Slipways
Endless Slipways
9 Komentar
john.yoss 25 Okt 2023 @ 2:04am 
This mod seems to disable Laboratories and Forebear ruins, unfortunately.
Lord Nich  [pembuat] 12 Jan 2023 @ 6:46pm 
@Virkful game.xls has slipway.range listed at 2.82 which i bumped up to 99999999999999. Don't know what its multiplied by to get the final range in game.
Virkful 7 Jan 2023 @ 10:18pm 
May I know the default value of the slipway length?
krajzeg  [pengembang] 5 Jul 2022 @ 11:59pm 
Yeah, slipway range is a key constant during map generation, and it does affect asteroids.
There is a way to do the same thing after map generation, but it would require a bit of Python (basically adding a big modifier to slipway.range once map generation ends and gameplay starts).
Lord Nich  [pembuat] 5 Jul 2022 @ 11:44pm 
Ok I looked at some of the core-files and a good bit of generation seems tied to slipways range, I'm sure something goes weird in one of the calculations that tells generation to swap that asteroid for another planet.
Lord Nich  [pembuat] 5 Jul 2022 @ 9:53pm 
@maydayp Strange, I did notice no asteroids in my test game.
maydayp 1 Jul 2022 @ 3:42pm 
this mod messes with the creation of asteroids/meteors
krajzeg  [pengembang] 27 Jun 2022 @ 4:20pm 
And I think you might have found the way to make the simplest functional mod ever - it's one row in a spreadsheet :)
Dragost 26 Jun 2022 @ 8:13am 
Congrats ! You have made the first mod :O