Slipways

Slipways

Endless Slipways
9 kommentarer
john.yoss 25. okt. 2023 kl. 2:04 
This mod seems to disable Laboratories and Forebear ruins, unfortunately.
Lord Nich  [ophavsmand] 12. jan. 2023 kl. 18:46 
@Virkful game.xls has slipway.range listed at 2.82 which i bumped up to 99999999999999. Don't know what its multiplied by to get the final range in game.
Virkful 7. jan. 2023 kl. 22:18 
May I know the default value of the slipway length?
krajzeg  [udvikler] 5. juli 2022 kl. 23:59 
Yeah, slipway range is a key constant during map generation, and it does affect asteroids.
There is a way to do the same thing after map generation, but it would require a bit of Python (basically adding a big modifier to slipway.range once map generation ends and gameplay starts).
Lord Nich  [ophavsmand] 5. juli 2022 kl. 23:44 
Ok I looked at some of the core-files and a good bit of generation seems tied to slipways range, I'm sure something goes weird in one of the calculations that tells generation to swap that asteroid for another planet.
Lord Nich  [ophavsmand] 5. juli 2022 kl. 21:53 
@maydayp Strange, I did notice no asteroids in my test game.
maydayp 1. juli 2022 kl. 15:42 
this mod messes with the creation of asteroids/meteors
krajzeg  [udvikler] 27. juni 2022 kl. 16:20 
And I think you might have found the way to make the simplest functional mod ever - it's one row in a spreadsheet :)
Dragost 26. juni 2022 kl. 8:13 
Congrats ! You have made the first mod :O