Stellaris

Stellaris

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Pony Stuff Re-Reuploaded
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50.020 MB
2022 年 7 月 4 日 下午 8:45
5 月 19 日 下午 3:59
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Pony Stuff Re-Reuploaded

描述
ATTENTION: This is a Re-Reupload due to the motherboard failing! My apologies everyone; this is the one that will be updated going forward.

Hey Everyone,

Since Aurora took down Pony Stuff, I have uploaded the most recent version of it as it is. This was a planned change and I have permission to do so.

I may do some updates and maintenance over time to ensure that the mod works well with the latest versions of Stellaris. Lithoid functionality has been added with thanks to Davfrs.

** As I am not an artist, there may be very limited pictures/species added in the future without support from the community. I am more interested in balance / functionality rather than the art assets.
Added Envoy functionality

Features
  • Adds United Ponies, Pegasus, Earth Pony, Unicorn, Changeling, Griffin, Bat Pony, Crystal Pony, Dragon, Storm Faction, Kirin and Reformed Changeling Species.
  • Adds Pony Civics. * Need to consider Lithoid specific civics
  • Adds Pony Flags/Emblens.
  • Adds an large Pony Name-list.

Information
I expanded on the Pony Flavor mod, fixed and expanded the broken Name-list and added several new Vectors.
My aim is to provide well made Species, Flags/Emblems and an good Name-list so you can create your very own MLP themed Empire/s.
84 Planet Names, +1017 Character and Ship Names.
To use the Planet Name-list, you have to hit the Randomize Button while Naming your Colony.
Since the Credits and Changelog got too long, i moved them into Discussion posts.
Feedback is appreciated.
~Starlight

Considering extensive changes to many core aspects of the civics. Expect huge changes soon, providing I keep interest.



Direct Contact
Discord: Shoobs#1525 *Passed from Aurora to Shoobs with direct permission
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2022 年 7 月 4 日 下午 8:49
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shoobers
149 条留言
LegendKillerZz1 10 月 31 日 上午 3:39 
welp nvm it unfixed itself? idk just deleting the Leader_Classes folder fixed it, you dont need that btw. base stellaris itself handles the Leader_Classes function and Pony stuff never had it from 3.8 and below
LegendKillerZz1 10 月 30 日 下午 1:55 
Ye. i did that myself infact lel. used notepad++ with both the base and PS version open and just lined up everything and constantly swapped between untill i saw the slight diffrence. left me scratching my head for a couple minutes as i went past it thrice
shoobers  [作者] 10 月 30 日 下午 1:46 
... There's a reason I was trying to check paradox's file with my own to make sure they coincided... I'm assuming its resolved?
LegendKillerZz1 10 月 30 日 下午 1:45 
hey so uh i know this is abit late. but iv been digging through my archived pony stuff 3.14 files trying to figure out why scientists werent being hired (since i tried the a full playthrough completely vanilla of the newest stellaris version upto the first out of 4 end game crises... it ran like ass btw) and i found why. there was a typo (Within the PS_Leader_Classes.txt) in the inline script section that allowed them to assign scientists to ships and other things was misspelled. MODIFIER was spelt MODIIFER. so yeah fun fact for what was causing you that issue all this time back then
shoobers  [作者] 10 月 29 日 上午 8:45 
Yeah, the intent in the old days was for a MP focused mod where everyone was running the civics for the most part. I think there were also other modded civics that had a very similar aesthetic to them that ran alongside and Aurora matched the strength of these to those. It's why I'm always open to feedback. I want to change the Starlight's away from its current setup to a more "mass leaders with their own traits that provide countrywide jobs" set up, to give it a unique identity, but I haven't been able to sit down to do it. If you hover over the influence resource, you can see a scaling modifier with its own unique flair for the civic.
Red Crown 10 月 29 日 上午 8:26 
Played a lot with the mod, but there're some troubles I couldn't mention.

Aren't the civics given are way too imbalanced? I mean, they only give buffs, quite a lot of them. Wouldn't it be more reasonable to make them less, add debuffs and, maybe, some prerequisites as most of the civics have?

Really liked the idea with star bases unique module, though.
shoobers  [作者] 10 月 9 日 下午 7:01 
Sorry for the trouble with that, I adjusted those values and I think the defines are not able to replaced twice.
Fix 10 月 9 日 下午 1:01 
Yes
shoobers  [作者] 10 月 9 日 上午 7:01 
Do any of them adjust level cap, adjust base leaders available, or possibly affect trait gain?
Fix 10 月 9 日 上午 3:26 
No ;( This is a build with mods. Apparently, some of the mods have become incompatible. However, everything used to work fine. Well, I'm sorry to bother you.