Slipways
Endless Slipways
9 comentarii
john.yoss 25 oct. 2023 la 2:04 
This mod seems to disable Laboratories and Forebear ruins, unfortunately.
Lord Nich  [autor] 12 ian. 2023 la 18:46 
@Virkful game.xls has slipway.range listed at 2.82 which i bumped up to 99999999999999. Don't know what its multiplied by to get the final range in game.
Virkful 7 ian. 2023 la 22:18 
May I know the default value of the slipway length?
krajzeg  [dezvoltator] 5 iul. 2022 la 23:59 
Yeah, slipway range is a key constant during map generation, and it does affect asteroids.
There is a way to do the same thing after map generation, but it would require a bit of Python (basically adding a big modifier to slipway.range once map generation ends and gameplay starts).
Lord Nich  [autor] 5 iul. 2022 la 23:44 
Ok I looked at some of the core-files and a good bit of generation seems tied to slipways range, I'm sure something goes weird in one of the calculations that tells generation to swap that asteroid for another planet.
Lord Nich  [autor] 5 iul. 2022 la 21:53 
@maydayp Strange, I did notice no asteroids in my test game.
maydayp 1 iul. 2022 la 15:42 
this mod messes with the creation of asteroids/meteors
krajzeg  [dezvoltator] 27 iun. 2022 la 16:20 
And I think you might have found the way to make the simplest functional mod ever - it's one row in a spreadsheet :)
Dragost 26 iun. 2022 la 8:13 
Congrats ! You have made the first mod :O