update?
Xherdos 1 AGO 2024 a las 13:36 
damn for some weird reason this Mod f's with the AI logic on how to use Scientists on Sciene Ships.

Don't know if the other leader types are affected too but once i deactivate this mod all works fine again.
shoobers  [autor] 9 JUL 2024 a las 16:04 
This original came out before Gigastructures. I did try a pass earlier to try to work with larger than citadel stations but it didn't work out well.
TardiusMori 9 JUL 2024 a las 13:40 
@Dragon it doesn't
Dragon of Desire 9 JUL 2024 a las 12:54 
Any chance that this mod interacts with Gigastructural Engineering to give the MLP portraits to the Equinians?
shoobers  [autor] 6 JUN 2024 a las 15:03 
You're welcome to compile a list and send it to me on discord.
星尘荧荧StGl 6 JUN 2024 a las 2:59 
There are some Keys doesn't have localisation like "Biological_Ponies". Hope it can be completed.
shoobers  [autor] 3 JUN 2024 a las 14:29 
I'm aware of that, True Wolves, but I lack the artistic talent to do that.

Let me know if there's any bugs / mismatches or if something seems well off like namelists etc.